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Returning 35 results for 'stage for the see'.
Other Suggestions:
space for the see
start for the see
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Monsters
Acquisitions Incorporated
space he can see. The space must be unoccupied or occupied by a willing Small or Medium creature. If the latter, Jim and the willing creature both teleport, swapping places.
Spellcasting. Jim is a 9th
on a side and no more than 10 pounds, in his hand or on the ground in an unoccupied space he can see within 10 feet of him. The object is visibly magical, radiating dim light out to 5 feet. It
Monsters
Adventure Atlas: The Mortuary
. They waddle the Mortuary’s halls unbothered, scooping up corpses and carrying them to the next stage of the funerary process.
An animated coffin has an array of spidery metal legs it uses to
sardines
3
A groaning mummy
4
A patch of yellow mold (see the Dungeon Master’s Guide)
5
A slumbering vampire spawn
6
A portal to the Path of Graves (detailed in Adventure Atlas: The Mortuary)
Poison, Psychic
Monsters
The Wild Beyond the Witchlight
waste my time.”
Bond. “My world is the stage, and my theater is of paramount importance to me.”
Flaw. “My death will occur during an eclipse. That is my doom, and I can
travels about Yon on her ornithopter of flying (see appendix A).
Endelyn’s Weakness
The only way to dispose of Endelyn for good is to slay her during an actual solar eclipse or in the presence
Monsters
Candlekeep Mysteries
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
superiors.
Bak Mei is notorious among the monks of Faerûn. Some see him as a vagabond, exiled from his order for traitorous acts and disregard for tradition. Others see him as a radical seeker of
Monsters
The Wild Beyond the Witchlight
each of its turns, ending the effect on itself on a success.
Twin Sight (Recharges after a Short or Long Rest). In her mind’s eye, a Selenelion twin can see what the other twin sees for up to 1
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
Backgrounds
Planescape: Adventures in the Multiverse
.
Skill Proficiencies: Arcana, the skill associated with your faction (see the Sigil Faction Affinities table) or one skill of your choice
Languages: Two of your choice
Equipment: A portal key
stage of existence.
Mercykillers. Cold, relentless justice is absolute, and no one is above it.
Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in turn.
Society of
monsters
both. A duergar and the drummer for Shadow Malice, Kragala enjoys being on stage but doesn’t like being told what to do. She prefers to count on her spells in a fight, hanging back from melee and
knocking aside blows with her heavy drumsticks. Bardic Inspiration (2/Day). Kragala chooses one other creature within 60 feet of her. If that creature can see or hear her, it gains one Bardic
spells
curse advances to Stage 1.Stage 1. The cursed creature is compelled to stop and admire itself whenever it sees its reflection. It constantly fusses over its appearance.Stage 2. The cursed creature
build a location where it can see its own reflection from many angles. The cursed creature is compelled to remain in this location and admire itself. Additionally, the cursed creature has
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the “Fellow Students” section in chapter 3. As twilight falls, a student rushes toward the characters. The student says through their laughter: “You’ve got to see what’s going on at the Rose Stage
winner gets a fancy prize!”
The mascot-stacking competition takes place in area R3 of the Rose Stage; see map 3.5 in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the “Fellow Students” section in chapter 3. As twilight falls, a student rushes toward the characters. The student says through their laughter: “You’ve got to see what’s going on at the Rose Stage
winner gets a fancy prize!”
The mascot-stacking competition takes place in area R3 of the Rose Stage; see map 3.5 in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Students of all years and colleges can be found in and around the Rose Stage, as can professors from all parts of Strixhaven. See chapter 7 for stat blocks for first-year students, and for apprentices
The Rose Stage A popular outdoor performing space, the Rose Stage holds benches for spectators, an orchestra pit, and a large main stage decorated with a huge rose. An enclosed annex building behind
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Students of all years and colleges can be found in and around the Rose Stage, as can professors from all parts of Strixhaven. See chapter 7 for stat blocks for first-year students, and for apprentices
The Rose Stage A popular outdoor performing space, the Rose Stage holds benches for spectators, an orchestra pit, and a large main stage decorated with a huge rose. An enclosed annex building behind
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
performing arts and improvisation to produce a new play. The entire student body is invited to participate or spectate as they wish. (For more about the festival, see the “Rose Stage Festival” section
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
see the source of your pain. Hag Stage 4 When you reach Stage 4 of the Hag Transformation, you select one Stage 4 Boon and gain the Stage 4 Flaw. Stage 4 Boon: Evil Eye Hag Stage 4 Boon Your visage is
Hag Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an event
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and laughing, the student says: “You here to act? Or maybe just to watch? Or maybe you’re the musical talent? Either way, this is going to be great! I can’t wait to see what you try!”
The Rose Stage
the main stage (area R3). There, Quentillius Antiphiun Melentor III (neutral human first-year student; see the “Fellow Students” section) instructs a waiting participant to “tag in” to the ongoing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Fiend Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an
event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the stage, handing out random character prompts. (See the “Rose Stage Festival” section for more information.) R4. Backstage Doors When regular plays are being performed at the Rose Stage, these
unmarked box in the west storage area holds three potions of healing, held in reserve in case performers are accidentally injured while on stage. In the east storage area, lying forgotten under an unmarked crate, is a bag of holding and a Silverquill primer (see chapter 2).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the stage, handing out random character prompts. (See the “Rose Stage Festival” section for more information.) R4. Backstage Doors When regular plays are being performed at the Rose Stage, these
unmarked box in the west storage area holds three potions of healing, held in reserve in case performers are accidentally injured while on stage. In the east storage area, lying forgotten under an unmarked crate, is a bag of holding and a Silverquill primer (see chapter 2).
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Boon: Divine Clemency Seraph Stage 2 Boon When an ally within 30 feet of you that you can see takes damage, you can use a Reaction to cast Healing Word at first level on that ally without using a spell
revealed. Blinding Radiance Save DC Stage Constitution Save DC 2 13 3 16 4 20 When your true nature is revealed this way, all non-enemy creatures within 30 feet of you who can see you must
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Creatures within 30 feet who can see you must succeed on a Charisma saving throw with a DC equal to 8 plus your Charisma modifier plus your Transformation Stage or be affected for 1 minute. You can
Humanoid you can see within 30 feet of you. That creature must succeed on a Wisdom saving throw. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage. On a failed saving throw, the creature
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
to see if its curse escalates. This is a d20 roll with a DC equal to the number of Tests it has made for this specific stage. On a failed Escalation Check, the curse progresses to the next stage. For
Progression of a Shadowsteel Curse Shadowsteel curses are spells that progress in phases called Stages. Between each stage is an Escalation Check. A Shadowsteel curse uses the following structure
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Lycanthrope Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation
, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
performing arts and improvisation to produce a new play. The entire student body is invited to participate or spectate as they wish. (For more about the festival, see the “Rose Stage Festival” section
All the World’s a Stage A short while after their third Exam, the characters become aware of the buzz on campus regarding the Rose Stage Festival. Held every year, the Rose Stage Festival blends
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Ooze Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an event
or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; see chapter 7) appears at the start of the next round and dispatches the threat. The professor, who was lingering in the area watching the performance, is as baffled as the characters as to why a stage prop would turn into a real monster.
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; see chapter 7) appears at the start of the next round and dispatches the threat. The professor, who was lingering in the area watching the performance, is as baffled as the characters as to why a stage prop would turn into a real monster.
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
: Lich Magica Lich Stage 1 Boon You can trade the soul in your soul vessel for increased magical power. On your turn, as a Bonus Action, you can spend the charge in your soul vessel (see the Stage 1 Flaw
2 Boon: Binding Curse Lich Stage 2 Boon You can compel a creature with a binding curse. As a Bonus Action, choose a creature within 30 feet who can see you. That creature makes a Charisma saving
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
in the area take Fire damage equal to 2d8 plus your Constitution modifier. Increase the damage by 1d8 for each Transformation Stage above 2. Aquatic Rejuvenation. Choose a creature you can see within
Primordial Stages Josh Chia
At each stage of this Transformation, follow the instructions provided for that stage.
Achieving a New Stage To move from one stage to the next higher one in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and laughing, the student says: “You here to act? Or maybe just to watch? Or maybe you’re the musical talent? Either way, this is going to be great! I can’t wait to see what you try!”
The Rose Stage
the main stage (area R3). There, Quentillius Antiphiun Melentor III (neutral human first-year student; see the “Fellow Students” section) instructs a waiting participant to “tag in” to the ongoing
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Aberrant Horror Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this
Transformation, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrain. Choose or randomly determine the weather on that stage (see “Weather” later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Transformation Stages Each Transformation has four stages. Characters reach a new stage of a Transformation when a certain milestone or trigger occurs. A list of potential general milestones or
triggers is shown below. Additionally, each individual Transformation contains more specific triggers or milestones that can be used to dictate when a Transformation reaches a new stage. Universal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrain. Choose or randomly determine the weather on that stage (see “Weather” later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
players choose their group’s travel pace for the stage: Slow, Normal, or Fast (see “Travel Pace”). Based on the length of the stage (in miles) and the group’s pace, determine how long this stage