
Goliath Species Details
Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons, including the ability to quickly grow and temporarily approach the height of goliaths’ gigantic kin.
Goliaths have physical characteristics that are reminiscent of the giants in their family lines. For example, some goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors.
Goliath Traits
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
Giant Ancestry
You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
I enjoy the new giant specific abilities but comparing these to some of the other races and they really should have received a resistance based on their giant heritage as well to be considered viable competitors to things like Human, Aasimar, Dwarves and Elves.
Still fun but some of the specific sub-giant abilities are kind of weak.
Did anyone else notice how they randomly have 35-foot speed? Just an observation. I hope that if they re-release firbolgs, they give them the same buff, as both are giant-descended and 8 feet tall, which is what I assume to be the reason for their increased speed.
Love it
Still limited by prof per long rest times
Still limited by prof times per long rest
Thank you WoTC! This is what I was hoping for!!!
I know they fixed it, but i find it kind of interesting if you actually could use any skill to end a grapple.
Ensnared by vines? Use Nature to recall what you know about vines, or Survival to use your instincts to free yourself. Or History to remember the epic tale of Rath'poque'lem, who could get out of any sticky situation.
Grappled by a mythical being? Use Arcana or Religion to recall lore about the creature, that might help.
Grappled by someone relying on tremorsense to see? Use Stealth.
Maybe you could use Sleight of Hand or Medicine to pinch a nerve, or a Charisma skill to influence the creature to release you, or maybe Investigation to find weak spots.
Carrying Capacity is not just "carry". It is everything under it in the free rules, include push/pull/drag.
For those looking for expanded details on the Goliath species (e.g. Lore, Goliath Names), DnDBeyond's Elemental Evil Player's Companion page contains that legacy information.
Goliaths are my favorite race/species, the new goliaths are just glorious and perfect.
Thank you so very much, I was worried about this.
Hopefully you see this reply, I'm not fully sure how replies work in this website, but when it says "carry capacity" it actually does refer to carry as well as push/drag/lift. Look here, in the free rules for 2024, on the Carry Capacity table. https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#CarryingCapacity
A number of times = to proficiency bonus per long rest is the only limitation.
well if it doesn't enlarge the clothing goliaths are basically the hulk now.
hehe marvel cross over and they don't know it hehehe.
Teleports
Yippee, they added a deeper tie to the giant ancestry
They still have so much flavor, Goliaths have always been linked to Giants, WotC just changed Goliaths in a more lore friendly way. The Lore of Giants is deeply linked to the different types, and every other feature that I can think of on the top of my head related to Giants usually gives the option of which giant in specific they are linked to. This change makes so much more sense to me in the same way Rune Knights (Giant related) have the choice of what runes they learn and that those runes are each linked to a Giant Lineage, I still think the older version had cool stuff, but it was hyper specific and a minor plot hole as to which giant type they were linked to.
Play the 2014 version then. Solved.
Yeah pretty much, it does seem pretty powerful and good for what could effectively be a wombo combo of punishment
Yeah, they should not have removed the mountain born trait. At least we still have the Legacy version