Explore the world of Eberron in this campaign prototype for the world's greatest roleplaying game.
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Contents
Ch. 1: What Is Eberron?
- A Magical World
- Pulp Adventure
- Neo-Noir Intrigue
- The Last War
- The Mourning
- Ancient Mysteries
- If It Exists in D&D, There's a Place for It in Eberron
Ch. 2: Welcome to Khorvaire
- Nations of Eberron
- Aundair
- Breland
- Cyre (The Mournland)
- Darguun
- The Demon Wastes
- Droaam
- The Eldeen Reaches
- Karrnath
- The Lhazaar Principalities
- The Mror Holds
- Q'barra
- The Shadow Marches
- The Talenta Plains
- Thrane
- Valenar
- Zilargo
Everyday Life
- Magic in Khorvaire
- Magewrights
- Wandslingers
- The Magical Economy
- Faiths of Khorvaire
- Distant Lands
- Eberron: Above and Beyond
Ch. 3: Races of Eberron
- Changelings
- Kalashtar
- Shifters
- Warforged
- Dwarves
- Elves
- Gnomes
- Half-Elves
- Half-Orcs
- Halflings
- Humans
- Other Races
Ch. 4: Dragonmarks
- Creating a Dragonmarked Character
- Dragonmarks and Backgrounds
- The Powers of the Mark
- Dragonmark Appearance
- Background: House Agent
- The Mark of Detection
- The Mark of Finding
- The Mark of Handling
- The Mark of Healing
- The Mark of Hospitality
- The Mark of Making
- The Mark of Passage
- The Mark of Scribing
- The Mark of Sentinel
- The Mark of Shadow
- The Mark of Storm
- The Mark of Warding
- Aberrant Dragonmarks
Ch. 5: Magic Items
Ch. 6: Sharn, City of Towers
- Sharn Backgrounds
- The Shape of Sharn
- Central Plateau Quarter
- Dura Quarter
- Menthis Plateau Quarter
- Northedge Quarter
- Tavick's Landing Quarter
- Sharn: Above and Below
- Things to Do in Sharn
- Criminal Activities in Sharn
- Starting Points
- Starting Point: Callestan
- Starting Point: Clifftop
- Starting Point: Morgrave University
- A Quick Sharn Story
- The Streets of Sharn
- Appendix A: Further Reading
- Appendix B: Glossary
- Appendix C: Dragonmarked House Crests
- Appendix D: Artificer