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Returning 30 results for 'strands find'.
Other Suggestions:
strange find
stand find
stands find
Monsters
The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell.
Fate hags carry gleaming magical shears they use to snip strands of
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hag’s foes.
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
a section of splintered railing still attached to the bowsprit is a tarnished silver holy symbol of Umberlee (25 gp). A character must dive underwater to find it, but it glitters in the light and is easily spotted. See handout D for an illustration of the holy symbol.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
figurehead, which is carved in the likeness of a screaming woman with long strands of kelp for hair and waves breaking around her. Part of the ship’s aft castle lies nearby, on its side and lodged
a section of splintered railing still attached to the bowsprit is a tarnished silver holy symbol of Umberlee (25 gp). A character must dive underwater to find it, but it glitters in the light and is easily spotted. See handout D for an illustration of the holy symbol.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out. Adventurers could find themselves racing through ruins in Xen’drik, trying to destroy a weapon of the ancient giants before the Emerald Claw can claim it for Karrnath and Lady Illmarrow. The
characters can stumble into a web of intrigue without seeing the sticky strands. Perhaps a patron hires the adventurers to transport what seems to be an ordinary backpack full of goods, and they don’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
out. Adventurers could find themselves racing through ruins in Xen’drik, trying to destroy a weapon of the ancient giants before the Emerald Claw can claim it for Karrnath and Lady Illmarrow. The
characters can stumble into a web of intrigue without seeing the sticky strands. Perhaps a patron hires the adventurers to transport what seems to be an ordinary backpack full of goods, and they don’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
town circle. A cheer rises from the motley crowd surrounding Tyrza, who shrugs and laughs.
The leader of Glorium strands well over six feet tall, with an artistically etched prosthetic arm and an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
town circle. A cheer rises from the motley crowd surrounding Tyrza, who shrugs and laughs.
The leader of Glorium strands well over six feet tall, with an artistically etched prosthetic arm and an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the outpost overhead, hidden in the darkness above the range of torches and lanterns. The giant spiders also serve as guards, dropping down on their web strands to prey upon creatures that find their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell. Fate hags carry gleaming magical shears they use to snip strands of fate
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the outpost overhead, hidden in the darkness above the range of torches and lanterns. The giant spiders also serve as guards, dropping down on their web strands to prey upon creatures that find their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
attuned depends on the plane where the hag dwells—hopeful and prosperous in the Feywild or dire and doomed in the Shadowfell. Fate hags carry gleaming magical shears they use to snip strands of fate
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insights. But even for her, not all wickedness could be escaped. In the most dire cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka
, the soul associated with it escapes. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again. Souls of the Tarokka d100 Card Soul 1 Artifact
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
insights. But even for her, not all wickedness could be escaped. In the most dire cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka
, the soul associated with it escapes. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again. Souls of the Tarokka d100 Card Soul 1 Artifact
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but those with corrupt intentions find the journey harrowing. Climbing the Godstrand Nearly a mile of stairs and ramps leads from the base of the Godstrand to its top. The stairs take most creatures
the platform atop the Godstrand. Several benches and bare pedestals surround a final flight of seven golden stairs. Atop these stairs, an archway of endlessly interweaving golden strands forms the gate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upward, crafting streets of magically calcified strands of spider silk from the cavern floor to the vaulted roof above. Hollow, cocoon-like dwellings are constructed both above and below the layers of
retaliation. The gang organizes a hunting party to find and kill one party member for every gang member slain. This hunting party is bold enough to leave the West Wall district, and you might have the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but those with corrupt intentions find the journey harrowing. Climbing the Godstrand Nearly a mile of stairs and ramps leads from the base of the Godstrand to its top. The stairs take most creatures
the platform atop the Godstrand. Several benches and bare pedestals surround a final flight of seven golden stairs. Atop these stairs, an archway of endlessly interweaving golden strands forms the gate
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upward, crafting streets of magically calcified strands of spider silk from the cavern floor to the vaulted roof above. Hollow, cocoon-like dwellings are constructed both above and below the layers of
retaliation. The gang organizes a hunting party to find and kill one party member for every gang member slain. This hunting party is bold enough to leave the West Wall district, and you might have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the following
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
page by touching it. Investment of the Chain Master Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation When you cast Find Familiar, you infuse the summoned familiar with a measure of your
You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the following
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
food in the room to the south. Characters who search the room find boxes of dried meat and other shelf-stable provisions. An ice box in the southeast corner is full of raw meat, which the characters
area W12. W12: Sacred Web Hall An enormous web stretches across this open cavern’s center, its strands plastered over stalagmites and stalactites. Crawling on the web is a gigantic reptilian creature
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
Shalfi is immune to the creature’s aura. Shalfi is digging a hole in the floor with his rusted spade. He suspects there’s a chamber underneath this one, and he wants to “dig a hole to find and kill
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
Shalfi is immune to the creature’s aura. Shalfi is digging a hole in the floor with his rusted spade. He suspects there’s a chamber underneath this one, and he wants to “dig a hole to find and kill
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
food in the room to the south. Characters who search the room find boxes of dried meat and other shelf-stable provisions. An ice box in the southeast corner is full of raw meat, which the characters
area W12. W12: Sacred Web Hall An enormous web stretches across this open cavern’s center, its strands plastered over stalagmites and stalactites. Crawling on the web is a gigantic reptilian creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
Zuggtmoy (see “Malady of Zuggtmoy” earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
domed roof of the cavern, softly pulsing with a mauve glow. Two humanoid figures lie suspended in the strands ten feet above the cavern floor, their flesh intertwined with the oozing tendrils.
This
Zuggtmoy (see “Malady of Zuggtmoy” earlier in the adventure). The vision is fleeting, and characters who experience it find themselves back inside the faerie ring when it concludes. L6. Flooded Cavern A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the algae trade might fail to return from the Mere of Dead Men one day. The characters need to find out what happened if they want to keep employee morale from tanking — and to keep the business
agents in any way can draw Beshaba’s ire, with potentially catastrophic consequences. The Hands of Fate. Now that Carkuss has crossed paths with the adventurers, they are stuck in the strands of his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the algae trade might fail to return from the Mere of Dead Men one day. The characters need to find out what happened if they want to keep employee morale from tanking — and to keep the business
agents in any way can draw Beshaba’s ire, with potentially catastrophic consequences. The Hands of Fate. Now that Carkuss has crossed paths with the adventurers, they are stuck in the strands of his