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Returning 25 results for 'spreading space'.
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speaking space
spending space
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Monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Entrapping Pod","rollDamageType":"acid"} acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the
world would be healthier and more efficient were they in control. Anyone who disagrees either lacks perspective or is fit to serve only as fertilizer.
A bodytaker plant roots deep, spreading near
monsters
Body Burrowing. If the swarm can see the corpse of a Humanoid at the start of its turn, it must move up to its Speed toward the corpse. Once it enters the corpse’s space, it must remain there
for 1 hour, after which time the corpse’s flesh putrefies.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for
monsters
ground in its space and in any unoccupied spaces in any tunnels it left by burrowing within 100 feet. A creature that touches the lava for the first time on a turn or starts its turn in the lava takes
of the lair, flames become driven to spread and consume. Every hour, contained fires in that area have a 10 percent chance of spreading to a flammable object within 10 feet. Uncontained fires spread
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check, a character falls prone in the space where the climb began. Rescue Once the characters reach area 1 and call for help, the sailors in the rowboat try to rescue them. It takes 10 rounds for the
creatures indiscriminately, caring only about spreading chaos. Each one assaults the closest creature that is not a demon. The vermin aboard ship flee to the upper decks, reaching area 1 by round 3. They attack the characters on sight and fight to the death.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
—volcanic activity, for example, spreading from Mekkalath’s lair—could also break the wards and release the creatures trapped within. The death tyrant is desperate to escape the watchtower and promises
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check, a character falls prone in the space where the climb began. Rescue Once the characters reach area 1 and call for help, the sailors in the rowboat try to rescue them. It takes 10 rounds for the
creatures indiscriminately, caring only about spreading chaos. Each one assaults the closest creature that is not a demon. The vermin aboard ship flee to the upper decks, reaching area 1 by round 3. They attack the characters on sight and fight to the death.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your
regain all expended uses of it when you finish a long rest. Spreading Spores 10th-level Circle of Spores feature You gain the ability to seed an area with deadly spores. As a bonus action while your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your
regain all expended uses of it when you finish a long rest. Spreading Spores 10th-level Circle of Spores feature You gain the ability to seed an area with deadly spores. As a bonus action while your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
creature grappled by the plant. Hit: 22 (4d8 + 4) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
bodytaker plant roots deep, spreading near-invisible filaments through the soil. Should any of these fibers survive the plant’s destruction, the bodytaker plant regrows after a matter of months. Salting or
creature grappled by the plant. Hit: 22 (4d8 + 4) acid damage, and the target is pulled into the plant’s space and enveloped by the pod, and the grapple ends. While enveloped, the target is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training. 6 Identity Traders. These enigmatic dealers buy and sell documents
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training. 6 Identity Traders. These enigmatic dealers buy and sell documents
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creatures are here, one embedded in the east wall and the other coiled around an altar covered in filthy feathers.
Itzmin uses this cavern as a secret space to worship Pazuzu, performing rites that
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
creatures are here, one embedded in the east wall and the other coiled around an altar covered in filthy feathers.
Itzmin uses this cavern as a secret space to worship Pazuzu, performing rites that
or succeeds on a DC 13 Intelligence (Arcana or Religion) check gleans that an innocent creature is being twisted into an envoy of Pazuzu and is spreading corruption through the region. Dinosaur
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
been picked for the special purpose of spreading his virulent message among the enemy. At night, or during a heavy fog, these infected orcs rush toward an enemy’s encampment, often through a hail of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large, six-wheeled freight wagons. Dory rents space in the warehouse to merchants and alchemists, many of whom use it as a staging area for shipments. After dark, the warehouse is locked tight and
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large, six-wheeled freight wagons. Dory rents space in the warehouse to merchants and alchemists, many of whom use it as a staging area for shipments. After dark, the warehouse is locked tight and
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the hall. The space above them is a secret door that opens at the slightest touch. On the other side, a few stairs lead down into the Well of Repose (area G4). G4: Well of Repose The walls of this
lair (or out spreading wildfires around the countryside) and the githyanki leader in suspended animation, the naga enjoys unimpeded access to the first tier of the gardens. The naga captured the last
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the hall. The space above them is a secret door that opens at the slightest touch. On the other side, a few stairs lead down into the Well of Repose (area G4). G4: Well of Repose The walls of this
lair (or out spreading wildfires around the countryside) and the githyanki leader in suspended animation, the naga enjoys unimpeded access to the first tier of the gardens. The naga captured the last
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
layout and defenses, but he’s not inclined to share information with strangers. As soon as he hears a door to this room being opened, Thinnings ducks into the narrow space under or behind one of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
layout and defenses, but he’s not inclined to share information with strangers. As soon as he hears a door to this room being opened, Thinnings ducks into the narrow space under or behind one of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
Action
Teleport (2/Day). Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
Roleplaying Glasstaff. A former member
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
Action
Teleport (2/Day). Glasstaff magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
Roleplaying Glasstaff. A former member