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Returning 35 results for 'some giving provides'.
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some gaining provide
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Roleplaying Lizardfolk This adventure provides the characters with opportunities for extensive interaction with a variety of lizardfolk. The lizardfolk are generally wary of strangers, but are of
neutral alignment and are far from dimwitted or bloodthirsty. Here are a few resources you can use to add flavor to the party’s experiences with the lizardfolk by giving depth and dimension to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; others are loneliness given physical form. Their nature provides a clue both to understanding how they become more powerful and to overcoming them. Giving in to the negative emotions that the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Roleplaying Lizardfolk This adventure provides the characters with opportunities for extensive interaction with a variety of lizardfolk. The lizardfolk are generally wary of strangers, but are of
neutral alignment and are far from dimwitted or bloodthirsty. Here are a few resources you can use to add flavor to the party’s experiences with the lizardfolk by giving depth and dimension to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters can find any common goods they seek. A local inn called the Jolly Cotinga can also host guests, giving them a place to stay and a delicious meal of rice, fruit, and smoked turkey for 1 gp
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters can find any common goods they seek. A local inn called the Jolly Cotinga can also host guests, giving them a place to stay and a delicious meal of rice, fruit, and smoked turkey for 1 gp
named Xocopol roams the territory around Etizalan and its volcano, and the folk of the city know to avoid him. When the characters are ready to depart, Ameyali provides a map of the region outlining the path to Twin Gods Observatory.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
dangerous, it also provides a source of wild inspiration, and it remains a popular spot for students who want to duel without being interrupted by faculty.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient
dangerous, it also provides a source of wild inspiration, and it remains a popular spot for students who want to duel without being interrupted by faculty.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackwater and Agorn Fuoco (area E8), and Havia Quickknife and Mookie Plush (area E10). The ledger in area E13 also contains proof of Manshoon’s malfeasance. Giving it to Laeral Silverhand, Vajra Safahr, Mirt
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shortly after the characters are back on board but before the ship departs. Topolah offers to introduce the characters to a potential ally, Grimzod Gargenhale. She provides the following information
continue without Topolah, she lets out a wistful sigh and hangs her head in disappointment. After giving Krux the directions to Gargenhale’s fleet, she tips her hat at the characters and returns to her tower for a much-needed nap.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackwater and Agorn Fuoco (area E8), and Havia Quickknife and Mookie Plush (area E10). The ledger in area E13 also contains proof of Manshoon’s malfeasance. Giving it to Laeral Silverhand, Vajra Safahr, Mirt
, or a magister provides enough evidence for them to act on. Once Manshoon’s whereabouts are established, the City Guard cordons off and surrounds Kolat Towers. The Blackstaff and the Watchful Order
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
other citizens. Those bystanders generally return the favor by giving altercations between criminals and the Watch a wide berth. Waterdeep has a complex library of law and custom set by precedent, the
gates and in the harbor. Be aware that the Code Legal provides only an outline of typical sentences for various offenses, and magisters have broad discretion when meting out justice as they see fit. Any Masked Lord can overturn a magister’s ruling, but there’s rarely a Masked Lord around when you need one.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
shortly after the characters are back on board but before the ship departs. Topolah offers to introduce the characters to a potential ally, Grimzod Gargenhale. She provides the following information
continue without Topolah, she lets out a wistful sigh and hangs her head in disappointment. After giving Krux the directions to Gargenhale’s fleet, she tips her hat at the characters and returns to her tower for a much-needed nap.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has foretold that might never come to pass. The Klothys’s Divine Schemes table provides several ways in which her foresight and fury might ensnare adventurers.
(ADAM PAQUETTE) Klothys’s Divine
convinced that mortals giving worship to the gods distorts their proper relationship to each other, and she sets out to abolish religion.
4 Now that she has left the Underworld, Klothys knows it’s only
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
has foretold that might never come to pass. The Klothys’s Divine Schemes table provides several ways in which her foresight and fury might ensnare adventurers.
(ADAM PAQUETTE) Klothys’s Divine
convinced that mortals giving worship to the gods distorts their proper relationship to each other, and she sets out to abolish religion.
4 Now that she has left the Underworld, Klothys knows it’s only
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark. Walls. Exterior walls and load-bearing interior walls are 5 feet
cloaks of the Redbrands and claim to be emissaries sent by Iarno “Glasstaff” Albrek, the Redbrand leader, to meet with King Grol. A good DM rewards this kind of clever thinking by giving the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provided herein make it easy to link these stories into a wider Saltmarsh campaign. In addition to the adventures themselves, chapter 1, “Saltmarsh,” provides an in-depth look at the town, its various
inhabitants, the nearby coasts, and what dangers threaten the region. A variety of new backgrounds also help make new characters part of the Saltmarsh community, giving them personal stakes in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
block at the end of the adventure) is next to the console. She has attached an experimental jet pack to her body, giving her a flying speed of 30 feet and the ability to hover. She accuses the characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the hero’s success. Characters who overcame their personal flaws might even be confronted with
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ways, or that they are heading down a path with disastrous consequences. The Apocalyptic Warnings table provides ideas for warnings that foretell disaster. Apocalyptic Warnings d12 Warning
1
has been delivered, can the calamity it foreshadows be averted? Typically, the answer is yes—that’s the point of giving a warning. If the people who receive the warning appease the gods, repent of their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
collection. The Hag Objects table provides a way to quickly add such weird items to a hag’s home. Hag Objects d10 Object 1 The eye of a cleric, preserved in a liquid-filled jar. When an undead
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
starting point, the next step is to work together to develop the story. This section provides details about each district, including prominent NPCs and locations. Using this as a foundation, each
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that character as a mount. Domed Building. Map 5.2 provides an inset map of the security center. Spiral staircases on the north and south sides of the building climb 15 feet to a circular chamber
block at the end of the adventure) is next to the console. She has attached an experimental jet pack to her body, giving her a flying speed of 30 feet and the ability to hover. She accuses the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provided herein make it easy to link these stories into a wider Saltmarsh campaign. In addition to the adventures themselves, chapter 1, “Saltmarsh,” provides an in-depth look at the town, its various
inhabitants, the nearby coasts, and what dangers threaten the region. A variety of new backgrounds also help make new characters part of the Saltmarsh community, giving them personal stakes in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ways, or that they are heading down a path with disastrous consequences. The Apocalyptic Warnings table provides ideas for warnings that foretell disaster. Apocalyptic Warnings d12 Warning
1
has been delivered, can the calamity it foreshadows be averted? Typically, the answer is yes—that’s the point of giving a warning. If the people who receive the warning appease the gods, repent of their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the hero’s success. Characters who overcame their personal flaws might even be confronted with
insight into their current predicament or a portent of events to come. Maybe the soul of a long dead sage offers guidance or a legend the hero long idolized provides advice on how they defeated a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage.
The balloon, which contains the swamp gas that provides lift, is a Huge object with AC 11, 15 hit
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
glitches across the Outlands. R04M provides the following information: R04M was part of the last Great Modron March. The contingent he belonged to became lost in the Outlands. R04M has deduced that the
of Pain’s Mazes Phenomenal Power The characters have gained considerable power since their last adventure, and the challenges in the following section will test that power. Consider giving characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
glitches across the Outlands. R04M provides the following information: R04M was part of the last Great Modron March. The contingent he belonged to became lost in the Outlands. R04M has deduced that the
of Pain’s Mazes Phenomenal Power The characters have gained considerable power since their last adventure, and the challenges in the following section will test that power. Consider giving characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
collection. The Hag Objects table provides a way to quickly add such weird items to a hag’s home. Hag Objects d10 Object 1 The eye of a cleric, preserved in a liquid-filled jar. When an undead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to travel to the Nine Hells (or even just Avernus), this establishment provides a possible meeting location. Of course, entrance to the demiplane must be negotiated with Mahadi, with the promise of
repair a damaged but functional infernal war machine at a cost of 50 gp per hit point restored. Burney the Barber Burney appears as a cheerful, well-kept Calishite woman. She provides all services any