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Returning 35 results for 'some guide player'.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating (CR) summarizes the threat a monster poses to a group of four player characters. Compare a monster’s CR to the characters’ level. If the CR is higher, the monster is
likely a danger. If the CR is lower, the monster likely poses little threat. But circumstances and the number of player characters can significantly alter how threatening a monster is in actual play
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Challenge Rating Challenge Rating (CR) summarizes the threat a monster poses to a group of four player characters. Compare a monster’s CR to the characters’ level. If the CR is higher, the monster is
likely a danger. If the CR is lower, the monster likely poses little threat. But circumstances and the number of player characters can significantly alter how threatening a monster is in actual play
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Challenge Rating Challenge Rating (CR) summarizes the threat a monster poses to a group of four player characters. Compare a monster’s CR to the characters’ level. If the CR is higher, the monster is
likely a danger. If the CR is lower, the monster likely poses little threat. But circumstances and the number of player characters can significantly alter how threatening a monster is in actual play
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Player Assistance As described in the Dungeon Master’s Guide, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time
behind the DM’s screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Challenge Rating Challenge Rating (CR) summarizes the threat a monster poses to a group of four player characters. Compare a monster’s CR to the characters’ level. If the CR is higher, the monster is
likely a danger. If the CR is lower, the monster likely poses little threat. But circumstances and the number of player characters can significantly alter how threatening a monster is in actual play
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in the Dungeon Master’s Guide discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
story. While the Player’s Handbook teaches you how to play the game and how to create characters who are the heroes of the story, the Dungeon Master’s Guide is written for the player who presides
over the game and makes sure everyone is having fun. This player is the Dungeon Master, or DM. Being a Dungeon Master is a fun, empowering, and rewarding experience, and this chapter walks you through the basics.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Player Assistance As described in the Dungeon Master’s Guide, you can streamline your role as Dungeon Master by delegating certain tasks to the other players, especially if this is your first time
behind the DM’s screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
A Dungeon Master One player has the special role of Dungeon Master. Some people love being the DM all the time, while others can end up feeling trapped as the “forever DM” for their gaming group. The
“Group Size” section in the Dungeon Master’s Guide discusses possibilities for sharing the role of Dungeon Master among multiple players in a group.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Map of the Cave The map used for the cave is called “Underdark Warren” and is also found in the 2024 Dungeon Master’s Guide. Each section below mentions where on the map the various encounters are
found. Additional areas on the map not referenced are not used for this adventure. Dyson Logos Map: Warrens View Player Version
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Map of the Cave The map used for the cave is called “Underdark Warren” and is also found in the 2024 Dungeon Master’s Guide. Each section below mentions where on the map the various encounters are
found. Additional areas on the map not referenced are not used for this adventure. Dyson Logos Map: Warrens View Player Version
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 2: Astral Adventuring If you’re a player or a Dungeon Master who wants to know more about spelljamming and the Astral Plane, this chapter is for you. It expands on what’s written about the
Astral Plane in the Dungeon Master’s Guide and includes an assortment of spells, magic items, and spelljamming ships. A hammerhead ship collides with a tyrant ship in the Astral Sea
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Chapter 2: Astral Adventuring If you’re a player or a Dungeon Master who wants to know more about spelljamming and the Astral Plane, this chapter is for you. It expands on what’s written about the
Astral Plane in the Dungeon Master’s Guide and includes an assortment of spells, magic items, and spelljamming ships. A hammerhead ship collides with a tyrant ship in the Astral Sea
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scavenged Possessions The player characters have not been idle during their captivity. Have each player roll a d20, and add the number of days (1d10) that player’s character has been imprisoned in
used as a dagger 28–30 A hand crossbow bolt coated with drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Scavenged Possessions The player characters have not been idle during their captivity. Have each player roll a d20, and add the number of days (1d10) that player’s character has been imprisoned in
used as a dagger 28–30 A hand crossbow bolt coated with drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide)
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
” section in the introduction of the Dungeon Master’s Guide provides some guidance for doing so, based on known player archetypes. To help identify what types of players are in the group, you can ask each
player any or all of the following questions: Which of the three pillars of adventuring (combat, exploration, roleplaying) interest you the most? How much humor do you like in the game? What level of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
add backgrounds and races from the Astral Adventurer’s Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
your players and what isn’t. If, during the adventure, a player wants to create a new character (perhaps because their previous one died or left the party), that player can roll up a new character of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Master’s Guide. Another twist that works well with a Morgrave campaign is to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
add backgrounds and races from the Astral Adventurer’s Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
your players and what isn’t. If, during the adventure, a player wants to create a new character (perhaps because their previous one died or left the party), that player can roll up a new character of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
” section in the introduction of the Dungeon Master’s Guide provides some guidance for doing so, based on known player archetypes. To help identify what types of players are in the group, you can ask each
player any or all of the following questions: Which of the three pillars of adventuring (combat, exploration, roleplaying) interest you the most? How much humor do you like in the game? What level of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
who accomplishes a meaningful personal goal could receive one to five hero points, as described in chapter 9 of the Dungeon Master’s Guide. Another twist that works well with a Morgrave campaign is to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Top Card: The Challenge At the beginning of each day of a journey, a player flips over the top card to determine what happens that day. (Players should take turns at this.) Use that card’s imagery or
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Top Card: The Challenge At the beginning of each day of a journey, a player flips over the top card to determine what happens that day. (Players should take turns at this.) Use that card’s imagery or
the edge of the cliff or climb down the ravine to walk along the bottom?”), to make a single ability check (use the Typical DCs table in the Dungeon Master’s Guide), or to navigate their way through a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brokered a truce with the Ghaal’dar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul bugbear, you are savage and proud of it. The Marguul worship the Mockery
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
world of the DM’s creation or in a published campaign setting, such as the Forgotten Realms or Greyhawk (the latter is described in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
center of the action. The souls of sacrifices provide the magical power to open a pathway between the Nine Hells and the Material Plane. The Red Wizards will then guide Tiamat as she claws her way into the mortal realm. Map 17.2: Tiamat’s TempleView Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
brokered a truce with the Ghaal’dar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul bugbear, you are savage and proud of it. The Marguul worship the Mockery
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
they’ll end up where they intended. When charting a course through Avernus, ask the player whose character is overseeing navigation to roll two dice: Roll 2d4 if the characters are traveling to an
unvisited destination marked on their map. Roll 2d8 if the characters are returning to a destination they’ve visited previously. Roll 2d10 if a native guide is leading the characters to their destination. If
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
world of the DM’s creation or in a published campaign setting, such as the Forgotten Realms or Greyhawk (the latter is described in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
they’ll end up where they intended. When charting a course through Avernus, ask the player whose character is overseeing navigation to roll two dice: Roll 2d4 if the characters are traveling to an
unvisited destination marked on their map. Roll 2d8 if the characters are returning to a destination they’ve visited previously. Roll 2d10 if a native guide is leading the characters to their destination. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Treasure In addition to (or instead of) providing information to the adventurers, the last connection to the surviving Araumycos can bestow a charm of heroism to all the player characters (see “Other
Rewards” in chapter 7 of the Dungeon Master’s Guide). Additionally, the thirteen timmask mushrooms on the list of required components that Vizeran needs to create his dark heart talisman (see chapter
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Theros chart their own fates—and so will the player characters in your campaign. What adventures might Heliod’s champions undertake? What villains and monsters are associated with Phenax? How might
here expand on the material in chapter 3 of the Dungeon Master’s Guide to help you craft adventures for your own Theros campaign. Each god of Theros’s pantheon has a section here, describing how the