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Returning 6 results for 'summoner celestial'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Celestial, Common, Draconic, Elvish
Challenge 8 (3,900 XP) Proficiency Bonus +3
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and
a 50 percent chance of magically summoning a young solar dragon (described later in this book). A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Celestial, Common, Draconic, Elvish
Challenge 8 (3,900 XP) Proficiency Bonus +3
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and
a 50 percent chance of magically summoning a young solar dragon (described later in this book). A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exhaustion, frightened, paralyzed, poisoned, prone
Senses darkvision 120 ft., truesight 120 ft., passive Perception 14
Languages understands Celestial but utters only obscene nonsense
Challenge 13
. The wraith vanishes when it drops to 0 hit points or when its summoner dies.
Legendary Actions
The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
exhaustion, frightened, paralyzed, poisoned, prone
Senses darkvision 120 ft., truesight 120 ft., passive Perception 14
Languages understands Celestial but utters only obscene nonsense
Challenge 13
. The wraith vanishes when it drops to 0 hit points or when its summoner dies.
Legendary Actions
The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
fiend is summoned inside the circle, it can’t voluntarily leave that area until its summoner uses an action to suppress the circle’s magic for 1 minute. The magic is also suppressed if any part of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
fiend is summoned inside the circle, it can’t voluntarily leave that area until its summoner uses an action to suppress the circle’s magic for 1 minute. The magic is also suppressed if any part of the