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Returning 7 results for 'slot sticky'.
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slot sticks
spells
For the spell’s duration, your hand secretes sticky burning acid which you can use to hold a creature in a painful clutch. When you cast this spell, and as an action on your turn until the
an additional 4d4 acid damage.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
golden ring. “Come to mama,” giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
Axel Defois Duodrone Slot Machine Putrice, a friendly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
golden ring. “Come to mama,” giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
Axel Defois Duodrone Slot Machine Putrice, a friendly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when
powdered silver, and requires the caster to expend a 1st-level spell slot. Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist's Fire. This sticky, adhesive fluid ignites when
powdered silver, and requires the caster to expend a 1st-level spell slot. Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Alchemist’s Fire. This sticky, adhesive fluid ignites when exposed to air. As an action, you
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class