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Returning 35 results for 'staff giving'.
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state giving
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Monsters
Candlekeep Mysteries
Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder
Monsters
Curse of Strahd
sneak out of the closet in the middle of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible
leather pulled taut over an articulated wooden frame. Pidlwick II has rubbed soot around its eyes and mouth, giving it the triangular eyes and jagged grin of a jack-o'-lantern.
Pidlwick II's Traits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
task and giving the staff member direction. This can encourage the characters to develop closer relationships with franchise staff through roleplaying, and keeps the players involved in staff-focused franchise tasks.
Making Task Checks When a franchise task requires an ability check, a staff member can use their own ability check modifier to determine success. (This modifier might depend on the staff member’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
task and giving the staff member direction. This can encourage the characters to develop closer relationships with franchise staff through roleplaying, and keeps the players involved in staff-focused franchise tasks.
Making Task Checks When a franchise task requires an ability check, a staff member can use their own ability check modifier to determine success. (This modifier might depend on the staff member’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sight of a guard Conversing with a prisoner about anything other than prison business (such as giving them instructions for tasks) For suspicion to increase, prison staff members must witness the
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
traditional adventuring. During any game session, the players can decide to focus on what the franchise staff are up to by setting assignments, giving orders, and making checks to determine the
during the campaign. When the characters return from adventuring, they take on some of the responsibility for bookkeeping, maintenance, long-term planning, and the like, making franchise staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
battling a black pudding conceals the secret door in the north wall. Bloodstains mar the carving, making the dwarves look horribly wounded and giving the ooze a disgustingly realistic sheen. The secret door
stands in a section of wall that bears the image of a dwarf wizard wielding a staff. The staff is made of real iron and is partially embedded in the stone. An arcane lock has been cast on the secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
traditional adventuring. During any game session, the players can decide to focus on what the franchise staff are up to by setting assignments, giving orders, and making checks to determine the
during the campaign. When the characters return from adventuring, they take on some of the responsibility for bookkeeping, maintenance, long-term planning, and the like, making franchise staff
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
battling a black pudding conceals the secret door in the north wall. Bloodstains mar the carving, making the dwarves look horribly wounded and giving the ooze a disgustingly realistic sheen. The secret door
stands in a section of wall that bears the image of a dwarf wizard wielding a staff. The staff is made of real iron and is partially embedded in the stone. An arcane lock has been cast on the secret
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Magic Items The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Magic Items The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating. Magic items, as well as adjusting a creature’s challenge rating, are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating. Magic items, as well as adjusting a creature’s challenge rating, are described in the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
people and cursed them, holding high his two royal implements—the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar (a Gem of Seeing). He invoked the gods and decreed that if his people
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
people and cursed them, holding high his two royal implements—the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar (a Gem of Seeing). He invoked the gods and decreed that if his people
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Staff Chapter 5 of the Player’s Handbook details the costs for characters to hire skilled and untrained hirelings. As is true of characters in any campaign, Acquisitions Incorporated franchisees are
free to hire any NPCs they want, within whatever limitations the DM wants to set on such employment. But the franchise itself comes with a number of staff whose wages are part of the franchise’s cost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Staff Chapter 5 of the Player’s Handbook details the costs for characters to hire skilled and untrained hirelings. As is true of characters in any campaign, Acquisitions Incorporated franchisees are
free to hire any NPCs they want, within whatever limitations the DM wants to set on such employment. But the franchise itself comes with a number of staff whose wages are part of the franchise’s cost
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giving the characters their tickets, Nikolas hands the group a map of the carnival and gives each character a pair of colorful cloth butterfly wings to wear. Nikolas explains that the butterfly wings
must be worn to show the staff that the characters are paid attendees. They are now free to explore the carnival at their leisure. How the Tickets Work Nikolas explains that each ticket is good for eight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giving the characters their tickets, Nikolas hands the group a map of the carnival and gives each character a pair of colorful cloth butterfly wings to wear. Nikolas explains that the butterfly wings
must be worn to show the staff that the characters are paid attendees. They are now free to explore the carnival at their leisure. How the Tickets Work Nikolas explains that each ticket is good for eight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
collateral damage” thing. Now let’s get down to business. The utility that a wizard brings to an Acquisitions Incorporated operation is obvious to franchise members, staff, clients, and rivals alike
services. Just make sure that staff and intern contracts have strong language regarding the risk of friendly fire. But in the small print, way down there at the bottom. No wizard will ever take offense
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
collateral damage” thing. Now let’s get down to business. The utility that a wizard brings to an Acquisitions Incorporated operation is obvious to franchise members, staff, clients, and rivals alike
services. Just make sure that staff and intern contracts have strong language regarding the risk of friendly fire. But in the small print, way down there at the bottom. No wizard will ever take offense
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
staff member (“The bartender is an old dwarf named Clanky; he’s got a prosthetic arm.”). It might be something about the food, or about events hosted at the location (“Once a week, the local mediums hold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes giving others the benefit of the doubt, however, perhaps as an act of dissent, and votes yes on commutations more often than not. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He
commutations. R8. Kitchen and Side Rooms Six cooks (noncombatants) take shifts here, working in pairs to produce meals for the prisoners and staff. The kitchen contains everything one would expect to see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
likes giving others the benefit of the doubt, however, perhaps as an act of dissent, and votes yes on commutations more often than not. Councilor Kriv Norixius. Kriv represents the town of Daggerford. He
commutations. R8. Kitchen and Side Rooms Six cooks (noncombatants) take shifts here, working in pairs to produce meals for the prisoners and staff. The kitchen contains everything one would expect to see
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
staff member (“The bartender is an old dwarf named Clanky; he’s got a prosthetic arm.”). It might be something about the food, or about events hosted at the location (“Once a week, the local mediums hold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see “Treasure” below). Treasure. The
foot-long piece of jade that Torbit carries was found in the muck. He doesn’t realize that it’s a fragment of a jade staff crafted by ancient yuan-ti that was discarded in Undermountain by Halaster
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see “Treasure” below). Treasure. The
foot-long piece of jade that Torbit carries was found in the muck. He doesn’t realize that it’s a fragment of a jade staff crafted by ancient yuan-ti that was discarded in Undermountain by Halaster
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died
articulated wooden frame. Pidlwick II has rubbed soot around its eyes and mouth, giving it the triangular eyes and jagged grin of a jack-o’-lantern. Pidlwick II’s Traits Ideal. “I wish I could make people
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
outsiders and, posing as members of Speaker Crannoc’s staff, turn away all visitors to the castle. If the time is right, however, they welcome the characters with open arms. That time comes when
, short of giving up their stronghold and their leverage over Speaker Crannoc. Levistus tells the cultists to terminate the alliance if one of the following events comes to pass: The characters attack any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of the night, smother the guest with a pillow, and then retreat back to the closet. The castle staff never considered that the effigy might be responsible, instead assuming that the guests had died
articulated wooden frame. Pidlwick II has rubbed soot around its eyes and mouth, giving it the triangular eyes and jagged grin of a jack-o’-lantern. Pidlwick II’s Traits Ideal. “I wish I could make people
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
station, giving reporters at the office the ready ability to communicate with the home office (at discounted rates). Employees. The Chronicle sends reporters across Khorvaire. Most of them live in
across the world. Your adventuring party most likely falls into that last category, at least at the start of your career. A large staff of editors—mostly but not exclusively comprised of Zil gnomes—works
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
station, giving reporters at the office the ready ability to communicate with the home office (at discounted rates). Employees. The Chronicle sends reporters across Khorvaire. Most of them live in
across the world. Your adventuring party most likely falls into that last category, at least at the start of your career. A large staff of editors—mostly but not exclusively comprised of Zil gnomes—works