Homebrew Variant Aasimar Species Details

Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.

 

This aasimar variant originally appeared in the Dungeon Master's Guide as an example for creating your own races.

 

Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, flawless skin, and piercing eyes. Aasimar often attempt to pass as humans in order to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes.

Variant Aasimar Traits

Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.

Healing Hands

As an action, you can touch a creature and cause it to regain a number of hit points equal to your level ×3. Once you use this trait, you can’t use it again until you finish a short or long rest.

Darkvision

Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Truesight

Thanks to your celestial heritage, you have truesight. You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see and interact with creatures on the Ethereal Plane.

Flight

Thanks to your celestial heritage, you have a pair of angel like wings. You gain a flying speed of 100 feet.

Celestial Resistance

You have resistance to necrotic damage, cold damage, and radiant damage.

Celestial Legacy

You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

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