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Returning 27 results for 'starting glow'.
Other Suggestions:
starting good
starting glory
starting grow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
proficiency bonus, regaining all expended uses when you finish a long rest. Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, yellowish glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal. As an earth genasi, you have the following traits. Creature Type. You are a Humanoid. Size. You
proficiency bonus, regaining all expended uses when you finish a long rest. Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Starting the Adventure Once the players are ready to begin, read or paraphrase the following boxed text to them: An orange glow covers the top of Lyrandar Tower as the sun sinks in the sky. Above
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sorcerer Yes, that’s a fine idea. We should totally put that to a vote. Hey, that’s weird — my hands are starting to glow. Is anyone else seeing that? A sorcerer’s use of magic runs the range from
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Sorcerer Yes, that’s a fine idea. We should totally put that to a vote. Hey, that’s weird — my hands are starting to glow. Is anyone else seeing that? A sorcerer’s use of magic runs the range from
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a jingle extolling the virtues of your franchise. The Secretarian Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a jingle extolling the virtues of your franchise. The Secretarian Franchise Rank Features
1 Proficiencies and Starting Equipment, Sending Stone
2 Portfolio Keeper, Rumor Mill
3
Cards of Sending, Improved Rumor Mill
4 Always Hiring, Charming Introduction
Proficiencies and Starting Equipment As a rank 1 secretarian, you gain proficiency with one of the following of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters haven’t spoken with Madam Eva, the storyteller urges them to do so. Madam Eva’s Tent If the characters decide to see Madam Eva, read: Magic flames cast a reddish glow over the interior of this
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
begins an incantation. The sigils scrawled along the walls and floors glow brightly, intensifying as the training officer weaves their powerful illusion.
“Good luck, cadets,” Saerthe says, “and don’t
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
bright blue as he hurries over to a table set with magical gear and mysterious devices unrecognizable to the characters, reporting that everything is ready to go. Starting the Simulation Mister Blip
begins an incantation. The sigils scrawled along the walls and floors glow brightly, intensifying as the training officer weaves their powerful illusion.
“Good luck, cadets,” Saerthe says, “and don’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters haven’t spoken with Madam Eva, the storyteller urges them to do so. Madam Eva’s Tent If the characters decide to see Madam Eva, read: Magic flames cast a reddish glow over the interior of this
in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
starting point for a new journey of experimentation and discovery. Even though rock gnomes appreciate the practical aspects of their endeavors, they also find satisfaction in creating items that have no
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
starting point for a new journey of experimentation and discovery. Even though rock gnomes appreciate the practical aspects of their endeavors, they also find satisfaction in creating items that have no
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Friends d4 Encounter
1 Awakened tree (coniferous only)
2 Awakened mountain goat (see appendix C)
3 Awakened reindeer (use the elk stat block) with glow-in-the-dark antlers that
(see appendix C)
Tundra Herds d6 Herd
1–2 4d6 elk
3–4 3d6 mammoths
5–6 5d6 reindeer (use the elk stat block); one out of every six has glow-in-the-dark antlers that emit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Friends d4 Encounter
1 Awakened tree (coniferous only)
2 Awakened mountain goat (see appendix C)
3 Awakened reindeer (use the elk stat block) with glow-in-the-dark antlers that
(see appendix C)
Tundra Herds d6 Herd
1–2 4d6 elk
3–4 3d6 mammoths
5–6 5d6 reindeer (use the elk stat block); one out of every six has glow-in-the-dark antlers that emit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
creatures can’t teleport into or out of this area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel do function if the starting point and the destination
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
swears vengeance against the characters and attempts to flee the island starting on his next turn. (He might say something like this as he takes the Disengage action and flies away: “I swear by Eldenemir
of the floor begins to glow before descending into the library (area D6). It forms a spiral staircase leading down to the floor of the library. When any statue is rotated out of its position, the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
swears vengeance against the characters and attempts to flee the island starting on his next turn. (He might say something like this as he takes the Disengage action and flies away: “I swear by Eldenemir
of the floor begins to glow before descending into the library (area D6). It forms a spiral staircase leading down to the floor of the library. When any statue is rotated out of its position, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
creatures can’t teleport into or out of this area or use planar travel to enter or leave it. Effects that allow teleportation or planar travel do function if the starting point and the destination
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a magnificent pipe organ. Its ivory keys practically glow, even as its ebony keys seem to absorb all light.
The balcony looks out over area H3. Any character who sits down at the pipe organ can feel
priests dead and no one of higher authority to help her, she does her best to keep people calm and quiet. A simple sage and an expert on possession and exorcism, she is only just starting her career as a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a magnificent pipe organ. Its ivory keys practically glow, even as its ebony keys seem to absorb all light.
The balcony looks out over area H3. Any character who sits down at the pipe organ can feel
priests dead and no one of higher authority to help her, she does her best to keep people calm and quiet. A simple sage and an expert on possession and exorcism, she is only just starting her career as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surrounded by dozens of humanoid skulls stands against the northwest wall of this dank cavern. In the middle of the room, hot coals glow in a fire pit, while crude nests of moss and mud are heaped here and
feet of the sarcophagus, starting with the triggering creature. It disappears after 1 minute. Flaming Water. The flame burning on the water is fed by natural oil seeping into a tainted pool that is 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surrounded by dozens of humanoid skulls stands against the northwest wall of this dank cavern. In the middle of the room, hot coals glow in a fire pit, while crude nests of moss and mud are heaped here and
feet of the sarcophagus, starting with the triggering creature. It disappears after 1 minute. Flaming Water. The flame burning on the water is fed by natural oil seeping into a tainted pool that is 5
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
dictates the traits that define you. If you resemble or once lived as one of the standard heritages of Etharis, you might choose one or more of the traits of that heritage as a starting point. But you are
their angelic forms, although they no longer shine as brightly as before. For most, the mark of the divine still lingers as a visible glow within their eyes, or faintly glowing Celestial runes on their