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Returning 8 results for 'slot sickle'.
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Classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
Eldritch Invocations
Cantrips
Prepared Spells
Spell Slots
Slot Level
1
+2
Eldritch Invocations, Pact Magic
1
2
2
1
1
2
+2
Magical Cunning
3
2
3
2
1
3
+2
Monsters
Icewind Dale: Rime of the Frostmaiden
(1 slot): awakenMultiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Ice Sickle"} to hit
, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Ice Sickle","rollDamageType":"slashing"} slashing damage plus 5 (2d4);{"diceNotation":"2d4
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sickle, you can expend a Ranger spell slot
This sickle is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
magic-items
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this sickle, you can expend a Ranger spell slot
This sickle is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
spells
Points equal to half the damage dealt. After the sickle hits or misses, it returns to hover in your space.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
You create a ghostly sickle that lasts for the duration and can strike out at your foes. The sickle appears hovering in your space and moves with you. When you cast this spell and as a Bonus Action
magic-items
This sickle is carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Its hilt and shaft are bound in hair from a fey creature. This magic weapon channels the
throw DCs of your Ranger spells. In addition, you can use the weapon as a Spellcasting Focus for your Ranger spells.
When you hit with an attack using this weapon, you can expend a Ranger spell slot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
): hallucinatory terrain, ice storm
5th level (1 slot): awaken
Actions
Multiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
): hallucinatory terrain, ice storm
5th level (1 slot): awaken
Actions
Multiattack. The druid makes two melee attacks.
Ice Sickle (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft
such creatures typically share the druid’s disposition. Ice Sickle. A frost druid can carve a sickle out of ice, requiring a total of 24 hours for the work. Bitter cold courses through this weapon