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Returning 15 results for 'summons groups'.
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Monsters
The Book of Many Things
, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Empowering Aegis"}. Asteria summons a spectral version of her shield, which orbits and bolsters one creature of Asteria’s choice that she can see within 60 feet of herself. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skull lord summons up to five skeleton;skeletons or zombie;zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
source. She finds arcane magic particularly interesting. As an altruistic and heroic figure, Asteria also makes a fine patron for adventuring groups that align with her values. The following adventure
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allies. Rizzeryl works for two groups: House Auvryndar, a low-ranking drow house from Menzoberranzan that is slowly and secretly consolidating its power in Undermountain, and the Zhentarim, which is
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allies. Rizzeryl works for two groups: House Auvryndar, a low-ranking drow house from Menzoberranzan that is slowly and secretly consolidating its power in Undermountain, and the Zhentarim, which is
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lot of clatter and summons the nothics from area 13e. 13c–13d. Vacant Washrooms Inside each of these rooms is a rusted water pump (inoperable), basins, and stone toilets separated by thin slate dividers
explorers) that the Fine Fellows would run roughshod over the monsters dwelling within. Boy, was he wrong. Like most villainous groups, the Fine Fellows lacked cohesion. Fed up with his companions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lot of clatter and summons the nothics from area 13e. 13c–13d. Vacant Washrooms Inside each of these rooms is a rusted water pump (inoperable), basins, and stone toilets separated by thin slate dividers
explorers) that the Fine Fellows would run roughshod over the monsters dwelling within. Boy, was he wrong. Like most villainous groups, the Fine Fellows lacked cohesion. Fed up with his companions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
assistance, drums her hooves on the ground, and begins the first korred ceremonial dance since the rise of the Hourglass Coven. If she hasn’t done so already, Argantle summons the other korred leaders so
accompanying “Brigganocks and Korreds” sidebar describes how the characters can facilitate a truce between the two groups of Fey and unite them against Endelyn Moongrave. Dance of the Korreds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
assistance, drums her hooves on the ground, and begins the first korred ceremonial dance since the rise of the Hourglass Coven. If she hasn’t done so already, Argantle summons the other korred leaders so
accompanying “Brigganocks and Korreds” sidebar describes how the characters can facilitate a truce between the two groups of Fey and unite them against Endelyn Moongrave. Dance of the Korreds
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
watchful gaze of the Council of Mages. These imperious wizards govern Raevo. They also seek out individuals of arcane talent, preparing them for possible summons to the Ravencourt Sanctuary. Miles from the
spies from infiltrating into Ostoya. A few whispers suggest she secretly parleys with groups outside the Crimson Court, but no one can say with whom and for what purpose.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and they grudgingly answer any summons for help. Characters disguised as water cultists, or characters who insist they are doing the cult’s business, can easily convince the trolls to stay here and do
Temple of the Crushing Wave against any incursion from the west. One bugbear always watches at the arrow slit in the northeast part of the room. The bugbear on watch notes groups passing through the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and they grudgingly answer any summons for help. Characters disguised as water cultists, or characters who insist they are doing the cult’s business, can easily convince the trolls to stay here and do
Temple of the Crushing Wave against any incursion from the west. One bugbear always watches at the arrow slit in the northeast part of the room. The bugbear on watch notes groups passing through the