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Returning 35 results for 'steel friendly'.
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steed friendly
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Magic Items
Guildmasters’ Guide to Ravnica
description — unless you’re directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
Magic Items
Tasha’s Cauldron of Everything
originated, with the intention to destroy it. When planted in this way, creatures summoned are not friendly to you and do not vanish. Some of the creatures summoned merely head off in search of home
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
that obeys your commands. If the Humanoid was Friendly to you when it died, you can turn the soul into a Wraith instead. You can control one creature at a time with this property. The Undead disappears
magic-items
This shovel features a steel blade and collar at the end of a makeshift walking stick, appearing old and well-used. It was once the shovel of Yorgrim of the Shadestone Clan, who could commune with
that obeys your commands. If the Humanoid was Friendly to you when it died, you can turn the soul into a Wraith instead. You can control one creature at a time with this property. The Undead disappears
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
borne you a companion, a steel defender. It’s friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
trust a wizard. They’re all devils in disguise, especially the friendly ones. 3 Dwarves have lost their spirits, and are almost like the undead. That’s why they live underground. 4 Magical things bring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
believe that spirits inhabit the plants and animals of the world, and the barbarians look to them for omens and power. Other barbarians trust only in the blood that runs in their veins and the steel
trust a wizard. They’re all devils in disguise, especially the friendly ones. 3 Dwarves have lost their spirits, and are almost like the undead. That’s why they live underground. 4 Magical things bring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
two Howling Hatred initiates keep watch in the entry hall. See chapter 7 for their statistics. Friendly Entry. If Savra has allowed the characters in, she tells the characters that they have
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
two Howling Hatred initiates keep watch in the entry hall. See chapter 7 for their statistics. Friendly Entry. If Savra has allowed the characters in, she tells the characters that they have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
store’s manager is Groff Lundquist (neutral good human commoner), a friendly Strixhaven staff member known for his ability to fashionably mix and match items of university apparel. Students can buy
. Ordinarily, three more students work here, but during orientation, the café’s manager, Aisla Fitzbottom (chaotic good gnome commoner), is working alone. She is charmingly perky and has a mind like a steel
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
store’s manager is Groff Lundquist (neutral good human commoner), a friendly Strixhaven staff member known for his ability to fashionably mix and match items of university apparel. Students can buy
. Ordinarily, three more students work here, but during orientation, the café’s manager, Aisla Fitzbottom (chaotic good gnome commoner), is working alone. She is charmingly perky and has a mind like a steel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is friendly toward one or more of them. The characters can also reach out to the Shard Shunners, a local gang of halfling wererats. For an up-front payment of 500 gp, the wererats happily oblige
vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first place. If you do find out the name of a tribe in the Nelanther, be careful about mentioning it to another Nelanther ship unless you can confirm that the ship belongs to a friendly tribe. Even so
illusionists all. They in turn appoint the heralds, who proclaim the laws, and the Knights of Nimbral, fabled hippogriff riders clad in armor clear as glass but strong as steel. Don’t let the fact that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
toward them, Kalyth offers to share her group’s meager food supplies with the party. Kalyth’s Secret. If the characters are friendly with Kalyth, she asks to speak with them privately. In a quiet spot
windmill towers above this ruined village. The windmill’s sides and blades are reinforced with badly rusted steel plates, and the attached wooden outbuilding is in shambles. Muddy roads separate the mill
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is friendly toward one or more of them. The characters can also reach out to the Shard Shunners, a local gang of halfling wererats. For an up-front payment of 500 gp, the wererats happily oblige
vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather supplies, trade, and sharpen their blades before trekking through the lightless thickets ahead. A friendly three-toed sloth, Razak (neutral good; use the black bear stat block), likes to hang
timbers that are as strong as steel. As loggers topple sacred trees for their priceless lumber, the treetops’ avian residents criticize their leader, the albatross Parvaz, who merely observes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
toward them, Kalyth offers to share her group’s meager food supplies with the party. Kalyth’s Secret. If the characters are friendly with Kalyth, she asks to speak with them privately. In a quiet spot
windmill towers above this ruined village. The windmill’s sides and blades are reinforced with badly rusted steel plates, and the attached wooden outbuilding is in shambles. Muddy roads separate the mill
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first place. If you do find out the name of a tribe in the Nelanther, be careful about mentioning it to another Nelanther ship unless you can confirm that the ship belongs to a friendly tribe. Even so
illusionists all. They in turn appoint the heralds, who proclaim the laws, and the Knights of Nimbral, fabled hippogriff riders clad in armor clear as glass but strong as steel. Don’t let the fact that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gather supplies, trade, and sharpen their blades before trekking through the lightless thickets ahead. A friendly three-toed sloth, Razak (neutral good; use the black bear stat block), likes to hang
timbers that are as strong as steel. As loggers topple sacred trees for their priceless lumber, the treetops’ avian residents criticize their leader, the albatross Parvaz, who merely observes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
characters. If a character mentions that the party opposes Teremini’s plans or engages the naga in polite conversation and succeeds on a DC 14 Charisma (Persuasion) check, Casivus becomes friendly toward the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
steel +1 Longsword and a steel shield bearing the stylized floral emblem of the Order of the Rose. An armor stand bears a black breastplate. A small, unlocked chest holds a Potion of Vitality. V3
characters. If a character mentions that the party opposes Teremini’s plans or engages the naga in polite conversation and succeeds on a DC 14 Charisma (Persuasion) check, Casivus becomes friendly toward the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guide—a guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guide—a guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
other areas to track down and ambush the party. Negotiation. Kaarghaz starts out hostile and won’t become friendly to the characters. Nevertheless, a character who speaks Draconic might be able to stave
skeleton wears a steel helmet chased with silver, worth 110 gp. 23. Dwarven Sepulchers You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavern’s interior is subdued
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavern’s interior is subdued
, a friendly, lawful good bodak (see Mordenkainen Presents: Monsters of the Multiverse; replace with a lawful good revenant if you don’t have that book). Sir Cleave eagerly assists customers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
other areas to track down and ambush the party. Negotiation. Kaarghaz starts out hostile and won’t become friendly to the characters. Nevertheless, a character who speaks Draconic might be able to stave
skeleton wears a steel helmet chased with silver, worth 110 gp. 23. Dwarven Sepulchers You gaze into an extremely large cave faintly lit by natural phosphorescence. Its ceiling rises fifty feet high in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this spotless white clinic. Along the wall stand a pair of metal examination tables separated by a rubbery green curtain, as well as steel countertops and chrome-plated cabinets.
A friendly android
along the way. If the combat robot was destroyed, Aphelion sends a friendly worker robot to accomplish the same task. If the characters refuse, Aphelion’s visage appears on a nearby screen, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this spotless white clinic. Along the wall stand a pair of metal examination tables separated by a rubbery green curtain, as well as steel countertops and chrome-plated cabinets.
A friendly android
along the way. If the combat robot was destroyed, Aphelion sends a friendly worker robot to accomplish the same task. If the characters refuse, Aphelion’s visage appears on a nearby screen, and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
fellow Calishite in the Outer City. There they used what little wealth they’d been able to bring with them to construct a new home — a traditional Calishite settlement that would be precisely as friendly
bazaars, local merchants have a near-monopoly on many southern imports, from silks and fine blades of Calishite steel to tomes of rare magical lore, thanks to exclusive trade agreements with various
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
scholar’s pack (worth 40 gp) and a book of Dwarvish phrases. A character who doesn’t speak Dwarvish can use the book to communicate on a rudimentary level with friendly dwarves. Chest 5 is inlaid
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might gain a permanent cohort of friendly undead servants, while a giant statue headquarters could gain the ability to allow the characters to see at great distances and through darkness or fog. A more
transparent windows as strong as steel, and the ability to retract any rails or platforms upon which attacking foes could stand. Defensive features might impose conditions on enemies, or even deal damage