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Returning 30 results for 'thunder scales'.
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Monsters
Journeys through the Radiant Citadel
call home. Iridescent scales crackling with lightning cover a bakunawa’s fearsome serpentine body, and the sharp movements of its mighty wings echo with thunderous winds. Known for their mercilessness in battle, bakunawa swallow whole any who challenge them.Lightning, Thunder
":"thunder"} thunder damage, and the target is pushed up to 10 feet in a horizontal direction away from the bakunawa.The bakunawa can take 3 legendary actions, choosing from the options below. Only
Monsters
Bigby Presents: Glory of the Giants
creature takes 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction":"Wing Gusts", "rollDamageType":"thunder"} thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and
aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like lightning across its scales, giving additional thunderous power to the beating of its enormous wings.
Dinosaurs
When
Monsters
Fizban's Treasury of Dragons
24 (7d6);{"diceNotation":"7d6", "rollType":"damage", "rollAction":"Booming Scales", "rollDamageType":"thunder"} thunder damage on a failed save, or half as much damage on a successful one.Unlike
around a creature it can see within 60 feet of it. The target must succeed on a DC 19 Strength saving throw or be restrained until the end of the dragon’s next turn.
Booming Scales (Costs 3
Monsters
Fizban's Treasury of Dragons
plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics
Monsters
Fizban's Treasury of Dragons
":"thunder"} thunder damage.
Claw. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8);{"diceNotation":"2d6
takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"thunder"} thunder damage.
Debilitating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Debilitating Breath
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful
Monsters
Fizban's Treasury of Dragons
":"2d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Bite","rollDamageType":"thunder
"} thunder damage.
Claw. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType
Magic Items
The Book of Many Things
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel.
Justice. You momentarily gain the ability to balance the scales of fate. For
Monsters
Quests from the Infinite Staircase
"} lightning or thunder damage (Nafas’s choice).
Create Vortex. A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Magic Items
Tasha’s Cauldron of Everything
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
lightning damage and vulnerability to thunder damage.
18
The Last Tarrasque (jagged sliver of tarrasque tooth)
1 tarrasque (ignores you and your commands; appears for 1d4 rounds then vanishes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of blue scales crossing the end of a tunnel. Huge, clawed footprints can be seen marking the ceilings of multiple caverns, and the sound of lightning and thunder erupts from time to time in the distance.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of blue scales crossing the end of a tunnel. Huge, clawed footprints can be seen marking the ceilings of multiple caverns, and the sound of lightning and thunder erupts from time to time in the distance.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Bronze Dragon Ancient bronze dragons develop dramatic patinas on their glimmering scales. These dragons strive to protect whole regions, continents, or planets from threats. They seek
-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Bronze Dragon Ancient bronze dragons develop dramatic patinas on their glimmering scales. These dragons strive to protect whole regions, continents, or planets from threats. They seek
-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
a damage type: Acid, Cold, Fire, Lightning, Poison, or Thunder. When a creature takes damage from the Elemental Ammunition, it takes an additional 2d6 damage of the chosen type. Elemental Ammunition
or Medium armor by using dragon scales, werewolf hide, troll leather, or a similar monster component. The armor takes on the appearance of your choice, reflecting the component it is made from. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meeting Windfall As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in
, Perception +15
Damage Immunities force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), or thunder (sapphire)
Condition Immunities charmed, frightened, poisoned, prone
Senses
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meeting Windfall As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings
, Deception +22, Insight +18, Perception +11, Performance +22, Persuasion +22, Sleight of Hand +14
Damage Resistances acid, cold, fire, lightning, thunder
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
greatwyrms’ ascension transforms their bodies to appear as crystal, their scales sparkling like diamonds. Their breath weapons become powerful waves of crushing force that can stop almost any creature in
, Perception +15
Damage Immunities force (amethyst), necrotic (topaz), psychic (emerald), radiant (crystal), or thunder (sapphire)
Condition Immunities charmed, frightened, poisoned, prone
Senses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
protection into their scales. Common Purpose. Dragons most often form a lauth when they identify a shared goal whose completion requires the sustained effort of a diverse group of dragons. The Lauth
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
must make a DC 20 Strength saving throw. On a failed save, a creature takes 38 (7d10) thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and has the prone condition. On a successful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
must make a DC 20 Strength saving throw. On a failed save, a creature takes 38 (7d10) thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and has the prone condition. On a successful
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
protection into their scales. Common Purpose. Dragons most often form a lauth when they identify a shared goal whose completion requires the sustained effort of a diverse group of dragons. The Lauth
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brass dragon wyrmling’s scales are a dull, mottled brown. As it ages, the dragon’s scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brass dragon wyrmling’s scales are a dull, mottled brown. As it ages, the dragon’s scales begin to shine, eventually taking on a warm, burnished luster. Its wings and frills are mottled green toward
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
extend back from its nostrils to line its brow, and cluster on its jutting lower jaw. A blue dragon’s scales vary in color from an iridescent azure to a deep indigo, polished to a glossy finish by the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
effects that determine the spell’s damage type: Air. The damage type is Thunder. Each creature that fails the saving throw is pushed 10 feet away from you. Coldfire. The damage type is Cold. Each
Range: Touch
Components: V, S, M (a handful of sulfur)
Duration: Concentration, up to 1 hour
You touch a willing creature, transforming its skin into red scales. Until the spell ends, the target
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
beneath. Characters who listen at the door hear drums thrumming within. When the characters enter, read or paraphrase the following text: Like claps of thunder, drums boom in this aged barracks. With each
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dead Cynidicean’s mask; during combat, the mask remains wrapped around the lizard’s tail. A second giant lizard with pale blue scales and orange spots clings to the ceiling, waiting to ambush
beneath. Characters who listen at the door hear drums thrumming within. When the characters enter, read or paraphrase the following text: Like claps of thunder, drums boom in this aged barracks. With each