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Returning 34 results for 'spell fuels'.
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Monsters
Planescape: Adventures in the Multiverse
following spells, requiring no spell components and using Intelligence as its spellcasting ability (spell save DC 15). It must have consumed the requisite number of brains to cast the spell, as
tentacles crack free their victims’ brains. Consuming brains fuels these brutes’ psionic power, making eaters of knowledge deadlier with each brain devoured.Psychic
Monsters
Phandelver and Below: The Shattered Obelisk
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
brain casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitateThe Far Realm has tainted
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
not undeath), the caster doesn’t need material components to cast the spell on you. Fanatical Focus Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving
type of damage when you gain this feature. Warrior of the Gods At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. If you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you
play a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
not undeath), the caster doesn’t need material components to cast the spell on you. Fanatical Focus Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving
type of damage when you gain this feature. Warrior of the Gods At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you play
a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. If you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you
play a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
as if by the mirage arcane spell, except pieces of the forest brought outside this range don’t vanish. The magic has the following additional properties: Dispelling the Shroud. A dispel magic spell
additional creature who concentrates for the full hour, reduce the DC of the check by 1 (to a minimum of DC 15). Wild Magic. The Feywild energy that fuels the crystal interacts unpredictably with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you are a spellcaster, your dragonmark also fuels or channels some of your spells. Each dragonmark’s description includes a list of dragonmark spells that flow from the magic of the mark. If you play
a character with the Spellcasting or the Pact Magic class feature, your dragonmark spells are added to the spell list for each of your spellcasting classes, thereby expanding the spell options
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
as if by the mirage arcane spell, except pieces of the forest brought outside this range don’t vanish. The magic has the following additional properties: Dispelling the Shroud. A dispel magic spell
additional creature who concentrates for the full hour, reduce the DC of the check by 1 (to a minimum of DC 15). Wild Magic. The Feywild energy that fuels the crystal interacts unpredictably with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down). The dragon’s bonus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down). The dragon’s bonus
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list. Cantrips At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding tentacles crack free their victims’ brains. Consuming brains fuels these brutes
extracting and consuming its brain.
Spellcasting (Psionics). The eater of knowledge casts one of the following spells, requiring no spell components and using Intelligence as its spellcasting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding tentacles crack free their victims’ brains. Consuming brains fuels these brutes
extracting and consuming its brain.
Spellcasting (Psionics). The eater of knowledge casts one of the following spells, requiring no spell components and using Intelligence as its spellcasting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Arcana Domain Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
Divine Magic Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Arcana Domain Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Sekelok’s spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only), poison spray
3/day
fuels his ego. If Ras Nsi discovers the affair, he flays both parties alive for their betrayal and feeds them to his pet hydra (see area 21). Secret Door A secret door in the western corner of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Sekelok’s spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
At will: animal friendship (snakes only), poison spray
3/day
fuels his ego. If Ras Nsi discovers the affair, he flays both parties alive for their betrayal and feeds them to his pet hydra (see area 21). Secret Door A secret door in the western corner of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
they are physically able and while Phenex commands them. The ceremony fuels Phenex as well, allowing him to maintain it without need for sustenance or sleep. Anyone entering the chapel while the
ceremony is underway must succeed on a DC 15 Wisdom saving throw or fall under an effect equivalent to a mass suggestion spell. While a character is under this effect, Phenex can direct them to sit and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
they are physically able and while Phenex commands them. The ceremony fuels Phenex as well, allowing him to maintain it without need for sustenance or sleep. Anyone entering the chapel while the
ceremony is underway must succeed on a DC 15 Wisdom saving throw or fall under an effect equivalent to a mass suggestion spell. While a character is under this effect, Phenex can direct them to sit and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for heating the room, contains ash and charcoal. The lumber in the corner fuels the kettle. If the characters search through the lumber, they find the guards’ weapon hoard hidden behind it: five
room spots the loose stone. Treasure. Bayleaf’s boots of striding and springing sit next to the bed. Under the loose stone are a spell scroll of silent image, a spell scroll of phantasmal force, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for heating the room, contains ash and charcoal. The lumber in the corner fuels the kettle. If the characters search through the lumber, they find the guards’ weapon hoard hidden behind it: five
room spots the loose stone. Treasure. Bayleaf’s boots of striding and springing sit next to the bed. Under the loose stone are a spell scroll of silent image, a spell scroll of phantasmal force, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt. Ranged Spell Attack: +8 to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Treasure. The characters might find the heightened mind crystal (see appendix B) among the crystals stored here by chance, or they might note that its magic aura is different by casting a spell such as
.
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d6) cold damage, and Oshundo regains 14 hit points if the target is a creature.
Arcane Bolt. Ranged Spell Attack: +8 to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
the Temples of Anguish. 102. Temple of Shadows Light. This area has no light sources. Bright light from a source other than a spell of 3rd level or higher becomes dim light if it is produced in or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
the Temples of Anguish. 102. Temple of Shadows Light. This area has no light sources. Bright light from a source other than a spell of 3rd level or higher becomes dim light if it is produced in or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
successful DC 25 Strength (Athletics) check to force the doors open. A knock spell disrupts the magic briefly, lowering the check DC to 15 for 1 minute. Glyph Keys. The wight and the deathlock wight each have
someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
successful DC 25 Strength (Athletics) check to force the doors open. A knock spell disrupts the magic briefly, lowering the check DC to 15 for 1 minute. Glyph Keys. The wight and the deathlock wight each have
someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura