Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'strikes contains'.
Other Suggestions:
strike contains
strikes contained
strikes container
strikes contain
strikes contacts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Monsters
Icewind Dale: Rime of the Frostmaiden
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the simulacrum
Monsters
Icewind Dale: Rime of the Frostmaiden
unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Magic Missile","rollDamageType":"force
its remaining spell slots sparingly.
The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter
Magic Items
Princes of the Apocalypse
A flint dagger, Tinderstrike is uncommonly sharp, and sparks cascade off its edge whenever it strikes something solid. Its handle is always warm to the touch, and the blade smolders for 1d4 minutes
after it is used to deal damage. It contains a spark of Imix, Prince of Evil Fire.
You gain a +2 bonus to attack and damage rolls you make with this magic weapon. When you hit with it, the target
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
, and the target must succeed on a DC 21 Strength saving throw or have the prone condition.
Lightning Strike. A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
destroyed in two ways. After it has self-destructed, its disconnected pieces can be melted down in one of the forge-temples of its ancient Olman creators. Alternatively, if the servant strikes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Malformed Kraken The Doomvault (Dead in Thay) contains a number of denizens that don’t have all the traits or abilities of normal creatures of their kind. By far the most powerful of these “inferior
object held or creature grappled by the kraken’s tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
, and disorientation in those it strikes. Flind
Medium Fiend (Gnoll), Typically Chaotic Evil
Armor Class 16 (breastplate)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
the top of each hour. Any creature within 30 feet of the clock when it strikes the top of the hour must succeed on a DC 17 Constitution saving throw or age by ten years. The effect can be reversed by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Malformed Kraken The Doomvault (Dead in Thay) contains a number of denizens that don’t have all the traits or abilities of normal creatures of their kind. By far the most powerful of these “inferior
object held or creature grappled by the kraken’s tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
the top of each hour. Any creature within 30 feet of the clock when it strikes the top of the hour must succeed on a DC 17 Constitution saving throw or age by ten years. The effect can be reversed by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
, and disorientation in those it strikes. Flind
Medium Fiend (Gnoll), Typically Chaotic Evil
Armor Class 16 (breastplate)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Divine Contention
this chamber as a mess hall and meeting room. Guests are also entertained here. B3. Supply Room This chamber contains supplies for the upkeep of the tower: mops, coils of rope, timber, boxes filled
: letters from Neverwinter, tobacco, hipflasks of rum, and other personal effects. B7. Armory The armory contains racks of longswords, spears, light crossbows, and crossbow bolts: enough to arm a levy
Compendium
- Sources->Dungeons & Dragons->Divine Contention
this chamber as a mess hall and meeting room. Guests are also entertained here. B3. Supply Room This chamber contains supplies for the upkeep of the tower: mops, coils of rope, timber, boxes filled
: letters from Neverwinter, tobacco, hipflasks of rum, and other personal effects. B7. Armory The armory contains racks of longswords, spears, light crossbows, and crossbow bolts: enough to arm a levy
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
they use in predictions. The center of the shrine contains a massive orrery. Connected to the orrery room is a divination chamber, and situated within this chamber is the sacrifice chamber. These areas
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
they use in predictions. The center of the shrine contains a massive orrery. Connected to the orrery room is a divination chamber, and situated within this chamber is the sacrifice chamber. These areas
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eldritch Mist While natural fog on the ocean can be a nuisance to ship crews, eldritch mist strikes fear into sailors everywhere. These rare, mysterious mists are almost indistinguishable from the
contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence (Arcana) check reveals that this mist is ghost fog. The souls of the dead want the living to join them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eldritch Mist While natural fog on the ocean can be a nuisance to ship crews, eldritch mist strikes fear into sailors everywhere. These rare, mysterious mists are almost indistinguishable from the
contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence (Arcana) check reveals that this mist is ghost fog. The souls of the dead want the living to join them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree
in two ways. After it has self-destructed, its disconnected pieces can be melted down in one of the forge-temples of its ancient Olman creators. Alternatively, if the servant strikes the Machine of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a crew compartment within, from which up to two Medium creatures can control it—and potentially execute a spree
in two ways. After it has self-destructed, its disconnected pieces can be melted down in one of the forge-temples of its ancient Olman creators. Alternatively, if the servant strikes the Machine of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
greater zombie (see appendix B). Between strikes the creature will gesture with its hands as if readying a spell. If it is struck by the golden mace it will make a roaring bellow (produced by a magic
the north–south tunnel and the stairs reached from the pit. If the party runs out, ask them if they thought it was too hard a dungeon. Treasure. The jade coffer is worth 5,000 gp and contains six
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The shrine to the trickster god I’jin (represented by an almiraj) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 10A. Shrine Entrance A harmless almiraj (see appendix
“Legend of the Nine Gods." 10B. Puzzle Floor A ten-foot-wide hallway strikes off into the gloom. Carved tiles depicting various beasts decorate the hallway floor.
Give the players a copy of handout
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains
damage. While wearing heavy armor, you gain a +1 bonus to AC. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation. The ritual can create a duplicate of a nonmagical item that contains
damage. While wearing heavy armor, you gain a +1 bonus to AC. Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Once on each of your turns
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
glare from its bloodshot eyes can rot flesh. At the end of its tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act. If the target of its attacks dies, the
link the catoblepas to misfortune, and many of these yarns have elements of truth. Some such tales claim that hags tend catoblepases like cattle, and that a swamp that contains a catoblepas might also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
strikes in quick succession signal an alarm: when sounded, yuan-ti throughout the temple converge on this location as quickly as possible (see the Temple Roster table). Blood Pool Blood spilled in area
6 is channeled into this room, and the central pool contains 3d6 inches of viscid, days-old blood from previous sacrifices. The yuan-ti wallow in the blood from time to time, and prisoners are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
greater zombie (see appendix B). Between strikes the creature will gesture with its hands as if readying a spell. If it is struck by the golden mace it will make a roaring bellow (produced by a magic
the north–south tunnel and the stairs reached from the pit. If the party runs out, ask them if they thought it was too hard a dungeon. Treasure. The jade coffer is worth 5,000 gp and contains six
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon doesn’t waste her lightning breath on storm giants; similarly, the storm giants know that their lightning strikes have no effect on Iymrith. The giants didn’t bring any rocks with them, but
Architecture. The dungeon level contains worked areas and rough-hewn areas:
Worked areas have flat sandstone ceilings 40 feet high, with connecting tunnels that are 20 feet high. They have brick walls with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
glare from its bloodshot eyes can rot flesh. At the end of its tail is a club that can rattle body and soul if it strikes true, leaving a victim unable to act. If the target of its attacks dies, the
link the catoblepas to misfortune, and many of these yarns have elements of truth. Some such tales claim that hags tend catoblepases like cattle, and that a swamp that contains a catoblepas might also
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
strikes in quick succession signal an alarm: when sounded, yuan-ti throughout the temple converge on this location as quickly as possible (see the Temple Roster table). Blood Pool Blood spilled in area
6 is channeled into this room, and the central pool contains 3d6 inches of viscid, days-old blood from previous sacrifices. The yuan-ti wallow in the blood from time to time, and prisoners are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
The shrine to the trickster god I’jin (represented by an almiraj) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 10A. Shrine Entrance A harmless almiraj (see appendix
“Legend of the Nine Gods." 10B. Puzzle Floor A ten-foot-wide hallway strikes off into the gloom. Carved tiles depicting various beasts decorate the hallway floor.
Give the players a copy of handout