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Returning 35 results for 'streams find'.
Other Suggestions:
spreads find
stress find
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Cogs The Cogs lie deep below Sharn, below the sewers and even beyond the Depths. Incorporating natural tunnels and ancient goblin ruins. Streams of Fernian lava flow beneath Sharn, and over the
to fugitives and other desperate people. You can find mad cultists, undead, and even demons, along with a handful of hermits and visionaries seeking to escape the city above. Shamukaar is the most
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Cogs The Cogs lie deep below Sharn, below the sewers and even beyond the Depths. Incorporating natural tunnels and ancient goblin ruins. Streams of Fernian lava flow beneath Sharn, and over the
to fugitives and other desperate people. You can find mad cultists, undead, and even demons, along with a handful of hermits and visionaries seeking to escape the city above. Shamukaar is the most
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to navigate, although many streams flow into and through the grove. If the characters enter the general area of the grove and stay close to — or travel along — these waterways, they eventually find
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to navigate, although many streams flow into and through the grove. If the characters enter the general area of the grove and stay close to — or travel along — these waterways, they eventually find
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
a unique magical property: anything yelled from the top of the crag is said to find the ears of its intended recipient—carried on a shrieking, frigid wind—no matter where in the multiverse that person
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D7. Temple Passing through the curtain, you find yourself in a large ceremonial chamber. Steps rise toward a wide alcove in the north wall, where a dais and altar face forward. Along the opposite
wall, light streams through a row of tall, narrow windows.
This chamber serves as the main ceremonial hall for dwarven worship of Sharindlar. The windows that line the south wall are open rectangles 7
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the ritual
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shelter in places where the howls of the winds sound like distant cries of torment. Layers of Pandemonium Layer Description Pandesmos Howling winds, dark streams bound for the River Styx, and
a unique magical property: anything yelled from the top of the crag is said to find the ears of its intended recipient—carried on a shrieking, frigid wind—no matter where in the multiverse that person
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do indeed relate to the eight schools of magic. The wizard requests that each character places a hand upon a different stone, to “assist in channeling the streams of magic.” When their hands are in
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D7. Temple Passing through the curtain, you find yourself in a large ceremonial chamber. Steps rise toward a wide alcove in the north wall, where a dais and altar face forward. Along the opposite
wall, light streams through a row of tall, narrow windows.
This chamber serves as the main ceremonial hall for dwarven worship of Sharindlar. The windows that line the south wall are open rectangles 7
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
—might be preserved in the dragon’s lair. Go to Challidax’s lair, search for Elakdras’s body, and make a copy of the ritual. In return, I’ll pay you each 700 Gold Pieces. And should you find the ritual
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
character is spotted, and after 10 minutes, a squad of six Dragon Army soldiers (see appendix B) leaves the fort to investigate the character’s position. If the soldiers find the character or don’t return, the fort goes on alert (see the “Wheelwatch Alert” section).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destroy the fort. Reconnaissance Wheelwatch Outpost lies south of where the streams known as the Gravel Run and the Raiding Rill meet. Read the following description when the characters come within sight
character is spotted, and after 10 minutes, a squad of six Dragon Army soldiers (see appendix B) leaves the fort to investigate the character’s position. If the soldiers find the character or don’t return, the fort goes on alert (see the “Wheelwatch Alert” section).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do indeed relate to the eight schools of magic. The wizard requests that each character places a hand upon a different stone, to “assist in channeling the streams of magic.” When their hands are in
Cania and contact the archdevil. If the characters win over Mephistopheles, Ubbalux promises to guide them to someone who can help them find the Bleeding Citadel.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
royal courts, and aboard seafaring vessels. Nevertheless, the heroes might end up in classic dungeon situations, such as escaping from a prison cell block or searching storm sewers to find a villain’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forgotten. The people caught up in it strive to find meaning and purpose in a bleak and violent world. Crossing the Streams Deep in D&D’s roots are elements of science fiction and science fantasy as well
royal courts, and aboard seafaring vessels. Nevertheless, the heroes might end up in classic dungeon situations, such as escaping from a prison cell block or searching storm sewers to find a villain’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Main Cavern When the characters exit the trench, they find the normally quiet outpost in chaos. The trench bisects an enormous cavern with a 30-foot-high ceiling supported by naturally formed
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Main Cavern When the characters exit the trench, they find the normally quiet outpost in chaos. The trench bisects an enormous cavern with a 30-foot-high ceiling supported by naturally formed
stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
his predators attacked a herd under her protection. She suspects Oka’s death is Ebonclaw’s retaliation. She asks the characters to go to Razortooth Rock and find out if Ebonclaw is working with the Vile
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
his predators attacked a herd under her protection. She suspects Oka’s death is Ebonclaw’s retaliation. She asks the characters to go to Razortooth Rock and find out if Ebonclaw is working with the Vile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes—bits of forest, meadow, ruined castles, and even burbling streams—drift through the disorder
and reconfiguring in the vast expanse of the plane, but it applies just as much on a mental and emotional level. Visitors to the plane find themselves caught up in a storm of intrusive thoughts and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
snow, and on and on in an endless, unpredictable process of change. Fragments of more ordinary landscapes—bits of forest, meadow, ruined castles, and even burbling streams—drift through the disorder
and reconfiguring in the vast expanse of the plane, but it applies just as much on a mental and emotional level. Visitors to the plane find themselves caught up in a storm of intrusive thoughts and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
Sparkrender away from the island without killing him, but leave Aidron imprisoned in area D6. In this case, Runara urges the characters to return to the observatory to find Aidron. When they arrive, Sparkrender
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sparkrender’s Ritual If the characters leave the observatory without defeating Sparkrender, they might return to find the blue wyrmling’s ritual underway. This is most likely to happen if the
Sparkrender away from the island without killing him, but leave Aidron imprisoned in area D6. In this case, Runara urges the characters to return to the observatory to find Aidron. When they arrive, Sparkrender
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the forest. Characters who are accepted into a forest shrine find it to be a guarded, peaceful place, an excellent shelter against enemies and weather. Sacred animals and hunting weapons are
killing a unicorn, and lead the unicorn to a shrine for shelter.
3 Find a scout from the shrine who has gone missing.
4 Escape a shrine after being captured and held there for crimes against
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from the forest. Characters who are accepted into a forest shrine find it to be a guarded, peaceful place, an excellent shelter against enemies and weather. Sacred animals and hunting weapons are
killing a unicorn, and lead the unicorn to a shrine for shelter.
3 Find a scout from the shrine who has gone missing.
4 Escape a shrine after being captured and held there for crimes against
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps don’t find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
, cowslips, and hyacinths suffuse this vast garden. Ahead, a ring of standing stones rises from the flower beds. Glittering streams divide the garden and connect with a large pond shaded by willows. The garden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands, streams across the top layer of Arborea, and finally drains away somewhere in Arborea’s second layer. Though it isn’t as far-reaching as the Styx, the Oceanus is still a commonly used path
between planes and layers. Trading vessels sail up and down its length, and small towns line its banks. Travelers can usually find a boat to hire somewhere along its shores. River Styx The River Styx
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rescue Xedalli by force, they find themselves up against overwhelming odds. Xeleth uses Starlight Step and fly to evade their attacks, while the imperial guards do their best to subdue and apprehend
streams down from an aperture in the ceiling 175 feet above. The Astral Font has the following magical properties: Star Beam. A creature that ends its turn in the beam of light is magically teleported
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
rescue Xedalli by force, they find themselves up against overwhelming odds. Xeleth uses Starlight Step and fly to evade their attacks, while the imperial guards do their best to subdue and apprehend
streams down from an aperture in the ceiling 175 feet above. The Astral Font has the following magical properties: Star Beam. A creature that ends its turn in the beam of light is magically teleported
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands, streams across the top layer of Arborea, and finally drains away somewhere in Arborea’s second layer. Though it isn’t as far-reaching as the Styx, the Oceanus is still a commonly used path
between planes and layers. Trading vessels sail up and down its length, and small towns line its banks. Travelers can usually find a boat to hire somewhere along its shores. River Styx The River Styx
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Ancient Elven Tomb These chambers are much older than the dwarf-hewn chambers that surround them, as evidenced by the crumbling walls, the slanted floors, and the thin streams of dust pouring
.
Treasure. Characters who search the room for treasure find a 10-pound clay pot lying amid some rubble near the south wall. The pot is painted with images of a bare-footed elf druid leading a march