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Returning 35 results for 'speed coming'.
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Monsters
The Book of Many Things
legendary action option can be used at a time and only at the end of another creature’s turn. Aurnozci regains spent legendary actions at the start of its turn.
Move. Aurnozci moves up to its speed
leader, a masked archmage called the Eye of Aurnozci.
Aurnozci’s followers believe the demon lord’s imprisonment is coming to an end, and soon the Caged Worm will shed its current form and
monsters
actions. The flying polyp regains all expended uses at the start of each of its turns.
Attack. The flying polyp makes a Writhing Tentacles.
Sudden Movement. The flying polyp moves up to its speed.
A
against each other, coming into conflict in the worlds they sought to dominate. Over time, the flying polyps abandoned the many worlds they once dwelled on. They departed for the depths of space between
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Tarak Before coming to Dragon’s Rest, Tarak was a criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell
(in area A1 of Dragon’s Rest). Tarak
Medium Humanoid (Human), Lawful Neutral
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Tarak Before coming to Dragon’s Rest, Tarak was a criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell
(in area A1 of Dragon’s Rest). Tarak
Medium Humanoid (Human), Lawful Neutral
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
years.
Alignment. Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality
submerged at least once every 4 hours to avoid suffocating.
Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
years.
Alignment. Most locathah are true neutral or have some aspect of neutrality in their alignment. They tend toward good, coming from a culture where compassion for the downtrodden is a commonality
submerged at least once every 4 hours to avoid suffocating.
Size. Locathah stand between 5 and 6 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.
Languages. You can speak, read, and write Aquan and Common.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
fire. Twig Blight
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Phase Spider
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
Encounters table to determine whether the party has a random encounter. If the party is using a light source, creatures that encounter them almost certainly know the characters are coming and set up an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Phase Spider
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
Encounters table to determine whether the party has a random encounter. If the party is using a light source, creatures that encounter them almost certainly know the characters are coming and set up an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
branches twist together to form a humanoid-looking body with a head and limbs. Twig blights seek out campsites and watering holes, rooting there to set up ambushes for potential victims coming to drink
fire. Twig Blight
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 4 (1d6 + 1)
Speed 20 ft.
STR
6 (−2)
DEX
13 (+1)
CON
12 (+1)
INT
4 (−3
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Asteroid Ahead! The characters’ tyrant ship encounters an asteroid a few days’ travel from H’Catha. Proximity to the asteroid causes the ship to reduce speed. Read the following: It has been a few
Wildspace creature silhouettes deck she brought along.
You’re gathered on the Command Deck at mealtime when Saerthe says, “Feels like an asteroid coming up on us.” As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Asteroid Ahead! The characters’ tyrant ship encounters an asteroid a few days’ travel from H’Catha. Proximity to the asteroid causes the ship to reduce speed. Read the following: It has been a few
Wildspace creature silhouettes deck she brought along.
You’re gathered on the Command Deck at mealtime when Saerthe says, “Feels like an asteroid coming up on us.” As the ship slows down, Saerthe
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the coming battle. There is one invisible stalker per two members of the party, including sidekicks. The encounter begins when the characters hear the captain yell from his cabin as he is attacked
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the coming battle. There is one invisible stalker per two members of the party, including sidekicks. The encounter begins when the characters hear the captain yell from his cabin as he is attacked
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
away from you, coming to a gradual stop until its caboose is a short distance away, pointing in your direction.
“Got your tickets?” asks Glitch. “Excellent. Now go. Show your tickets to the modron in
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
away from you, coming to a gradual stop until its caboose is a short distance away, pointing in your direction.
“Got your tickets?” asks Glitch. “Excellent. Now go. Show your tickets to the modron in
and the train is ready to go, read the following text: Machinery whirs and clicks as the train shudders and creeps forward, gradually picking up speed. Another horn blast signals that the Concordant Express is once again on the move.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming for you.” Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.” Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
, Human), Lawful Good
Armor Class 19 (plate armor)
Hit Points 31 (9d8 – 9)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
9 (–1)
INT
12 (+1)
WIS
17 (+3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming for you.” Flaw. “My friends would say I’m inflexible. The truth is, I like things done a certain way.” Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
, Human), Lawful Good
Armor Class 19 (plate armor)
Hit Points 31 (9d8 – 9)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
9 (–1)
INT
12 (+1)
WIS
17 (+3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Speeding Combat Players who have to wait a long time between their characters’ turns in combat are susceptible to distraction. Consider these tips to speed combat with a large group. Be Generous with
order to your players so they each know when their character’s turn is coming up and can think ahead about what their character will do on their next turn. Using Initiative scores (see “Running
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
brief warning message to Iarno as soon as it detects intruders. The rat moves at a speed of 20 feet and has AC 10, 1 hit point, and no effective attacks. If the rat is killed, it disappears. If the
telepathic bond, the mage (in area 12) knows the characters are coming and has time to prepare for them. Treasure Most of the materials in this room have no value, but three small bottles hold rare
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
11(+0)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
20(+5)
CHA
14(+2)
Saving Throws Dex +5, Con +6, Wis +8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Speeding Combat Players who have to wait a long time between their characters’ turns in combat are susceptible to distraction. Consider these tips to speed combat with a large group. Be Generous with
order to your players so they each know when their character’s turn is coming up and can think ahead about what their character will do on their next turn. Using Initiative scores (see “Running
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
brief warning message to Iarno as soon as it detects intruders. The rat moves at a speed of 20 feet and has AC 10, 1 hit point, and no effective attacks. If the rat is killed, it disappears. If the
telepathic bond, the mage (in area 12) knows the characters are coming and has time to prepare for them. Treasure Most of the materials in this room have no value, but three small bottles hold rare
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
End-Raze. The druids of the Old Ways believe that civilization will never be eradicated by scattered raids and petty skirmishes. They cling to the idea of a coming apocalypse, the End-Raze, when
armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
11(+0)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
20(+5)
CHA
14(+2)
Saving Throws Dex +5, Con +6, Wis +8
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, up-and-coming goblin. Like any other goblin, filled with hopes and dreams.” “A sorcerer named Kalarel employed me and other goblins to harry townsfolk while they opened a portal trying to free a
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, up-and-coming goblin. Like any other goblin, filled with hopes and dreams.” “A sorcerer named Kalarel employed me and other goblins to harry townsfolk while they opened a portal trying to free a
plans. It’s all coming together, you’ll see.” “And now I have my greatest responsibility: crushing Acquisitions Incorporated once and for all.” If Splugoth was ridiculously successful in episode 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
portcullis. This object can be prevented from coming down by wedging it in place as if it were a pressure plate. Pressure Plate. The 10-foot-square section of floor marked on the map is the location of
spends its turn coughing, able only to move at half speed or to make a check (with disadvantage) to free itself from the restrained condition. Creature. As soon as the sand begins flowing, the will-o
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(8d10 + 24)
Speed 20 ft., Climb 20 ft.
Mod Save
Str 16 +3 +3
Dex 5 −3 −3
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis 6 −2 −2
Cha 1 −5 −5
immediately after dealing damage to the pudding and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and Stratagems
Goristro Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +6 (16)
HP 310 (23d12 + 161)
Speed 50 ft.
Mod Save
Str 25 +7 +13
Dex 11 +0 +6
Con 25 +7
Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.
Bonus Actions
Charge. The goristro moves up to half its Speed straight toward an enemy it can see.
Gray Oozes Hungry Slimes and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and Stratagems
Goristro Huge Fiend (Demon), Chaotic Evil
AC 19 Initiative +6 (16)
HP 310 (23d12 + 161)
Speed 50 ft.
Mod Save
Str 25 +7 +13
Dex 11 +0 +6
Con 25 +7
Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.
Bonus Actions
Charge. The goristro moves up to half its Speed straight toward an enemy it can see.
Gray Oozes Hungry Slimes and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
response, Harkon reinvents himself time and time again, striving to win the domain’s love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
close Kartakass’s borders, a soothing song fills the Mists. The Mists function as detailed in “The Mists” at the start of this chapter, but in addition, any creature in the Mists that has its speed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
response, Harkon reinvents himself time and time again, striving to win the domain’s love. To this end, he often exploits ambitious and naive new talent. He collects promising up-and-coming performers
close Kartakass’s borders, a soothing song fills the Mists. The Mists function as detailed in “The Mists” at the start of this chapter, but in addition, any creature in the Mists that has its speed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
portcullis. This object can be prevented from coming down by wedging it in place as if it were a pressure plate. Pressure Plate. The 10-foot-square section of floor marked on the map is the location of
spends its turn coughing, able only to move at half speed or to make a check (with disadvantage) to free itself from the restrained condition. Creature. As soon as the sand begins flowing, the will-o