Fairy
Parent Species: Fairy

As self-appointed guardians of the wilderness, sprites aren't known for being playful or friendly like pixies. These fairies are known as much for their bravery in facing larger threats as they are for the sternness and stoicism that their culture teaches. They rarely play pranks or engage in whimsy, generally preferring to stay ready for future conflicts. Sprites don't usually have skin colors much different than humans do, and unlike the wings of pixies or scamps, sprite wings always resemble the austere wings of a dragonfly.

Sprite society is organized around their duty to guard. They establish their settlements in places of unspoiled nature or primal magic, and sometimes even in sacred groves or abandoned fey ruins. They form squads and patrol the area around their village, guarding the place from those who would despoil nature and fending off intruders so their presence is not discovered. The rest of the village lives their humble lives to aid and support the squads, keeping the hidden village running. Most sprites are driven by a reliable sense of moral duty, encouraged from a young age by their communal culture.

When possible, sprites prefer to lure interlopers away from the locations they guard using deception instead of warding them off with the overt threat of violence. They keep weapons coated with rare sprite-crafted toxins to put their foes to sleep, enabling a sprite squad to carry them somewhere else, where the interloper will wake to believe that the encounter was but a dream. Sprites who become adventurers usually carry these guerrilla tactics with them, applying them wherever fitting.

In worlds where fey are divided between the seelie and unseelie, sprites are usually found among both the sides, pitted against each other in an endless faerie war.

Sprite Traits

Ability Score Increase

Your Intelligence score or your Wisdom score increases by 1 (your choice).

Heart Sight

You can use your action to touch a creature and magically learn its current emotional state. The target must also make a Charisma saving throw, with the saving throw DC equal to 8 + your proficiency bonus. On a failed save, you also know the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

Invisibility

You can cast the invisibility spell once with this trait targeting yourself, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.

Sprite War Training

You have proficiency with the longsword, shortsword, shortbow, and poisoner's kit.

Languages

You can speak, read, and write Elvish.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2022 11:10:13 PM
16
158
1.0
Coming Soon

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