Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'spotting force'.
Other Suggestions:
splitting force
setting force
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and Lot Sheng, lawful neutral, human Mercykiller bloodhounds (see Morte’s Planar Parade). Lot’s driftglobe lights the room. On spotting Fellik, Amod asks, “Any luck finding your pops, kid?” Amod and
Lot are indifferent to the characters, but not to Fellik. They share the following details: They followed Fellik to Curst, hoping to track down Valder. They intend to capture Fellik and force him to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and Lot Sheng, lawful neutral, human Mercykiller bloodhounds (see Morte’s Planar Parade). Lot’s driftglobe lights the room. On spotting Fellik, Amod asks, “Any luck finding your pops, kid?” Amod and
Lot are indifferent to the characters, but not to Fellik. They share the following details: They followed Fellik to Curst, hoping to track down Valder. They intend to capture Fellik and force him to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
only yakfolk that has a chance of spotting adventurers who invade the village by climbing or flying over the walls is the one watching over the workers in area 7 during the day. Characters who enter the
, strip them of their possessions, and force them to perform menial labor. Fire Giants’ Forge The fire giants’ forge is a sprawling, two-level dungeon complex located beneath the yakfolk village and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
only yakfolk that has a chance of spotting adventurers who invade the village by climbing or flying over the walls is the one watching over the workers in area 7 during the day. Characters who enter the
, strip them of their possessions, and force them to perform menial labor. Fire Giants’ Forge The fire giants’ forge is a sprawling, two-level dungeon complex located beneath the yakfolk village and the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the blights on a
13 or higher spot the blights from up to 10 feet away. Alternatively, a character within 10 feet of the doorway can look for signs of danger and make a DC 13 Wisdom (Perception) check, spotting the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var (area 10) has a key in his possession. Steel Orb. A magic steel orb is hidden in a recess in the ceiling 20 feet up. Spotting it requires a successful DC 20 Wisdom (Perception) check. The steel
, everyone within 10 feet of the box must make a DC 15 Dexterity saving throw, which the reader makes with disadvantage. A creature takes 21 (6d6) force damage on a failed saving throw and half as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Var (area 10) has a key in his possession. Steel Orb. A magic steel orb is hidden in a recess in the ceiling 20 feet up. Spotting it requires a successful DC 20 Wisdom (Perception) check. The steel
, everyone within 10 feet of the box must make a DC 15 Dexterity saving throw, which the reader makes with disadvantage. A creature takes 21 (6d6) force damage on a failed saving throw and half as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
be hidden to be effective. Otherwise, avoiding the trap is usually easy. A trigger requires a Wisdom (Perception) check if simply spotting it reveals its nature. The characters can foil a pit trap
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
be hidden to be effective. Otherwise, avoiding the trap is usually easy. A trigger requires a Wisdom (Perception) check if simply spotting it reveals its nature. The characters can foil a pit trap
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
piles of debris. Several young trees have grown up in the midst of the ruins.
The overgrowth conceals a deadly threat—six twig blights lurking among the ordinary foliage. Spotting them requires a
doors are shut and windows shuttered.
Cultist The doors to this cottage are barred from the inside, requiring a successful DC 20 Strength check to force open. The shutters are also barred from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
dragonborn mercenary and part of the assault force, found them. Drahkso took pity on the sisters and refused to kill them, so his comrades locked him up with them. The sisters talked to Drahkso a bit, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character moves any crates before spotting the trap, the three flasks tumble in different directions, exploding in a way that covers the entire room. Each creature in the room takes 2 (1d4) fire damage at
dragonborn mercenary and part of the assault force, found them. Drahkso took pity on the sisters and refused to kill them, so his comrades locked him up with them. The sisters talked to Drahkso a bit, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
piles of debris. Several young trees have grown up in the midst of the ruins.
The overgrowth conceals a deadly threat—six twig blights lurking among the ordinary foliage. Spotting them requires a
doors are shut and windows shuttered.
Cultist The doors to this cottage are barred from the inside, requiring a successful DC 20 Strength check to force open. The shutters are also barred from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spots in a wooden floor, making it easier to avoid the places that creak and groan when they’re stepped on. Fortify. With 1 minute of work and raw materials, you can make a door or window harder to force
additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities. Reconstruction. By examining pottery shards, you can determine an object’s original
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
spots in a wooden floor, making it easier to avoid the places that creak and groan when they’re stepped on. Fortify. With 1 minute of work and raw materials, you can make a door or window harder to force
additional insight when inspecting ceramics, uncovering clues others would overlook by spotting minor irregularities. Reconstruction. By examining pottery shards, you can determine an object’s original
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
material components:
1/day: entangle, phantasmal force
2/day: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon
that leaves them open to attack. The lowly chasmes serve more powerful masters as interrogators or taskmasters. A chasme lives to dole out torture as punishment, and has a knack for spotting demons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
material components:
1/day: entangle, phantasmal force
2/day: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon
that leaves them open to attack. The lowly chasmes serve more powerful masters as interrogators or taskmasters. A chasme lives to dole out torture as punishment, and has a knack for spotting demons
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
from the adventuring party at the start of the encounter — and the characters have no prior knowledge of it. So masterfully crafted is the secret door that spotting it requires a careful search of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
encounter with great ferocity. If the characters decline the sahuagin’s offer of an alliance, it attacks them and tries to force its way past them to escape by way of the sea cave at area 49. It has no
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
encounter with great ferocity. If the characters decline the sahuagin’s offer of an alliance, it attacks them and tries to force its way past them to escape by way of the sea cave at area 49. It has no