Player’s Handbook (2024)
Create Fantastic D&D heroes for The World’s Greatest Roleplaying Game.
View Cover Art
Contents
Introduction: Welcome to Adventure
Chapter 1: Playing the Game
- Player or DM?
 - Rhythm of Play
 - An Ongoing Game
 - Dice
 - The Six Abilities
 - D20 Tests
 - Proficiency
 - Actions
 - Social Interaction
 - Exploration
 - Combat
 - Damage and Healing
 - Conditions
 
Chapter 2: Creating a Character
- Get Ready
 - Create Your Character
 - Step 1: Choose a Class
 - Step 2: Determine Origin
 - Step 3: Determine Ability Scores
 - Step 4: Choose an Alignment
 - Step 5: Fill In Details
 - Level Advancement
 - Starting at Higher Levels
 - Multiclassing
 - Trinkets
 
Chapter 3: Character Classes
Chapter 4: Character Origins
Chapter 5: Feats
Chapter 6: Equipment
- Coins
 - Weapons
 - Mastery Properties
 - Armor
 - Tools
 - Adventuring Gear
 - Mounts and Vehicles
 - Services
 - Magic Items
 - Crafting Equipment
 
Chapter 7: Spells
Spell Descriptions
Appendix A: The Multiverse
Appendix B: Creature Stat Blocks
Rules Glossary
Credits
Download Character Sheet
Glossary Conventions
- Ability Check
 - Ability Score and Modifier
 - Action
 - Attack [Action]
 - Dash [Action]
 - Disengage [Action]
 - Dodge [Action]
 - Help [Action]
 - Hide [Action]
 - Influence [Action]
 - Magic [Action]
 - Ready [Action]
 - Search [Action]
 - Study [Action]
 - Utilize [Action]
 - Advantage
 - Adventure
 - Alignment
 - Ally
 - Area of Effect
 - Cone [Area of Effect]
 - Cube [Area of Effect]
 - Cylinder [Area of Effect]
 - Emanation [Area of Effect]
 - Line [Area of Effect]
 - Sphere [Area of Effect]
 - Armor Class
 - Armor Training
 - Attack Roll
 - Attitude
 - Attunement
 - Blindsight
 - Bloodied
 - Bonus Action
 - Breaking Objects
 - Bright Light
 - Burrow Speed
 - Campaign
 - Cantrip
 - Carrying Capacity
 - Challenge Rating
 - Character Sheet
 - Climbing
 - Concentration
 - Condition
 - Blinded [Condition]
 - Charmed [Condition]
 - Deafened [Condition]
 - Exhaustion [Condition]
 - Frightened [Condition]
 - Grappled [Condition]
 - Incapacitated [Condition]
 - Invisible [Condition]
 - Paralyzed [Condition]
 - Petrified [Condition]
 - Poisoned [Condition]
 - Prone [Condition]
 - Restrained [Condition]
 - Stunned [Condition]
 - Unconscious [Condition]
 - Cover
 - Crawling
 - Creature
 - Creature Type
 - Critical Hit
 - Curses
 - D20 Test
 - Damage
 - Damage Threshold
 - Damage Types
 - Darkness
 - Darkvision
 - Dead
 - Death Saving Throw
 - Difficult Terrain
 - Difficulty Class
 - Dim Light
 - Disadvantage
 - Encounter
 - Enemy
 - Experience Points
 - Expertise
 - Flying
 - Grappling
 - Hazard
 - Healing
 - Heavily Obscured
 - Heroic Inspiration
 - Hit Point Dice
 - Hit Points
 - Hover
 - Illusions
 - Immunity
 - Improvised Weapons
 - Initiative
 - Jumping
 - Knocking Out a Creature
 - Lightly Obscured
 - Long Rest
 - Magical Effect
 - Monster
 - Nonplayer Character
 - Object
 - Occupied Space
 - Opportunity Attacks
 - Passive Perception
 - Per Day
 - Player Character
 - Possession
 - Proficiency
 - Reach
 - Reaction
 - Resistance
 - Ritual
 - Round Down
 - Saving Throw
 - Shape-Shifting
 - Short Rest
 - Simultaneous Effects
 - Size
 - Skill
 - Speed
 - Spell
 - Spell Attack
 - Spellcasting Focus
 - Stable
 - Stat Block
 - Surprise
 - Swimming
 - Target
 - Telepathy
 - Teleportation
 - Temporary Hit Points
 - Tremorsense
 - Truesight
 - Unarmed Strike
 - Unoccupied Space
 - Vulnerability
 - Weapon
 - Weapon Attack
 






