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Returning 35 results for 'swirling casting'.
Other Suggestions:
stirring casting
swimming casting
swarming casting
Magic Items
Tasha’s Cauldron of Everything
This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It
falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space you can see within 30 feet of you.
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
Monsters
Icewind Dale: Rime of the Frostmaiden
damage from swirling ice, and nonmagical, open flames in that area are extinguished.
Splinter (Costs 3 Actions). Auril uses Create Ice Mephit or causes one to ice mephit she can see within 60 feet of
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
spells
As part of casting this spell, you must expend two Hit Point Dice or the spell automatically fails. You draw lifeforce from those injured around you to create a swirling shield of blood. You gain 5
monsters
Illumination. The voidglutton’s eyes and the tips of their fingers glow with colored light, casting Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Incorporeal
, or recent battlefields. A voidglutton’s appearance is more like that of Nhimbaloth than other wisps; they appear as a seething sphere of glowing eyes swirling around an empty black vortex that is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wall of Sand 3rd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a handful of sand) Duration: Concentration, up to 10 minutes You create a wall of swirling sand on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wall of Sand 3rd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a handful of sand) Duration: Concentration, up to 10 minutes You create a wall of swirling sand on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Maelstrom 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (paper or leaf in the shape of a funnel) Duration: Concentration, up to 1 minute A swirling mass of 5-foot
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wall of Sand 3rd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a handful of sand) Duration: Concentration, up to 10 minutes You conjure up a wall of swirling sand on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Maelstrom 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (paper or leaf in the shape of a funnel) Duration: Concentration, up to 1 minute A swirling mass of 5-foot
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astral Shard Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action, you can attach the shard to a
Metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space you can see within 30 feet of you.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Astral Shard Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action, you can attach the shard to a
Metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space you can see within 30 feet of you.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wall of Sand 3rd-level evocation Casting Time: 1 action Range: 90 feet Components: V, S, M (a handful of sand) Duration: Concentration, up to 10 minutes You conjure up a wall of swirling sand on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Wind 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain
can somehow prevent it. You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Incendiary Cloud Level 8 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
A swirling cloud of embers and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Wind 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain
can somehow prevent it. You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Incendiary Cloud Level 8 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
A swirling cloud of embers and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Incendiary Cloud 8th-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Incendiary Cloud 8th-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Wind 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain
can somehow prevent it. You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Incendiary Cloud 8th-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Incendiary Cloud 8th-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S Duration: Concentration, up to 1 minute A swirling cloud of smoke shot through with white-hot embers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Wind 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, wind whirls around you, and you gain
can somehow prevent it. You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Incendiary Cloud Level 8 Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
A swirling cloud of embers and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress casts an eerie soft light across this cavern, swirling into spiral patterns and casting dancing shadows from the jagged pillars lining the walls. The air smells and tastes slightly metallic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress casts an eerie soft light across this cavern, swirling into spiral patterns and casting dancing shadows from the jagged pillars lining the walls. The air smells and tastes slightly metallic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crimson swirls flowing in their depths and are typically refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use Eberron
dragonshard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golden veins gleaming within. These
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is
shard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golding veins gleaming within. Siberys
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is
shard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golding veins gleaming within. Siberys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crimson swirls flowing in their depths and are typically refined into a glowing powder. This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use Eberron
dragonshard fields in the continent of Xen’drik, and this is a potential source of great wealth for explorers. Siberys dragonshards are amber in color, with swirling golden veins gleaming within. These
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Spell Descriptions The spells are presented in alphabetical order. Arboreal Curse Level 7 Transmutation (Druid) Casting Time: Action
Range: 60 feet
Components: V, S, M (a cup of sap)
Duration
creature to its original form. [Tooltip Not Found] Level 1 Abjuration (Wizard) Casting Time: Action
Range: Self
Components: S, M (a statuette of a hedgehog)
Duration: 1 minute
When you cast this
Magic Items
Infernal Machine Rebuild
yourself three times. When you do, instead of appearing as mist, you appear as a swirling puff of feathers.
Your body is covered in feathers.
23
You have advantage on death saving throws.
You
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that normally follow casting the Wish spell to produce an effect other than duplicating another spell.
Actions
Multiattack
or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex lasts as long as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that normally follow casting the Wish spell to produce an effect other than duplicating another spell.
Actions
Multiattack
or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex lasts as long as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the characters are ready, Rovina opens a door, revealing a portal filled with swirling amber light. She directs anyone intending to face the trial to enter the portal together. If a single character is
in diameter, with a door on the wall opposite the characters and the pedestal at the center. The door is locked and can be opened only by the key at the center of the rotunda or by casting the knock