Homebrew (E.H.) Flower Dragomen v.1 Species Details

about your character as a member of the Flower Dragomen:

you are a good alignment based, four legged adult mini copper dragon that joins your party. you can turn into a form of a human with military like equipment that were traits that your dragon form has. you cannot fly while in human form and you can only equip things while not in your human form. you have two forms that you can switch between, a two legged human form and your natural four legged dragon form. when using this species ignore the stats and attacks of monster dragons when making a character that uses this species but keep the elemental resistance, the type of elemental damage the monster dragon uses, what type of dragon melee attacks it uses, and whether it has a swim speed and a burrowing speed and a flying speed and a climbing speed other than it's walking speed. using this species however, you are medium size when in dragon form and you are medium size when in human form.

 

history:

a long time ago some good hearted dragon's that wanted to co exist with humans, elves, and dragonborn decided to live among humans, elves, and dragonborn by changing their form to look like humans. these good hearted dragons call themselves Dragomen in order to not be confused with the lizard like mainly meat eater dragons that heroes encounter and these good dragons are mammalian and they are omnivores which set them apart from the ordinary evil dragons and good dragons.

an ancient legend of the creation of the dragonborn:

legends tell of a different origin of the dragonborn that states that dragonborn are the result of humans or elves mating with members of the Dragomen species.

lifestyle of the Dragomen species:

the dragomen don't flaunt their dragon forms but they mainly stay in human form since their human form is more pleasing to most of the eyes of elves, humans, and dragonborn. the Dragomen species have the same desires and hated things as humans do, so beings that are like humans more easily become friends with the members of the Dragomen species. members of the dragomen species can be female or male.

reproduction of Dragomen:

female Dragomen nurse young like female humans and female mammalian animals do. female Dragomen do lay eggs as part of their reproduction cycles. young of the Dragomen species take as long as young humans take to grow up

 

habitat, favorite jobs, and favorite things to do of the dragomen species:

Dragomen like any place the humans and elves live in but but they prefer to live where what their favorite job is. Flame Dragomen are dragomen who are usually soldiers, mercenaries, factory workers, and blacksmiths since they love working hard on making physical things and using fire. Wet Dragomen are dock workers, sailors, ship captains, and fishermen since they love areas that are always wet. Frost Dragomen are police, scientists, spies, and lawyers since they love studying things and they love the cold. Electric Dragomen are power plant specialists, engineers, mechanics, and inventors since they love tinkering and fixing things and they like electricity and lightning. Flower Dragomen are gardeners, farmers, medical doctors, nurses, paid babysitters, surgeons, chefs, cooks, and dentists because they like cooking food, growing crops, and healing people. Rock Dragomen are construction workers, miners, offshore drilling platform workers, concrete plant workers, and subway workers because they love working underground, they love building things, and they love working on rocks and minerals. Wind Dragomen are athletes, fast food workers, mail delivery workers, food delivery drivers, animal catchers, and package delivery drivers because they like doing things as fast as the wind. Bright Dragomen prefer to do jobs that mostly have you work outside and in the daytime since they love being in the light of the sun. Dark dragomen prefer doing jobs that are inside a structure and at nighttime because they love being in the dark.

 

(E.H.) Flower Dragomen v.1 Traits

Mini Copper Dragon traits:

Dragon Flight

you can fly up to 30 feet of distance when in dragon form instead of using your walking speed. you cannot fly while you are in your human form.

Prehensile Tail

you can use your dragon tail as if it were a hand while you are in dragon form. you cannot use your tail to grab things while you are in your human form since your human form doesn't have a tail.

Dragon Steed

you can be ridden as if you are a horse but you cannot use any movement speed other than your walking speed while being ridden.

dragon weapons

you use Spit Attack as your main dragon breath attack and bite weapons as your main melee weapons.

note: equip (A.H.C) Spit Attack as your main dragon breath attack; equip (A.H.C.) Normal Bite or (A.H.C.) Big Bite as your main melee attack.

Resistant - acid

you are resistant to acid damage.

Common Proficient

you can read, write, speak, and understand common.

Draconic Proficient

you can read, write, speak, and understand draconic.

vulnerability - fire

you are vulnerable to Fire Damage.

flying attack limitation

you cannot attack while flying unless your party's Dungeon master says otherwise..

special abilities 1

you can use one of three slots to use either Detect Magic or Cure wounds:

 

Detect Magic:

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take an action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

 

Cure Wounds:

 

you can take one action to breathe a healing gas that instantly gives one living creature, within 5 feet of you, a number of Hit Points equal to 2d8 plus your constitution check modifier.

 

dragon Pounce

as a bonus action you can move up to half your speed and then do a bite attack.

Dragon Breath 1

you can use Spit Rain as an alternate attack to Spit Attack.

note: to use Spit Rain, equip (A.H.C.) Spit Rain

dragon blindsight

you have blindsight up to 20 feet.

Dragon Darkvision

you have dark vision up to 40 feet.

dragon walking

you can walk or run up to 30 feet.

Dragon Breath 2

you can use Explosive Spit as an second alternate attack to Spit Attack.

note: to use Explosive Spit, equip (A.H.C.) Explosive Spit

fear of flying danger

unless your dungeon master states otherwise: as a pure dragon, you fear getting hurt while flying over deep places (like a ravine or the ocean.), so you stay on the ground. also, you are used to walking and running rather than flying.

Special Abilities 2

you can use either Shapeshift or Minor Illusion three times per long rest.

Shapeshift:

You can take an action to shape-shift into a medium beast or humanoid form. you can stay in the new form for 1 hour or until you take a magic action to shape-shift into a different medium sized beast or humanoid form. to shapeshift into a creature, you must have seen it before and it can’t be a Construct or an Undead. your temporary new forms only have your stats and abilities but not your appearance.

minor illusion:

You create a sound or an image of an object within 30 feet from you but in a 5 foot cube that lasts for 1 minute. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.

If a creature takes a study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Sound. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.

Image. If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.

tree climber

you have a 30 foot climbing speed

Species Abilities 3

you can use either only Lesser Restoration or Create Food and Water three times per long rest.

Lesser Restoration:

You touch a creature and end one condition on it: Blinded, Deafened, paralyzed, or poisoned.

Create Food and Water:

You create 20 pounds of food and 15 quarts of fresh water on the ground or in containers within range—both useful in fending off the hazards of malnutrition and dehydration. The food is bland but nourishing and looks like a food of your choice, and the water is clean. The uneaten food spoils and disintegrates into nothing after 24 hours.

special abilities 4

you can use either Slowing Breath or Funny Joke three times per long rest.

Slowing Breath:

Slowing Breath. Constitution Saving Throw: DC 15, each creature in a 20-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Funny Joke:

Funny Joke. Charisma Saving Throw: DC 15, one creature you can see within 20 feet. Failure: (1d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the d20 test. Failure or Success: You can’t take this action again until the start of your next turn.

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