Homebrew (E.H.) Dark Dragomen v.1 Species Details

about your character as a member of the Dark Dragomen:

you are a good alignment based, four legged, medium sized, Mini Dark dragon that joins your party. you also have permanent ranged abilities and permanent melee attacks.

history:

a long time ago some good hearted dragon's that wanted to co exist with humans, elves, and dragonborn decided to live among humans, elves, and dragonborn by changing their form to look like humans. these good hearted dragons call themselves Dragomen in order to not be confused with the lizard like mainly meat eater dragons that heroes encounter and these good dragons are mammalian and they are omnivores which set them apart from the ordinary evil dragons and good dragons.

an ancient legend of the creation of the dragonborn:

legends tell of a different origin of the dragonborn that states that dragonborn are the result of humans or elves mating with members of the Dragomen species.

lifestyle of the Dragomen species:

the dragomen don't flaunt their dragon forms but they mainly stay in human form since their human form is more pleasing to most of the eyes of elves, humans, and dragonborn. the Dragomen species have the same desires and hated things as humans do, so beings that are like humans more easily become friends with the members of the Dragomen species. members of the dragomen species can be female or male.

reproduction of Dragomen:

female Dragomen nurse young like female humans and female mammalian animals do. female Dragomen do lay eggs as part of their reproduction cycles. young of the Dragomen species take as long as young humans take to grow up

 

habitat, favorite jobs, and favorite things to do of the dragomen species:

Dragomen like any place the humans and elves live in but but they prefer to live where what their favorite job is. Flame Dragomen are dragomen who are usually soldiers, mercenaries, factory workers, and blacksmiths since they love working hard on making physical things and using fire. Wet Dragomen are dock workers, sailors, ship captains, and fishermen since they love areas that are always wet. Frost Dragomen are police, scientists, spies, and lawyers since they love studying things and they love the cold. Electric Dragomen are power plant specialists, engineers, mechanics, and inventors since they love tinkering and fixing things and they like electricity and lightning. Flower Dragomen are gardeners, farmers, medical doctors, nurses, paid babysitters, surgeons, chefs, cooks, and dentists because they like cooking food, growing crops, and healing people. Rock Dragomen are construction workers, miners, offshore drilling platform workers, concrete plant workers, and subway workers because they love working underground, they love building things, and they love working on rocks and minerals. Speed Dragomen are athletes, fast food workers, mail delivery workers, food delivery drivers, animal catchers, and package delivery drivers because they like doing things as fast as the wind. Bright Dragomen prefer to do jobs that mostly have you work outside and in the daytime since they love being in the light of the sun. Dark dragomen prefer doing jobs that are inside a structure and at nighttime because they love being in the dark and being near insects that are attracted to their sugary sweat.

 

(E.H.) Dark Dragomen v.1 Traits

Mini Dark Dragon traits:

Dragon Flight

you can fly up to 30 feet of distance when in dragon form instead of using your walking speed. you cannot fly while you are in your human form.

Prehensile Tail

you can use your dragon tail as if it were a hand while you are in dragon form. you cannot use your tail to grab things while you are in your human form since your human form doesn't have a tail.

Dragon Steed

you can be ridden as if you are a horse but you cannot use any movement speed other than your walking speed while being ridden.

dragon weapons

you use Spit Attack as your main ranged weapon and bite weapons as your main weapons.

note: equip (A.H.C) Spit Attack as your permanent ranged weapon; equip (A.H.C.) Normal Bite or (A.H.C.) Big Bite as your permanent main melee weapon.

Acid Resistant

you are resistant to Acid in your human form and your dragon form.

Common Proficient

you can read, write, speak, and understand common.

Draconic Proficient

you can read, write, speak, and understand draconic.

vulnerability - radiant

you are vulnerable to radiant damage.

attacking in flight limitation

you cannot attack while flying unless your party's Dungeon master says otherwise..

special abilities

you can use either speak with the dead or detect magic three times per long rest:

 

Detect Magic:

For ten minutes, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take an action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

 

speak with dead:

while concentrating for ten minutes, you grant the semblance of life to a corpse of your choice within 10 feet, allowing it to answer questions you pose. The corpse must have a mouth, and this spell fails if the deceased creature was Undead when it died. The spell also fails if the corpse was the target of this spell within the past 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are antagonistic toward it or it recognizes you as an enemy. This spell doesn’t return the creature’s soul to its body, only its animating spirit. Thus, the corpse can’t learn new information, doesn’t comprehend anything that has happened since it died, and can’t speculate about future events.

friendly insect attack

because your sweat is sugary enough to attract pollinating insects and you are friendly to those insects, they will attack a enemy target that you want to attack once per short rest.

Insect Attack. Dexterity Saving Throw: DC 15, one creature the dragon can see within 120 feet. Failure: (1d10) Poison damage, and the target has disadvantage on saving throws to maintain concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

alternate fire 1

you can use Spit Rain as an alternate attack to Spit Attack.

note: to use Spit Rain, equip (A.H.C.) Spit Rain

dragon blindsight

you have blindsight up to 20 feet.

Dragon Darkvision

you have dark vision up to 40 feet.

dragon walking

you can walk or run up to 30 feet.

alternate fire 2

once per day you can use explosive spit as a second Alternate fire for Spit Attack:

Note: explosive spit is used by using (A.H.C.) Explosive Spit.

fear of flying danger

unless your dungeon master states otherwise: as a pure dragon, you fear getting hurt while flying over deep places (like a ravine or the ocean.), so you stay on the ground. also, you are used to walking and running rather than flying.

good swimmer

you have a swimming speed of 30 feet.

Pounce

as a bonus action but once per short rest, you can move up to half your Speed, and then make one bite attack.

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