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Returning 14 results for 'stress friendly'.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
: Encounter. The characters’ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
: Encounter. The characters’ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Attitude and Race Each ship’s crew and passengers have an attitude that guides how they interact with the characters. Friendly ships seek to trade or share news, neutral ones attack if they feel
pirate ship crewed by orcs). Ship Attitude d6 Attitude 1–2 Friendly 3–4 Neutral 5–6 Hostile Friendly Ship d100 Race 01–05 Dragonborn 06–10 Dwarves 11–30 Elves 31–40 Gnomes 41–50 Tieflings 51
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Attitude and Race Each ship’s crew and passengers have an attitude that guides how they interact with the characters. Friendly ships seek to trade or share news, neutral ones attack if they feel
pirate ship crewed by orcs). Ship Attitude d6 Attitude 1–2 Friendly 3–4 Neutral 5–6 Hostile Friendly Ship d100 Race 01–05 Dragonborn 06–10 Dwarves 11–30 Elves 31–40 Gnomes 41–50 Tieflings 51
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
spores to establish telepathic communication with other creatures, and it does so to communicate with characters who are kind and friendly toward it. The myconid will also help establish communication with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
from his people. Although Derendil behaves like the highborn prince he believes himself to be, he responds to stress — and particularly threats — like a quaggoth: violently tearing foes limb from limb
spores to establish telepathic communication with other creatures, and it does so to communicate with characters who are kind and friendly toward it. The myconid will also help establish communication with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Central Flanaess” in this chapter). A red-bearded bear of a man with a prosthetic leg, Miklos is affable and proud. His friendly rivalry with Olaf and Sivan, the proprietors of the Silver Dragon Inn
and a mustache. Sental is usually incorruptible, but he is under great stress. The rulers of Stoink, a fortified town in the Bandit Kingdoms, have captured Sental’s brother Sarek and are forcing the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Central Flanaess” in this chapter). A red-bearded bear of a man with a prosthetic leg, Miklos is affable and proud. His friendly rivalry with Olaf and Sivan, the proprietors of the Silver Dragon Inn
and a mustache. Sental is usually incorruptible, but he is under great stress. The rulers of Stoink, a fortified town in the Bandit Kingdoms, have captured Sental’s brother Sarek and are forcing the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
. The xorn are discussing their plight when the characters arrive. The creatures are hungry and upset at their situation. Prone to stress-eating, the xorn crave any precious gems or metals they can
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly
hungry and upset at their situation. Prone to stress eating, the xorn crave any precious gems or metals they can sense on the characters. If anyone in the party can understand the xorn, the creatures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
. The xorn are discussing their plight when the characters arrive. The creatures are hungry and upset at their situation. Prone to stress-eating, the xorn crave any precious gems or metals they can
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
the slate chamber (area L2). Characters can improve the pechs’ attitude toward them by offering the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly
hungry and upset at their situation. Prone to stress eating, the xorn crave any precious gems or metals they can sense on the characters. If anyone in the party can understand the xorn, the creatures
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord. If the characters end the adventure on friendly terms with Kwalish, he indicates that
never-ending dance. The armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics). (Kwalish uses this space to stress test his armatures’ operation and movement.) 4 An
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
experimentation, connected to various pieces of equipment by more silver wire recognizable as a form of astral cord. If the characters end the adventure on friendly terms with Kwalish, he indicates that
never-ending dance. The armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics). (Kwalish uses this space to stress test his armatures’ operation and movement.) 4 An