Homebrew OotD - Thylean Nymph Species Details

“I once loved a man who had eyes like jewels, and tresses like the sun, and lips like a flower. He claimed to have been born within a crag at the peak of the mountain near my village, but I did not believe him, for how could anything so delicate be born from hard, pitted rock?” —Tessela, witch of the western steppes

 

Nymphs are fey spirits that manifest from the beauty of the elemental forces of creation. There are many kinds of nymphs—dryads of the forests, naiads of the rivers, oreads of the mountains, aurae of the night sky, and nereids of the sea. They have walked the earth for millennia, ever since the Great Mother awakened them from the trees, waters, rocks, and breezes.

Nymphs are most at home in nature, but they have been known to disguise themselves and live amongst mortals, for they are desperately curious about the civilized world. In spite of this, they often have a difficult time comprehending the day-to-day struggle of civilized existence. Their charms are such that they may inadvertently seduce and domesticate mortal ‘pets’ who see to their every need, leaving them somewhat puzzled by the ugliness and hardship that seems to pervade cities.

Legend of the Nymphs

There was once a river running through the mountains. None can say which river or which mountains, for this was so long ago that the land has rolled and shifted so as to become unrecognizable in the time since. The mountains were blanketed in a soft powder of white snow, and as the snow melted, it crept along the ground and joined together into streams of water, which trickled along the rocks and formed a river. And the river coursed down through a forest, emptying into the ocean. So it went for eons.

But then one day, the snow on the mountains had a thought. “Am I alike to the water in the streams?” And so also did the water in the river begin to wonder, “Am I alike to the roots of the trees?” They were curious, but it seemed that they would never know the answer, for just as the snow went to inspect the streams, it became the water, and just as the water went to inspect the trees, it became the roots. And so it went for eons.

Eventually, the Great Mother herself became aware of these questions. Holding the world in her embrace, she felt the curiosity of the elements rippling and vibrating across its surface, anxious for answers. And so, she loosened her grip—just slightly. The rippling thoughts of the snow and the waters and the rocks and the trees took shape, and their shapes were beautiful, for they were curiosity made manifest. These were the first nymphs.

Beautiful and Diverse

Nymphs are famed for their feminine charms, but they are not exclusively female. Some are awakened from the elements with a mix of masculine and feminine features, and others are quintessential specimens of male splendor. As fey creatures, nymphs like little less than to be nailed down by the crude shackles of mortal language. They come in as many shapes and forms as the earth itself. The only physical trait that all of them have in common is an awe-inspiring beauty.

Curious and Possessive

Nymphs have an insatiable desire to learn as much as possible about both the natural and the civilized world. Because most have had eons to discover the splendor of nature, it is the civilized world that interests them the most. However, they are not usually very accustomed to mortal culture, and so they may think of men and women as interesting baubles to be collected and admired. Even civilized nymphs tend to cherish their friends and acquaintances as ‘pets’ to be manicured and proudly exhibited. They are not above bragging about their collection—or fighting with one another over their favorites.

Nymph Names

Nymphs have names that sound beautiful and elemental.

Male Names: Celano, Elion, Eratheis, Hyllis, Limnade, Linos, Myrmex, Olbia, Pega, Potameid, Pyron, Taygete

Female Names: Aegle, Alcyone, Arethusa, Asterope, Brettia, Brisa, Calybe, Crinae, Crimisa, Dodone, Electra, Erythia, Hesperia, Himalia, Oeneis, Laodice, Maia, Merope, Polydora, Rhene, Semestra

OotD - Thylean Nymph Traits

Thylean Nymphs have the following traits.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom score increases by 1.

Age

Nymphs are born cocooned within some feature of their associated element. For example, dryads are usually born within trees, and nereids may be born within giant clamshells. Young nymphs sleep in their cocoon for up to one hundred years before emerging, fully mature. They can live for as long as one thousand years, although many choose to return to the elements once their curiosity about the world has been satisfied.

Alignment

Nymphs tend toward chaotic alignments. They understand the concepts of good and evil, but they tend to select one or the other based on impulse rather than any deep-seated conviction. Nymphs tend to make a game out of performing acts that characterize their chosen alignment, rather than pausing for serious introspection.

Size

Nymphs are the same size as humans, but their builds typically reflect a life of leisure. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and Sylvan.

Enthralling Beauty

You possess unearthly grace and beauty, which allows you to dazzle and charm those who are susceptible to such things. You have proficiency in the Persuasion skill. Additionally, you can cast the charm person spell once with this trait and regain the ability to do so when you finish a short or long rest. Charisma is your spellcasting ability for this spell.

Nymph Ancestry

When you create your nymph, choose one of the following subraces: Aurae, Dryad, Naiad, Nereid, or Oread. You gain access to special traits and magic depending upon your ancestry.

OotD - Aurae Nymph

Aurae are associated with the breezes and the constellations of the night sky. They look like beautiful humans except that in dim lighting, their features are sometimes illuminated by cosmic light. Aurae are considered to be the wisest and most serious-minded nymphs, as they spend their time reflecting upon the eternal nature of the stars.

Aurae Ancestry

You have Darkvision out to 60 ft., and you have advantage on Wisdom (Survival) checks when navigating by the stars. Starting at 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the levitate spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

OotD - Dryad Nymph

Dryads are associated with the forests and trees. They look like beautiful humans but with rough, bark-like skin that ranges in color from earthy browns and greens to flowery pinks and blues. Of all the nymphs, they have the most trouble adapting to civilization, as they do not cope well with being separated from their birth tree.

Dryad Ancestry

You are fluent in the languages of beasts and plants, and you have advantage on Wisdom (Survival) checks in forested regions. Starting at 3rd level, you can cast the goodberry spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the barkskin spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

 

OotD - Naiad Nymph

Naiads are associated with rivers, lakes, and rushing rapids. They look like beautiful humans but with long hair that coils and tumbles like a flowing waterfall from their shoulders. They adapt to civilization easily, as many mortal settlements are built along rivers. Any beautiful human that seems to enjoy bathing just a little too much might be accused of being a naiad.

Naiad Ancestry

You can hold your breath for 1 hour, and you have a swimming speed of 40 ft. Starting at 3rd level, you may cast the create or destroy water spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the control water spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

OotD - Nereid Nymph

Nereids are associated with the stormy seas and oceans. They look like beautiful humans but with pearlescent blue-green skin, luminous eyes, and webbed hands and feet. Nereids have no trouble adapting to civilization, but they are a rare sight, because they vastly prefer the ocean to walking on dry land.

Nereid Ancestry

You can breathe underwater, and you have a swimming speed of 40 ft. Starting at 3rd level, you may cast the fog cloud spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the water walk spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

 

OotD - Oread Nymph

Oreads are associated with rocky crags and the snowy peaks of mountains. They look like beautiful humans but with cat-shaped eyes. Oreads are fierce hunters, and they are known to stalk rural areas in search of interesting prey. Any hunter who can live for weeks in the wild and come away looking fresh as a flower might be an oread.

Oread Ancestry

You have Darkvision out to 60 ft., and you have advantage on Wisdom (Survival) checks in steppes, rocky islands, and mountainous regions. Starting at 3rd level, you can cast the hunter’s mark spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the misty step spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

OotD* - Alseid Nymph

Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in closer proximity to human civilization than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for protecting their flocks and making their crops more abundant.

Alseid Ancestry

You have resistance to radiant damage and advantage on Dexterity (Stealth) checks made to hide while you are in grassland. Starting at 3rd level, you can cast the cure wounds spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the lesser restoration spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

OotD* - Deep Oread Nymph

Like their mountain-dwelling brethren, deep oreads have a strong connection with the earth. Deep oreads are associated with the eruption of volcanoes and the magma rivers of the Underdark. As with flowing lava, the deep oreads tend to be chaotic, unpredictable, and destructive. While others see this as evil and malice, the deep oreads believe it to be the cycle of life, with the destruction of life allowing for new ones to form.

Deep Oread Ancestry

You have resistance to fire damage and advantage on Wisdom (Survival) checks underground and on volcanoes. Starting at 3rd level, you can cast the hellish rebuke spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the flaming sphere spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

OotD* - Lampad Nymph

Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist merrenoloths in guiding the dead, moving among the spirits that collect along the River Styx and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore deep into the earth, and near portals to the Underworld.

Lampad Ancestry

You have Darkvision out to 120 ft., and you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. You also have resistance to necrotic damage. Starting at 3rd level, you can cast the ray of sickness spell once with this trait and regain the ability to do so after a short or long rest. Starting at 7th level, you can cast the speak with dead spell once with this trait and regain the ability to do so after a short or long rest. Charisma is your spellcasting ability for these spells.

 

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