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Returning 35 results for 'speed fiends'.
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spell fiends
speed fiend
speed find
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spend fiends
Monsters
Monster Manual
Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.Acid, Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.A far-off wail precedes the sight of a
hesitation. Howler packs course over the battlefields of the Blood War and also serve evil mortals powerful and vicious enough to command their loyalty.
Howlers rely on speed, numbers, and their mind
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The farastu ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
it as an action.Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
Monsters
Bigby Presents: Glory of the Giants
’ souls slowly burn away to fuel these newfound powers. Over time, the sensation of burning in the chest intensifies, driving these giants into a frenzy. The newly transformed Fiends quickly find
that only combat can numb the burning.ColdFire, Lightning, PoisonCharge. The fury can move up to its speed toward an enemy it can see.
Monsters
Planescape: Adventures in the Multiverse
Secretions", "rollDamageType":"acid"} acid damage.
Boundless Movement. The kelubar ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to
farastu minions—rather than fight directly.
Demodands
Demodands, also called gehreleths, are Fiends from the Tarterian Depths of Carceri. Cast into the prison plane long ago for forgotten
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
a DC 17 Dexterity saving throw or have disadvantage on attack rolls and its speed halved until the end of its next turn.Multiattack. The shator makes one Bite attack and two Enervating Trident
Monsters
Van Richten’s Guide to Ravenloft
":"damage","rollAction":"Slice","rollDamageType":"piercing"} piercing damage, and if the target is a creature, its speed is reduced by 10 feet until the start of the juggernaut’s next turn.
Fist. Melee
turn. The juggernaut regains spent legendary actions at the start of its turn.
Implacable Advance. The juggernaut moves up to its speed, ignoring difficult terrain. Any object in its path takes 55
Monsters
The Book of Many Things
time and only at the end of another creature’s turn. Malaxxix regains spent legendary actions at the start of its turn.
Fiendish Stride. Malaxxix moves up to its speed. This movement doesn
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
Zariel by destroying fiends and other evildoers wherever I find them.
6
The Sword of Zariel has chosen me. I shall not fail to wield it justly.
Flaws
D6
FLAW
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
, diseases, and poisons on creatures are suppressed when those creatures are within 3 miles of the lair, unless the creatures are Aberrations, Fiends, or Undead.
Safe Descents. Within 3 miles of the
Monsters
Quests from the Infinite Staircase
.
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
monsters
. Until the start of its next turn, the corvodaemon’s Speed doubles, and when it damages a creature, it gains Temporary Hit Points equal to half the damage taken.Resembling a monstrous crow, the
—along with their accumulated secrets—gnaws at these Fiends. Their mimicry lets them take on the voice of those known and trusted by their would-be meals, luring the hapless mortals to their
monsters
reveler moves up to its Speed in a straight line without provoking Opportunity Attack;Opportunity Attacks, and it can move through other creatures without expending extra movement to do so. Strength
", "rollType":"damage", "rollAction":"Wicked Storm", "rollDamageType":"Lightning"} Lightning damage, and the target has the Frightened condition. While Frightened in this way, the target’s Speed is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Maw Demon A quartet of squat fiends — all mouth and malice — turn their bottomless hunger to Lolth’s servants in Salvage Operation. Infamous for their ceaseless hunger for carnage and mortal flesh
, these fiends devour all in their paths. After a maw demon rests for 8 hours, anything it has devoured is transported to the Abyss for further digestion of a different sort. Maw Demon
Medium fiend
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Maw Demon A quartet of squat fiends — all mouth and malice — turn their bottomless hunger to Lolth’s servants in Salvage Operation. Infamous for their ceaseless hunger for carnage and mortal flesh
, these fiends devour all in their paths. After a maw demon rests for 8 hours, anything it has devoured is transported to the Abyss for further digestion of a different sort. Maw Demon
Medium fiend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pit Fiend Devil of Domination Habitat: Planar (Nine Hells); Treasure: Relics Eric Belisle Masterminds of the Nine Hells and generals of infernal legions, pit fiends seek conquests across the planes
of existence. More than warmongers, these diabolical tyrants concoct intricate plots that play out among fiendish battlefields, infernal politics, and mortal conspiracies. Pit fiends are the nobility
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pit Fiend Devil of Domination Habitat: Planar (Nine Hells); Treasure: Relics Eric Belisle Masterminds of the Nine Hells and generals of infernal legions, pit fiends seek conquests across the planes
of existence. More than warmongers, these diabolical tyrants concoct intricate plots that play out among fiendish battlefields, infernal politics, and mortal conspiracies. Pit fiends are the nobility
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils direct the group to a mysterious outlander (see “Development” below). If the characters are unable to pay, they must return later with the coin and track down the fiends on the lake shore
. Treasure The fiends carry five soul coins and three vials of demon ichor. Development The fiends tell the characters about a powerful mage who visits Avernus from other planes and often pays yugoloths for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devils direct the group to a mysterious outlander (see “Development” below). If the characters are unable to pay, they must return later with the coin and track down the fiends on the lake shore
. Treasure The fiends carry five soul coins and three vials of demon ichor. Development The fiends tell the characters about a powerful mage who visits Avernus from other planes and often pays yugoloths for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kakkuu Spyder-Fiend Brynn Metheney Spyder-fiends serve as demonic troops for Miska the
Wolf-Spider while Miska attempts to free himself in Pandesmos Resembling enormous spiders, kakkuus are the
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 210 (28d10 + 56)
Speed 40 ft., climb 40 ft.
STR
17 (+3)
DEX
20 (+5
Raklupis Spyder-Fiend Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Kakkuu Spyder-Fiend Brynn Metheney Spyder-fiends serve as demonic troops for Miska the
Wolf-Spider while Miska attempts to free himself in Pandesmos Resembling enormous spiders, kakkuus are the
most numerous and least intelligent spyder-fiends. In large conflicts, they serve as foot soldiers, but they prefer to avoid more powerful Fiends, who boss them around. Left on their own, kakkuus lurk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
-fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 210 (28d10 + 56)
Speed 40 ft., climb 40 ft.
STR
17 (+3)
DEX
20 (+5
Raklupis Spyder-Fiend Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
foes irresistible targets for other Fiends. Sahuagin Baron Large Fiend, Lawful Evil
AC 16 Initiative +5 (15)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 50 ft.
Mod Save
Str 19 +4 +4
, the target can’t benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.
When
Compendium
- Sources->Dungeons & Dragons->Monster Manual
foes irresistible targets for other Fiends. Sahuagin Baron Large Fiend, Lawful Evil
AC 16 Initiative +5 (15)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 50 ft.
Mod Save
Str 19 +4 +4
, the target can’t benefit from the Invisible condition, its Speed decreases by 10 feet, and all Fiends within 120 feet of the target can sense its location regardless of interposing obstacles.
When
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonousgas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Maelephant Katerina Ladon A maelephant expels poisonousgas from its trunk at a group of would-be thieves Respected as guardians by villains across the multiverse, maelephants are Fiends with
and entities of the Lower Planes, pledging to guard a site or object for decades. The Fiends fulfill their end of the bargain with unwavering loyalty, steadfastly tending to their posts per the terms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself
Smoke Mephit Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft., Fly 30 ft.
Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 12 +1 +1
Mod Save
Int 10 +0 +0
Wis 10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
stampedes heralded by a din of wordless whimpers and stomach-turning worm sounds. Swarm of Larvae Large Swarm of Medium Fiends, Neutral Evil
AC 13 Initiative +0 (10)
HP 22 (3d10 + 6)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sprite Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3 (–4)
DEX
18 (+4)
CON
10 (+0)
INT
14
saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself
Smoke Mephit Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft., Fly 30 ft.
Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 12 +1 +1
Mod Save
Int 10 +0 +0
Wis 10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sprite Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3 (–4)
DEX
18 (+4)
CON
10 (+0)
INT
14
saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
sleep or frightened off. Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3(−4)
DEX
18(+4)
CON
10(+0
Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it