Homebrew (E.H.) Frost Dragomen v.1 Species Details
about your character as a member of the Frost Dragomen:
you are a four legged adult mini silver dragon that joins your party.
history:
a long time ago some good hearted dragon's that wanted to co exist with humans, elves, and dragonborn decided to live among humans, elves, and dragonborn by changing their form to look like humans. these good hearted dragons call themselves Dragomen in order to not be confused with the lizard like mainly meat eater dragons that heroes encounter and these good dragons are mammalian and they are omnivores which set them apart from the ordinary evil dragons and good dragons.
an ancient legend of the creation of the dragonborn:
legends tell of a different origin of the dragonborn that states that dragonborn are the result of humans or elves mating with members of the Dragomen species.
lifestyle of the Dragomen species:
the dragomen don't flaunt their dragon forms but they mainly stay in human form since their human form is more pleasing to most of the eyes of elves, humans, and dragonborn. the Dragomen species have the same desires and hated things as humans do, so beings that are like humans more easily become friends with the members of the Dragomen species. members of the dragomen species can be female or male.
reproduction of Dragomen:
female Dragomen nurse young like female humans and female mammalian animals do. female Dragomen do lay eggs as part of their reproduction cycles. young of the Dragomen species take as long as young humans take to grow up
habitat, favorite jobs, and favorite things to do of the dragomen species:
Dragomen like any place the humans and elves live in but but they prefer to live where what their favorite job is. Flame Dragomen are dragomen who are usually soldiers, mercenaries, factory workers, and blacksmiths since they love working hard on making physical things and using fire. Wet Dragomen are dock workers, sailors, ship captains, and fishermen since they love areas that are always wet. Frost Dragomen are guides, police, scientists, spies, and lawyers since they love studying things and they love the cold. Electric Dragomen are power plant specialists, engineers, mechanics, and inventors since they love tinkering and fixing things and they like electricity and lightning. Flower Dragomen are gardeners, farmers, medical doctors, nurses, paid babysitters, surgeons, chefs, cooks, and dentists because they like cooking food, growing crops, and healing people. Rock Dragomen are construction workers, miners, offshore drilling platform workers, concrete plant workers, and subway workers because they love working underground, they love building things, and they love working on rocks and minerals. Wind Dragomen are athletes, fast food workers, mail delivery workers, food delivery drivers, animal catchers, and package delivery drivers because they like doing things as fast as the wind. Bright Dragomen prefer to do jobs that mostly have you work outside and in the daytime since they love being in the light of the sun. Dark dragomen prefer doing jobs that are inside a structure and at nighttime because they love being in the dark.
(E.H.) Frost Dragomen v.1 Traits
Mini Silver Dragon traits:Dragon Flight
you can fly up to 30 feet of distance when in dragon form instead of using your walking speed. you cannot fly while you are in your human form.
Prehensile Tail
you can use your dragon tail as if it were a hand while you are in dragon form. you cannot use your tail to grab things while you are in your human form since your human form doesn't have a tail.
Dragon Steed
you can be ridden as if you are a horse but you cannot use any movement speed other than your walking speed while being ridden.
dragon weapons
you use Radiant Ray as your main dragon breath attack and bite weapons as your main melee attacks.
note: equip (A.H.C) Freeze Ray as your main dragon breath attack; equip (A.H.C.) Normal Bite or (A.H.C.) Big Bite as your main melee attack.
Resistant - Cold
you are resistant to Cold damage.
Common Proficient
you can read, write, speak, and understand common.
Draconic Proficient
you can read, write, speak, and understand draconic.
vulnerability - Psychic
you are vulnerable to Psychic damage.
flying attack limitation
you cannot attack while flying unless your party's Dungeon master says otherwise..
special abilities 1
you can use either Hold Monster or Detect Magic three times per long rest:
Detect Magic:
For ten minutes, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take an action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Hold Monster:
Choose a creature that you can see within 30 feet of you to freeze with breath of cold in the attempt to paralyze it. The target must get a higher on a constitution saving throw than you or have the paralyzed condition for three rounds. that roll can be rerolled on each turn the target takes while it is paralyzed to see if it is freed from paralysis.
dragon Pounce
as a bonus action you can move up to half your speed and then do a bite attack.
Dragon Breath 1
you can use Freeze Breath as an alternate dragon breath attack to Freeze Ray.
note: to use Freeze Breath, equip (A.H.C.) Freeze Breath
dragon blindsight
you have blindsight up to 20 feet.
Dragon Darkvision
you have dark vision up to 40 feet.
dragon walking
you can walk or run up to 30 feet.
Dragon Breath 2
you can use Hail Storm as an alternate dragon breath attack to Freeze Ray.
note: to use Hail Storm, equip (A.H.C.) Hail Storm
fear of flying danger
unless your dungeon master states otherwise: as a pure dragon, you fear getting hurt while flying over deep places (like a ravine or the ocean.), so you stay on the ground. also, you are used to walking and running rather than flying.
Special Abilities 2
you can use either Shapeshift or Invisibility three times per long rest,
Shapeshift:
You can take an action to shape-shift into a medium beast or humanoid form. you can stay in the new form for 1 hour or until you take a magic action to shape-shift into a different medium sized beast or humanoid form. to shapeshift into a creature, you must have seen it before and it can’t be a Construct or an Undead. your temporary new forms only have your stats and abilities but not your appearance.
Invisibility:
due to you having scales that can bend light, you can take 1 action to turn invisible for 1 hour. The spell ends early immediately after you make an attack roll, you deal damage, or you cast a spell.
Species Abilities 3
you can use either use Zone of Truth or Create or Destroy Water, three times per day,
Create or Destroy Water:
using an action, you do one of the following:
Create Water. You create up to 10 gallons of clean water within 30 feet of you in an open container. Alternatively, the water falls as rain in a 30-foot cube within 30-feet of you, extinguishing exposed flames there.
Destroy Water. You destroy up to 10 gallons of water in an open container within 30 feet of you. Alternatively, you destroy fog in a 30-foot Cube within 30 feet of you.
Zone of truth:
As a action, you create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within 60 feet of you. For ten minutes, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
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