Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'starting form'.
Other Suggestions:
standing form
searing form
Classes
Player’s Handbook
, Medium, and Heavy armor and Shields
Starting Equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelin;Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather;Studded Leather
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: disguise self (including the form of a Medium Humanoid), fog cloudAnnis hags lair in mountains or hills. These hunchbacked and hump-shouldered hags are the largest and most physically imposing of
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
;Disguise kit
Languages: One of your choice
Equipment: A Dimir insignia, three small knives, a set of dark-colored common clothes, and the starting equipment of the background described in this
Monsters
Fizban's Treasury of Dragons
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
young topaz dragon engages in repeated aerial battles with a young gynosphinx to determine territory. Both of them are secretly starting to enjoy the bouts.
2
A young topaz dragon found and ate a
Backgrounds
Guildmasters’ Guide to Ravnica
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Classes
Tasha’s Cauldron of Everything
business that hires adventurers to fix problems that others deem unfixable. In Vi’s home world, Eberron, magic is harnessed as a form of science and deployed throughout society, largely as a
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
backgrounds
, Bullseye Lantern, Fine Clothes, Oil (3 flasks), 5 GP; or (B) 50 GP
Building a Ghostlight Passenger
Every person in Druskenvald travels the Ghostlight Express at least once, but very few form
, but you don’t remember them.
Ghostlight Passenger Trinkets. When you make your character, you can roll once on the Ghostlight Passenger Trinkets table instead of on the normal starting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved. Minor Conjuration Starting at 2nd level when you select this
side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved. Minor Conjuration Starting at 2nd level when you select this
side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
loose plots characters are involved in prior to starting this section or during its more free-form parts. While the masquerade is the climax of the academic year, the adventure’s final challenges take
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
loose plots characters are involved in prior to starting this section or during its more free-form parts. While the masquerade is the climax of the academic year, the adventure’s final challenges take
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
8th 1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
also in dim light or darkness. Umbral Form Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
8th 1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wild Shape Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish
1 — Giant eagle You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
also in dim light or darkness. Umbral Form Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
victim must remain present for the duration of the rite. If the ritual is disrupted, the ka escapes, fleeing the pyramid and potentially taking on another form. Even if the ka is recaptured, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
. Steady Eye Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. Unerring Eye Beginning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chamber at the heart of Ousa’s Pyramid. It must be performed for 1 hour, starting when the full moon is at its highest point. If the ka exists within another being, it must be released at the ritual’s
victim must remain present for the duration of the rite. If the ritual is disrupted, the ka escapes, fleeing the pyramid and potentially taking on another form. Even if the ka is recaptured, the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of 7 or lower on the d20 as an 8. Eye for Detail Starting at 3rd level, you can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence
. Steady Eye Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. Unerring Eye Beginning
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
characters solve the puzzle, the statue’s hands open, allowing the diamond to be taken. Upon breaching the threshold of the room with the diamond, a trapped soul in the form of a friendly, thankful spirit
choice, such as a ghost, specter, or skeleton. When this creature is reduced to 0 hit points, its form dissipates, leaving no trace of itself behind. Named Spirits Characters hear each spirit whisper its
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
characters solve the puzzle, the statue’s hands open, allowing the diamond to be taken. Upon breaching the threshold of the room with the diamond, a trapped soul in the form of a friendly, thankful spirit
choice, such as a ghost, specter, or skeleton. When this creature is reduced to 0 hit points, its form dissipates, leaving no trace of itself behind. Named Spirits Characters hear each spirit whisper its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
town appears in the distance.
Suddenly, from the clear sky crackles a bolt of lightning followed by a thunderous screech. Above the town circles a mighty draconic form—an iridescent creature wreathed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity, each Fighter specializes in certain styles of combat. Some concentrate on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The Storyteller Nimuel reveals the chaos caused by a rampaging bakunawa The adventure begins as the characters approach Kalapang. As they draw near, they witness a calamity
town appears in the distance.
Suddenly, from the clear sky crackles a bolt of lightning followed by a thunderous screech. Above the town circles a mighty draconic form—an iridescent creature wreathed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade
, cone of cold Hexblade’s Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade
, cone of cold Hexblade’s Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form. Starting at character level 5, you can change your size to Large as a Bonus Action if you’re
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
tier 1, characters are apprentice adventurers, though they are already set apart from the broader populace by virtue of their extraordinary abilities. They learn their starting class features and
Level 20
A DM can use feats as a form of advancement after characters reach level 20 to provide greater power to characters who have no more levels to gain. With this approach, each character gains one