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Returning 26 results for 'take couatl being'.
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Monsters
Eberron: Rising from the Last War
of that form.Rak Tulkhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Rak
death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed
Monsters
Eberron: Rising from the Last War
form.Sul Khatesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sul Khatesh regains
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
open. Creature. Coiled about the pillar, trapped within the magic walls of the crystal cylinder surrounding it, is a couatl. Because of its especially potent Shielded Mind trait, it is effectively
invisible. If the characters disturb any of the items on the shelves, the couatl speaks to the party in Common, its voice seeming to come from everywhere in the chamber. “Interlopers, you have trespassed on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
open. Creature. Coiled about the pillar, trapped within the magic walls of the crystal cylinder surrounding it, is a couatl. Because of its especially potent Shielded Mind trait, it is effectively
invisible. If the characters disturb any of the items on the shelves, the couatl speaks to the party in Common, its voice seeming to come from everywhere in the chamber. “Interlopers, you have trespassed on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Couatl Medium Celestial, Lawful Good
, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Couatl Medium Celestial, Lawful Good
, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, weeping child. If the characters take the child home, the parents reward them with 1d3 potions of healing. 26 1d8 + 1 giant frogs 27 4d4 kobolds 28 1d3 black bears 29 3d6 stirges 30 1 satyr 31 2d4
gnoll fang of Yeenoghu 86 1d4 gricks 87 1 bandit captain with 2d6 + 3 bandits 88 1d4 wererats 89 1 couatl (day) or 1 banshee (night) 90 1 gnoll pack lord with 1d4 giant hyenas 91 2d4 berserkers or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, weeping child. If the characters take the child home, the parents reward them with 1d3 potions of healing. 26 1d8 + 1 giant frogs 27 4d4 kobolds 28 1d3 black bears 29 3d6 stirges 30 1 satyr 31 2d4
gnoll fang of Yeenoghu 86 1d4 gricks 87 1 bandit captain with 2d6 + 3 bandits 88 1d4 wererats 89 1 couatl (day) or 1 banshee (night) 90 1 gnoll pack lord with 1d4 giant hyenas 91 2d4 berserkers or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
willingly put herself in a situation in which she’s in danger of falling more than 60 feet. Azaka’s damage immunities do not protect her against damage from falling. Eku Disguised couatl (Port Nyanzaru
) When the characters meet Eku, give the players a copy of handout 3 in appendix E. Eku is a couatl polymorphed into a middle-aged Chultan woman. She is one of the few who knows the location of Omu
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
willingly put herself in a situation in which she’s in danger of falling more than 60 feet. Azaka’s damage immunities do not protect her against damage from falling. Eku Disguised couatl (Port Nyanzaru
) When the characters meet Eku, give the players a copy of handout 3 in appendix E. Eku is a couatl polymorphed into a middle-aged Chultan woman. She is one of the few who knows the location of Omu
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
make… but it’s going to take you more time and gold than it takes for them. Here’s an overview of the process. The Schema. The first step in creating a magic item is to acquire a schema for it. This is
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
make… but it’s going to take you more time and gold than it takes for them. Here’s an overview of the process. The Schema. The first step in creating a magic item is to acquire a schema for it. This is
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Triumvirate members serve for life or until they resign, and they are known to take bribes, rewarding families who pay them in coin or precious ore with supplies of higher quality or in greater quantity
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Wisdom saving throw against your spell save DC or take 2d10 Psychic damage. Level 10: Beguiling Defenses Your patron teaches you how to guard your mind and body. You are immune to the
Charmed condition. In addition, immediately after a creature you can see hits you with an attack roll, you can take a Reaction to reduce the damage you take by half (round down), and you can force the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
succeed on a Wisdom saving throw against your spell save DC or take 2d10 Psychic damage. Level 10: Beguiling Defenses Your patron teaches you how to guard your mind and body. You are immune to the
Charmed condition. In addition, immediately after a creature you can see hits you with an attack roll, you can take a Reaction to reduce the damage you take by half (round down), and you can force the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn’t be destroyed, the couatl sacrificed
as they grow stronger, they gain more influence. Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can’t take physical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn’t be destroyed, the couatl sacrificed
as they grow stronger, they gain more influence. Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can’t take physical
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of the plunder Vrakir allows her to take as payment for her service. Treasure. Kalimrax’s lair contains 14,213 sp, 7,029 gp, 923 pp, eighteen gemstones (500 gp each), a fan made of couatl feathers
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of the plunder Vrakir allows her to take as payment for her service. Treasure. Kalimrax’s lair contains 14,213 sp, 7,029 gp, 923 pp, eighteen gemstones (500 gp each), a fan made of couatl feathers
passage to access the cells in case the prisoners ever managed to take control of the prison yard. The passage has never seen use, and Brimstone Hold’s other defenders don’t know it exists. The secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
party member, should it take a shine to the party. The other two chwingas are shy and suspicious of strangers. 4. Ruined Palace Traces of gold-colored plaster still cling to this dome in a few spots
take up positions in trees, on walls, or on rooftops. Their job is not to attack intruders on sight, but to alert Zalkoré and be ready to back up whatever she does. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
located on the bed’s headboard. Z9: Brig Small cells with thin iron bars line both sides of the center hallway. You hear shouts for help from one of the cells.
The shouting is coming from a couatl
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters to take them, as she’s concerned about the crew getting too drunk to fend off threats. Z4: Mess Hall Empty wooden tables and chairs fill the mess hall. In the corner, an elf man plays a
located on the bed’s headboard. Z9: Brig Small cells with thin iron bars line both sides of the center hallway. You hear shouts for help from one of the cells.
The shouting is coming from a couatl