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Returning 4 results for 'walkers well'.
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walker well
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in Hither d8 Encounter 1 Abandoned raft 2 Gushing o’-well 3 Inn at the End of the Road 4 Marsh gas 5 Mud mephits 6 Stilt walkers 7 Stream of visions 8 Waterlogged battlefield Abandoned Raft The
of the swamp is at its lowest, the raft gets stuck in the mud and won’t budge unless it is carried or dragged. It weighs 300 pounds. Gushing O’-well The characters hear the rush of water in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress wall. The pier is in good shape, with wooden pilings raising it well above the high tide line of the rocky beach. The area is deserted, with no other boats or people in sight. The call of gulls, the
hags have lived in the area for years, and they witnessed the first drowned one attack ten years before. They refer to the drowned ones as “walkers,” because the creatures plod along the floor of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress wall. The pier is in good shape, with wooden pilings raising it well above the high tide line of the rocky beach. The area is deserted, with no other boats or people in sight. The call of gulls, the
hags have lived in the area for years, and they witnessed the first drowned one attack ten years before. They refer to the drowned ones as “walkers,” because the creatures plod along the floor of the