Grim Hollow Player’s Guide
Forge your path through a cursed world with new character options tailored for dark fantasy adventuring.
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Contents
Introduction
Part 1: Character Creation
Chapter 1: Heritages & Traits
- Characters in a Grim Hollow Campaign
- Grim Hollow Heritages
- Common Heritages
- Rare Heritages
- Eldritch Heritages
- Heritage Traits
- Trait List
- Trait Descriptions
Chapter 2: Classes & Subclasses
- Class & Subclass Overview
- New Class: Monster Hunter
- Monster Hunter Guilds
- Carver Guild
- Devourer Guild
- Occultist Guild
- Trapper Guild
- Core Subclasses
- Barbarian Subclasses
- Bard Subclasses
- Cleric Subclasses
- Druid Subclasses
- Fighter Subclasses
- Monk Subclasses
- Paladin Subclasses
- Ranger Subclasses
- Rogue Subclasses
- Sorcerer Subclasses
- Warlock Subclasses
- Wizard Subclasses
Chapter 3: Backgrounds
Chapter 4: Character Feats
Chapter 5: Advanced Weapons & Equipment
Part 2: Magic & Mutation
Chapter 6: Transformations
- Why Transformations?
- Aberrant Horror
- Fey
- Fiend
- Hag
- Lich
- Lycanthrope
- Ooze
- Primordial
- Seraph
- Shadowsteel Ghoul
- Specter
- Vampire
Chapter 7: Spells & Curses
Part 3: Etharis Lore
Chapter 8: Realms of Etharis
- Isolation and Travel
- The Dangers of the Dark Wilderness
- The Bürach Empire
- The Ostoyan Empire
- The Charneault Kingdom
- The Castinellan Provinces
- The Valikan Clans
- The City of Liesech
- The City of Morencia
Chapter 9: Magic in Etharis
Chapter 10: Factions of Etharis
- The Arcanist Inquisition
- The Augustine Trading Company
- The Company of Free Swords
- The Crimson Court
- The Ebon Syndicate
- Monster Hunter Guilds
- Morbus Doctore
- Order of Dawn
- The Prismatic Circle
- The Thaumaturge
- The Watchers of the Faithful
Credits
CONTENT WARNING
Grim Hollow portrays a dark fantasy world. We recommend players and Game Masters have an open conversation at the start of the campaign to discuss their lines and veils.
In support of this conversation, please note references to the following are common in this setting:
- Violence, murder, blood, gore, cannibalism, and body horror.
- Degenerative mutations which cause physical disfigurement and madness/insanity.
- Rats, spiders, insects, demons, undead, ghosts, and other monsters.
- Natural disasters, large-scale loss of life, civil war, displaced persons, refugees.
- Moral ambiguity, social/political manipulation, religious zealotry, military nationalism.