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Returning 20 results for 'skills teaches'.
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Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.
In great battles, a war mage
Classes
Xanathar's Guide to Everything
teaches techniques that empower a caster’s spells, while also providing methods for wizards to bolster their own defenses.
Followers of this tradition are known as war mages. They see their
their defensive skills foil their opponents’ attempts to counterattack. War mages are also adept at turning other spellcasters’ magical energy against them.
In great battles, a war mage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
of Whispers teaches a skill set that’s attractive in terms of its power, but which can be incredibly off-putting to anyone with any moral compass. Thankfully, that’ll never be a problem for you. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Transferring Colleges The loose association of minstrels and masters that was your bard college helps to define your knowledge and skills. Still, no matter what your original collegiate connections
of Whispers teaches a skill set that’s attractive in terms of its power, but which can be incredibly off-putting to anyone with any moral compass. Thankfully, that’ll never be a problem for you. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Player’s Handbook or Xanathar’s Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Player’s Handbook or Xanathar’s Guide to Everything), you pay only one-half the normal cost, assuming that what you are studying is something the university teaches. Training in languages, musical
instruments, and other tools might also be available, at the DM’s discretion. In addition, you can gain proficiency in the Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can only learn one of these skills in this way.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer
(plate)
Hit Points 175 (14d12 + 84)
Speed 30 ft.
STR
25 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws Wis +6, Cha +9
Skills Arcana +7
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer
(plate)
Hit Points 175 (14d12 + 84)
Speed 30 ft.
STR
25 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws Wis +6, Cha +9
Skills Arcana +7
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tactile way to read texts. Plargg believes that history is full of unpredictable, war-filled chaos and that his students must be ready for anything. He teaches that no rewards come without risk, and
Ghostforge When Hofri (neutral good dwarf Lorehold professor of order) first enrolled in Strixhaven, he believed his future lay with Prismari. A diligent student, he quickly mastered the technical skills of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tactile way to read texts. Plargg believes that history is full of unpredictable, war-filled chaos and that his students must be ready for anything. He teaches that no rewards come without risk, and
Ghostforge When Hofri (neutral good dwarf Lorehold professor of order) first enrolled in Strixhaven, he believed his future lay with Prismari. A diligent student, he quickly mastered the technical skills of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cost, assuming the academy teaches that subject. Training in languages, musical instruments, and other tools is also available, at the DM’s discretion. In addition, you can gain proficiency in the
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
, but also of fire and glass-work and alchemy. Rock gnomes attribute their knack for crafting devices and alchemical objects to Flandal’s superlative skills in those areas. Gaerdal Ironhand The Shield
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
cost, assuming the academy teaches that subject. Training in languages, musical instruments, and other tools is also available, at the DM’s discretion. In addition, you can gain proficiency in the
Arcana, History, Nature, or Religion skills by this method, as if you were learning a language. A character can learn only one of these skills in this way. Academy Contact How much autonomy you have in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chooses to act pleasant rather than annoying). Forest gnomes believe that they can speak to the animals of the woods and on the wing because Baervan teaches their souls how to do so before they are
, but also of fire and glass-work and alchemy. Rock gnomes attribute their knack for crafting devices and alchemical objects to Flandal’s superlative skills in those areas. Gaerdal Ironhand The Shield
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Skills Perception +9, Insight +9, Religion +8
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
Languages all
between palace and temple. If the ki-rin has taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests but also teaches of holy mysteries. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
Skills Perception +9, Insight +9, Religion +8
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
Languages all
between palace and temple. If the ki-rin has taken creatures into its service, its lair doubles as a sacred site wherein the ki-rin not only rests but also teaches of holy mysteries. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
INT
19(+4)
WIS
20(+5)
CHA
20(+5)
Skills Perception +9, Insight +9, Religion +8
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft
its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries. Inside its lair, a ki-rin has the power to conjure objects up to three times per
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
INT
19(+4)
WIS
20(+5)
CHA
20(+5)
Skills Perception +9, Insight +9, Religion +8
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 30 ft
its service, its lair doubles as a sacred site wherein the ki-rin not only rests, but also teaches of holy mysteries. Inside its lair, a ki-rin has the power to conjure objects up to three times per