Dungeon Master’s Guide (2014)
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game.
Contents
Introduction
Ch. 1: A World of Your Own
- The Big Picture
- Gods of Your World
- Mapping Your Campaign
- Factions and Organizations
- Magic in Your World
Creating a Campaign
Ch. 2: Creating a Multiverse
Ch. 3: Creating Adventures
- Elements of a Great Adventure
- Published Adventures
- Adventure Structure
- Adventure Types
- Complications
- Creating Encounters
- Random Encounters
Ch. 4: Creating Nonplayer Characters
- Designing NPCs
- NPC Party Members
- Contacts
- Hirelings
- Extras
- Villains
- Villainous Class Options
- Cleric: Death Domain
- Paladin: Oathbreaker
Ch. 5: Adventure Environments
- Dungeons
- Mapping a Dungeon
- Wilderness
- Mapping a Wilderness
- Wilderness Survival
- Settlements
- Mapping a Settlement
- Urban Encounters
- Unusual Environments
- Traps
Ch. 6: Between Adventures
Ch. 7: Treasure
Magic Items (A-D)
Magic Items (E-N)
Magic Items (O-P)
Magic Items (Q-R)
Magic Items (S-T)
Magic Items (U-Z)
Sentient Magic Items
Other Rewards
Ch. 8: Running the Game
- Table Rules
- The Role of Dice
- Using Ability Scores
- Exploration
- Social Interaction
- Objects
- Combat
- Chases
- Siege Equipment
- Diseases
- Poisons
- Madness
- Experience Points
Ch. 9: Dungeon Master’s Workshop
- Ability Options
- Adventuring Options
- Combat Options
- Creating a Monster
- Creating a Spell
- Creating a Magic Item
- Creating New Character Options
Appendix A: Random Dungeons
Appendix B: Monster Lists
Appendix C: Maps
Appendix D: Dungeon Master Inspiration
Credits
Disclaimer: Wizards of the Coast does not officially endorse the following tactics, which are guaranteed to maximize your enjoyment as a Dungeon Master. First, always keep a straight face and say OK no matter how ludicrous or doomed the players’ plan of action is. Second, no matter what happens, pretend that you intended all along for everything to unfold the way it did. Third, if you’re not sure what to do next, feign illness, end the session early, and plot your next move. When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, let loose a heavy sigh, and announce that Tiamat swoops from the sky and attacks.