
Goliath Species Details
Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons, including the ability to quickly grow and temporarily approach the height of goliaths’ gigantic kin.
Goliaths have physical characteristics that are reminiscent of the giants in their family lines. For example, some goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors.
Goliath Traits
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
Giant Ancestry
You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
hear me out.
Barbarian stone giant.
might be goated
I did that. Completely OVERPOWERED!
Would it have killed them to give a resistance based on what heritage you pick. ?
True, to true
Are you complaining that the goliath isn't overpowered enough?
and yet, not distance?
Hey there i was planning out a character on chat GPT involving a Goliath and it said that Jaunt is locked to Lvl 5 also, So is it true or has it been taken out ?
Hill Giant type 71/2 feet tall
They are far more interesting and fun now. The old stuff was just eh.
considering they took away proficiency as well, yeah, everything they gave them is just a boosted version of the background abilities while also being less along with part of the rune carver fighter ability.
The Stones endurance, little giant, and cold resistance were useful no matter the class and setting. The elevation bit is to give texture and background to the cold resistance, since the reference was to Mt Denali size and rough peak elevation.
So in fact, this Goliath is a worse generalized race for any class to play.
Do you mean the Cloud's Jaunt option for Giant Ancestry? It does not have a level requirement.
This is why it's not a good idea to use things like ChatGPT for this (or for anything, really). Their output is frequently full of factual errors.
i notice some people seem to have issues with the new version of the goliath but its not really a nerf. powerful build got an upgrade so its better than before. they replaced stones endurance with a boon thats dependent on your giant ancestry, technically you still can have stones endurance but now its somthing you can use multiple times between long rests so it is an improvement especially since its actually acknowledging that not all goliaths would have the same ancestry and would actually have some differences between different clans. they improved movement speed to 35 so thats kinda neat. they took away naturally athletic which is a bit stupid in my opinion since it made sense due to their natural strength, yeah not all goliaths live in mountains now but still, and they took away cold resistance which kinda makes sense as well since again not every goliath lives in cold environments and they replaced both of those features with large form which is kinda cool, but it only gives 10 feet of movement and advantage on strength checks which unless your dm interprets that as including athletics checks and strength based attacks isnt all that useful since how often do you need to make straight strength checks in combat. i will say that instead of removeing cold resistance they made it that the ancestry you chose would either offer a resistance to the type of damage associated with that ancestry rather than giveing you extra damage options, and they should add the natural athletes feature back in but otherwise both have their benefits and i do like that they added features that kinda add some diversity between the different clans of goliaths, and would probably see if i could get a dm thats interested in combining certain aspects of both
i personally think the ancestry options are kinda unbalanced. i think the storm giant specifically and maybe the frost/fire giants are kinda meh
The Hill Giant is shockingly powerful. No Saving throw. Just...prone...
Does large form increase reach ?
The advantage on strength checks from large form doesn't apply to strength based attacks, since those are attack rolls and not checks, but athletics checks ARE strength checks. A "strength check" applies to all ability checks that use strength, a "dexterity check" applies to all ability checks that use dexterity, etc etc. And seeing how athletics can be one of the most useful skills, especially for grappling other creatures AND escaping from grapples, having advantage on all of those is really good.
Large form does not increase reach, no. But like others have said when comparing it to the enlarge/reduce spell, adding 1d4 to attacks and such, it all comes down to how you and your dm would rule it. I'd say it makes sense if your reach was increased, but it was limited to keep things balanced, not to limit fun, just keep that in mind.
Does anyone know the longevity?
The general rules in the Player's Handbook say that all playable species live for about 80 years unless the species description explicitly says otherwise.
big fat guy that just wants to be the avatar. any advice welcome:)