Homebrew Yeti Species Details
Yeti once were the predominant peacekeepers of the greatest mountains to touch the sky. These gargantuan creatures protected the planes they inhabited from extraplanar entities that would attempt to invade their plane through the gates atop these mountains. These yeti were known as the Sky Slayers. In their battles to shield the realm from those that would invade, th Sky Slayers have all but dwindled into nonexistence. While yeti reproduce through agamogenesis, the process requires the newborns to be tended to an inherent giant-like magic all yeti possess. Due to the near exticntion of the race, the descendants of these incredible beasts have become smaller and weaker. They vary greatly in size and strength, but are still yeti at heart. Only the gods know if these fragile little yeti will be enough to stop what their ancestors could not.
- Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
- Age. Yeti live up to 500 years old, but mature at the same rate as humans. As such, they tend to wither mentally after the first 100 years of their lives.
- Alignment. Most Yeti are lawful, believing in the societies they build and the duties they uphold. They tend toward good as well, with the protection of the realm as their utmost desire.
- Size. Yeti stand between 3 and 9 feet tall. Your size is Medium or Small.
- Speed. Your base walking speed is 30 feet.
- Languages.Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Yeti Traits
Your homeland has molded you to survive in harshly cold, mountainous climates. As such, you outmatch a variety of races in the right terrain.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Furball
You can use your bonus action to roll your body into a ball. While rolling, you can't take any actions, but your speed doubles and you can move through the space of medium and smaller creatures without treating them as difficult terrain. When you move through a creature's space, the creature must make a Dexterity saving throw with a DC of 8 + your proficiency bonus + your Strength modifier or take 2d4 + your Strength modifier bludgeoning damage and be knocked prone. You can use this ability a number of times equal to your proficiency bonus per short or long rest.
Dark Eyes. Nosblind
You have advantage on Perception checks that rely on sight, but disadvantage on Perception checks that rely on smell.
Glacial Terrain
Due to the frigid climates and treacherous cliff faces of your home, you have resistance to cold damage to survive harsh temperatures and you have a climbing speed equal to your walking speed in order to get around your moutainous homeland. Additionally, you ignore difficult terrain caused by snow or ice.
Previous Versions
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