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Returning 35 results for 'stage turn'.
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Monsters
Fizban's Treasury of Dragons
Cloying Miasma. The abomination is surrounded by a noxious stench. At the start of the abomination’s turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or
be poisoned until the start of the abomination’s next turn.
Regeneration. The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.Multiattack. The
Backgrounds
Planescape: Adventures in the Multiverse
stage of existence.
Mercykillers. Cold, relentless justice is absolute, and no one is above it.
Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in turn.
Society of
Monsters
The Wild Beyond the Witchlight
points at the start of her turn as long as both twins are alive and within 60 feet of each other. A twin dies only if she starts her turn with 0 hit points and doesn’t regenerate.
Twin Bond
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
Monsters
Candlekeep Mysteries
start of Bak Mei’s next turn.
Staff of Striking. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Staff of Striking"} to hit, reach 5 ft., one target. Hit: 3
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
spells
save, the target takes 3d10 Force damage, has the Incapacitated condition until the end of its next turn, and is unaware it was targeted by a curse.
Initial Effect. On a failed save, the target takes
6d10 Force damage, has the Stunned condition until the end of its next turn, and is cursed.
Triggering Event. The next time the target finishes a Long Rest, it suffers nightmarish visions of being
spells
target takes 6d10 Cold;{"diceNotation":"6d10", "rollType":"damage", "rollAction":" (Cold)", "rollDamageType":"Cold"} damage, and its Speed is reduced to 0 for 1 minute. At the end of each turn, the
advances to Stage 1.
Stage 1. The cursed creature becomes compelled to steal trinkets.
Stage 2. The cursed creature finds a secret place to start stashing its stolen trinkets, and it becomes anxious
spells
target takes 2d10 Poison damage, has the Poisoned condition until the end of its next turn, and is aware it was targeted by a curse.
Initial Effect. On a failed save, the target takes 4d10 Poison damage
to Stage 1.
Stage 1. The cursed creature is gripped with an insatiable appetite.
Stage 2. The cursed creature becomes compelled to eat inappropriate items such as coins, flowers, glass, and dirt
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw. Stage 2 Boon: Daemonic Brand Fiend Stage 2 Boon As a Bonus Action on your turn, you can brand a creature within 60 feet of you that
horizontally on your turn (no action required). The creature has the Blinded condition. On your turn, you can choose to remove this condition (no action required). Stage 3 Flaw: Pull of the Netherworld Fiend
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Unarmed Strike. After taking an Attack action, you may take a Bonus Action later in that turn to attack once with either your Claw or Bite. Your hybrid wolf form lasts 1 hour per Transformation Stage
. If you entered your hybrid form voluntarily, you can revert to your normal form by using a Magic action on your turn. (Flaws listed below may override this rule.) Stage 1 Boon: Hybrid Bear Form
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
cannot be excluded from Turn Undead. You also stop aging. You are immune to any effect that would age you, and you cannot die from old age. You do not require air, food, drink, or sleep. Stage 1 Boon
: Lich Magica Lich Stage 1 Boon You can trade the soul in your soul vessel for increased magical power. On your turn, as a Bonus Action, you can spend the charge in your soul vessel (see the Stage 1 Flaw
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Specter Stage 1 Boon You can deliver a soul-chilling jolt through your attacks. Once per turn, when you hit a target with a melee attack when you are within 5 feet of the target, you can deal an
turn. A creature takes half damage on a successful save and is not Frightened. The DC of the Constitution saving throw is 8 plus your Proficiency Bonus plus your Transformation Stage. Once you use this
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
start of your next turn. The DC of the saving throw is 8 plus your Proficiency Bonus plus your Transformation Stage. Your tendrils can protect you if you move. You can use a Bonus Action to Disengage. As
Aberrant Horror Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
until the end of your next turn. Eye of Newt… Powdered Owlbear Beak… Hag’s Blood… hmm… maybe we can skip that last one for now.
—Auntie Petra, Coven Matron
Hag Stage 3 When you reach Stage 3 of
Sisterhood Hag Stage 3 Boon Prerequisite: Adept of the Red Sisterhood You come into your power as a Hag and enhance your abilities. When you take the Attack action on your turn, you may make an additional
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Ooze Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an event
or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; see chapter 7) appears at the start of the next round and dispatches the threat. The professor, who was lingering in the area watching the performance, is as baffled as the characters as to why a stage prop would turn into a real monster.
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
; see chapter 7) appears at the start of the next round and dispatches the threat. The professor, who was lingering in the area watching the performance, is as baffled as the characters as to why a stage prop would turn into a real monster.
reaching its height—when suddenly, confused guffaws followed by screams of terror ring out.
One of the stage props barrels away from its handler, monstrous shrieks coming from its frothing beak
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
benefits: Their Speed increases by 10 feet until the end of their turn. Their movement doesn’t provoke Opportunity Attacks. They have Advantage on checks to escape the Grapple. Stage 3 Boon
Primordial Stages Josh Chia
At each stage of this Transformation, follow the instructions provided for that stage.
Achieving a New Stage To move from one stage to the next higher one in
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Shadowsteel Ghoul Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this
Transformation, an event or some other notable occurrence tied to the story of the character should take place. The following events are suggestions for ones that might trigger a move to the next stage of the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Stage 1 Gifts whenever you sign a victim to an infernal contract. Gift of Joyous Life At the beginning of your turn, if you are Bloodied, you can choose to roll a Hit Point Die (no action required) and
infernal contract while at Stage 4 of the Fiend Transformation. Gift of Martial Prowess Once per turn, when you miss with a weapon attack or Unarmed Strike, you can reroll the attack roll. If the reroll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stage Three: Illness All businesses close, and the gates to walled communities are sealed. The Casques Silencieux usher anyone on the streets back into their homes. Those without shelter congregate
in alleys, where the rats grow bold. During this stage, whenever a character goes out in public, roll or choose an encounter from the Stage Three Encounters table. If exposed to the Gnawing Plague, a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
that fails the saving throw becomes Frightened of you. This effect ends early if a creature affected by this ability ends its turn out of your line of sight.
Stage 2 Boon: Magic Tricks Fey Stage 2
turn. The DC is 8 plus your Proficiency Bonus plus your Transformation Stage. You can use this ability a number of times equal to your Proficiency Bonus plus your Transformation Stage. You regain all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Stage Three: Illness All businesses close, and the gates to walled communities are sealed. The Casques Silencieux usher anyone on the streets back into their homes. Those without shelter congregate
in alleys, where the rats grow bold. During this stage, whenever a character goes out in public, roll or choose an encounter from the Stage Three Encounters table. If exposed to the Gnawing Plague, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
inn’s interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
inn’s interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
, one of the stained-glass windows on the stage cracks. The fractures look like the character as if they were trapped within the glass. Forsake Lady Silvra or Silence. Those who say they’ll abandon Lady
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the gods are usually honored in these forums with statues or other works of art. Agora Adventures An agora is the perfect location for adventures where roleplaying takes center stage. The
characters could use the crowd as cover for a clandestine meeting or as an audience to rally to action. A simple shopping trip in an agora can turn into an adventure when a thief steals from the characters or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
, one of the stained-glass windows on the stage cracks. The fractures look like the character as if they were trapped within the glass. Forsake Lady Silvra or Silence. Those who say they’ll abandon Lady
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
any lost intellect with one of Propha’s special potions of greater restoration, though the potions are present only in the default version of the Dran & Courtier (see “Stage 1”). Horrid Kitchen When the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
any lost intellect with one of Propha’s special potions of greater restoration, though the potions are present only in the default version of the Dran & Courtier (see “Stage 1”). Horrid Kitchen When the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the gods are usually honored in these forums with statues or other works of art. Agora Adventures An agora is the perfect location for adventures where roleplaying takes center stage. The
characters could use the crowd as cover for a clandestine meeting or as an audience to rally to action. A simple shopping trip in an agora can turn into an adventure when a thief steals from the characters or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into four stages. Stage 1 First Council of Waterdeep. The characters are invited by NPCs they know and trust to the first session of the Council of Waterdeep. (If you played Hoard of the Dragon Queen
the damage being caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job. Stage 2 Second Council of Waterdeep. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
into four stages. Stage 1 First Council of Waterdeep. The characters are invited by NPCs they know and trust to the first session of the Council of Waterdeep. (If you played Hoard of the Dragon Queen
the damage being caused by the heroes. Assassins try to stop the characters’ interference, but the cultists misjudge the strength needed to complete the job. Stage 2 Second Council of Waterdeep. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and fencing stolen loot might bring the characters into opposition against Phenax and his followers. Whenever possible, servants of Phenax try to stage their misdeeds in a way that implicates other
upheaval that threatens to turn to violence.
7 A champion (veteran) of Heliod is threatening to torch a section of the polis in her hunt for a Phenax-worshiping oath breaker.
8 Folk go
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Abomination A dragonflesh abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent
Bonus +3
Cloying Miasma. The abomination is surrounded by a noxious stench. At the start of the abomination’s turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonflesh Abomination A dragonflesh abomination is the final stage of a grafter’s transformation—a hulking monster whose corrupted brain is ablaze with desire for treasure. Its abhorrent
Bonus +3
Cloying Miasma. The abomination is surrounded by a noxious stench. At the start of the abomination’s turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving