
Goliath Species Details
Towering over most folk, goliaths are distant descendants of giants. Each goliath bears the favors of the first giants—favors that manifest in various supernatural boons, including the ability to quickly grow and temporarily approach the height of goliaths’ gigantic kin.
Goliaths have physical characteristics that are reminiscent of the giants in their family lines. For example, some goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors.
Goliath Traits
Creature Type: Humanoid
Size: Medium (about 7–8 feet tall)
Speed: 35 feet
Giant Ancestry
You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest:
Cloud’s Jaunt (Cloud Giant). As a Bonus Action, you magically teleport up to 30 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill Giant). When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give that target the Prone condition.
Stone’s Endurance (Stone Giant). When you take damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60 feet of you, you can take a Reaction to deal 1d8 Thunder damage to that creature.
Large Form
Starting at character level 5, you can change your size to Large as a Bonus Action if you’re in a big enough space. This transformation lasts for 10 minutes or until you end it (no action required). For that duration, you have Advantage on Strength checks, and your Speed increases by 10 feet. Once you use this trait, you can’t use it again until you finish a Long Rest.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
IS IT A GOOD GUY? WHY IS EVERYONE USING BAD CHARACTERS TO BE ""HEROES?
E
These goliaths are sooooo different from the 2014 ones! Instead of being resistant to chilly environments and being naturally athletic, these goliaths can magically become big and gain one special power of your choice, all of which are very strong and very cool! I love how much customization this adds to goliaths!
Also, I once saw a Frost Goliath who was a Glory Paladin. Extra damage plus Smites made for some insanely high single-target damage! Also, their walking speed was 45 feet because of Aura of Alacrity, or 55 when using Large Form. Combined with slowing your opponents using Frost's Chill, they were the fastest character on the field. Super-speed and huge single target damage...they were practically a Rogue in heavy armor!
I created a Goliath Paladin with the frost giant boon, I'm sure i read somewhere due to Frost Giant ancestry i had resistance to cold but i can seem to find it anymore. is it still the case or am i mistaken ?
cheers
This was a feature of the old (2014-style) version of the Goliath species from Mordenkainen Presents: Monsters of the Multiverse. It was removed in the updated version of the species from the 2024 Player's Handbook (which is what you're looking at on this page).
stone endurance is to op
no its not
Is it just me or is a Goliath monk just op for damage at level 1. Suppose you take expertise in daggers. Then you go in with two weapons. You get to use the monk die for damage so that dagger is now d6. You get two weapons attacks and then your bonus unarmed strike at d6 each. And each attack gets the bonus elemental.damage. So, assuming you have +3 dex and have fire bonus, you get three attack rolls at +5 to hit. And each hit does 1d6 + 1d10 + 3 damage. Even if you are facing the bbg you would average one hit per turn at an average of 12 damage. And if you are going into a crowd of low level monsters then you have good odds of ending 3 each turn … at level 1.
If you do the real math, rolling a d20 on a dc 20 with a +5 to hit, there is only a 27:64 chance that you will not hit at least one time. That is a 42% chance of no hits or a 58% chance of at least one hit. There is a 14% chance of two hits. And 1.5% chance of three hits. I may have messed up the 14% calculation. But the other two are correct for sure. I think the odds of exactly one hit is 42%.