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Returning 26 results for 'splitting find'.
Monsters
The Wild Beyond the Witchlight
them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep
Monsters
Fizban's Treasury of Dragons
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
spend my time asleep, in the realm of dreams.
8
I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation
Monsters
The Wild Beyond the Witchlight
desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Monsters
Fizban's Treasury of Dragons
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
, in the realm of dreams.
8
I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting.
Moonstone Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
river winds through the casino floor, splitting the cavernous chamber in two and passing under arched stone bridges at various points. Card tables and other gaming stations surrounded by chattering
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
tower’s new location, characters suddenly find that they can’t remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each other. Past earthquakes might have opened chasms within a dungeon, splitting rooms and corridors to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Arriving at the Casino The characters can take the carriage offered to them by Verity or find their own way to the casino. At a branch in the road, they see a freshly painted and lacquered sign
river winds through the casino floor, splitting the cavernous chamber in two and passing under arched stone bridges at various points. Card tables and other gaming stations surrounded by chattering
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Splitting Loyalties The plans of Ashen Heir anarchists go awry when a purple worm erupts into Three Suns Square During the adventure, characters will ally with one of two factions: the Brightguard
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
you need further inspiration, you can find maps that have been made freely available for use on the Internet, or even use a map of a real-world location. Alternatively, you can borrow a map from a
, collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each other. Past earthquakes might have opened chasms within a dungeon, splitting rooms and corridors to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Splitting Loyalties The plans of Ashen Heir anarchists go awry when a purple worm erupts into Three Suns Square During the adventure, characters will ally with one of two factions: the Brightguard
. Maintain order under the enlightened direction of Atash. Character Role. Characters who align with the Brightguard find the group earnestly seeks to enforce Akharin Sangar’s laws and keep the city
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
tower’s new location, characters suddenly find that they can’t remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
function for 10 rounds before breaking. A boomhailer emits an irritating buzzing noise whenever it’s used and for a minute afterward. The noise is harmless, but creatures sensitive to vibrations find it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
function for 10 rounds before breaking. A boomhailer emits an irritating buzzing noise whenever it’s used and for a minute afterward. The noise is harmless, but creatures sensitive to vibrations find it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, with fragments of the blob splitting off to engulf targets. The blob consumes anything it encounters, sweeping forests, villages, and fortresses into its mass. Within the blob is an expanse without air
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, with fragments of the blob splitting off to engulf targets. The blob consumes anything it encounters, sweeping forests, villages, and fortresses into its mass. Within the blob is an expanse without air
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clap their hands with glee, but they are happiest of all when they find a cache of gems, particularly diamonds. Individual rock gnomes have different ideas about what sorts of inventions are the most
starting point for a new journey of experimentation and discovery. Even though rock gnomes appreciate the practical aspects of their endeavors, they also find satisfaction in creating items that have no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
clap their hands with glee, but they are happiest of all when they find a cache of gems, particularly diamonds. Individual rock gnomes have different ideas about what sorts of inventions are the most
starting point for a new journey of experimentation and discovery. Even though rock gnomes appreciate the practical aspects of their endeavors, they also find satisfaction in creating items that have no
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
CoupleOfKooks “Sure, Sigil’s got everything you could ever want–if you can find it! My advice? Hire a tout to do your shopping. Last time I visited the Great Bazaar, it took me so long to find my way
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
such associations foster splitting loyalties. The Market Ward is a largely middle-class ward, apart from a small percentage of rich entrepreneurs and magnates. Its most notable residents are titans
CoupleOfKooks “Sure, Sigil’s got everything you could ever want–if you can find it! My advice? Hire a tout to do your shopping. Last time I visited the Great Bazaar, it took me so long to find my way
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
automatically find it. Treasure. Shredded scraps of armor and a bloodstained Backpack are the only remains of an explorer who made it this far into the lair. The Backpack contains an emerald-encrusted
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
check is made with Disadvantage while fog is present in this room. Gelida (area D9) can tell the characters exactly where to find the illusion; those who have discussed the hidden passage with her
automatically find it. Treasure. Shredded scraps of armor and a bloodstained Backpack are the only remains of an explorer who made it this far into the lair. The Backpack contains an emerald-encrusted
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
symbol of Sylvanus running between them crying gooey, ochre tears, and a skull-splitting cry of anguish. Each creature in the cavern must succeed on a DC 16 Wisdom saving throw or take 44 (8d10
Zuggtmoy (see “Malady of Zuggtmoy” earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
symbol of Sylvanus running between them crying gooey, ochre tears, and a skull-splitting cry of anguish. Each creature in the cavern must succeed on a DC 16 Wisdom saving throw or take 44 (8d10
Zuggtmoy (see “Malady of Zuggtmoy” earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid and fly. A chasme shuffles about on four spindly legs that can find purchase on walls and ceilings. A droning sound precedes the approach of a chasme, inflicting foes with a terrible lethargy
deliver an irritating poison. It prefers to be invisible when it attacks. VARIANT: QUASIT FAMILIAR
Mortal spellcasters interested in extraplanar familiars find quasits easy to summon and eager to serve
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
humanoid and fly. A chasme shuffles about on four spindly legs that can find purchase on walls and ceilings. A droning sound precedes the approach of a chasme, inflicting foes with a terrible lethargy
deliver an irritating poison. It prefers to be invisible when it attacks. VARIANT: QUASIT FAMILIAR
Mortal spellcasters interested in extraplanar familiars find quasits easy to summon and eager to serve