
Half-Orc
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Species Details
The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human communities, sometimes form alliances. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced exile. Any half-orc who has lived among or near orcs has scars, whether they are marks of humiliation or of pride, recounting their past exploits and injuries.
The Mark of Gruumsh
The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple pleasures — feasting, drinking, wrestling, drumming, and wild dancing — fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. And when their hearts swell with love, they leap to perform acts of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk
Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda
Half-Orc Traits
Your half-orc character has certain traits deriving from your orc ancestry.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Size
Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks
When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Languages
You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
I'm doing a half orc half elf wizard so <3 <3 let's hope for the best because all the half orc and half elf info assumes the other half is human
Half-orcs make excellent paladins. their orcish strength and other abilities help them with things like revival and SMITING which is a very good thing for a half orc to have.
great for a glass cannon
WHY ARE THERE SO LITTLE SUBRACES OF HALF-ORCS!
My half-orc cleric of Sune (goddess of beauty and love) agrees. She's the daughter of a human bard who married the daughter of an orc chief (originally) for political reasons. She's happily married to a half-elf tailor who's the child of one of her father's adventuring buddies.
9 levels in champion fighter and rest in Berserker barbarian. Improved critical gets you crit on 19, brutal critical gives you a damage boost, savage attacks boost damage as well, and you have action surge. great weapon fighting style to re roll 1s for damage dice, and enjoy. Your welcome ;)
Some levels in champion fighter boost those chances. Pair that with barbarian for Addams damage on crits, and enjoy popping goblins like zits
half-orcs don't play good wizards
Yeah, and It's super fun. Easily one of the best and most deep characters I've made, highly recommend. Because you don't have a lot of damage spells as a bard, you can use relentless endurance and savage attacks as a fallback for when times get tough, and because you have spells to make the fight easier and bring back party members that have either went down or are about to, it's honestly pretty overpowered for those types of scenarios. Additionally, because of your orcish heritage, a lot of background and RP opportunities open up, which helps when you're constantly in character and might need a few extra things to guide you through.
I'm playing a half orc cleric for my first campaign B)
Have opinions on that character I've been wondering about making one and wanted someone who's played one before's opinion.
i made a YAG campain once, this is what i could do. half-orc ranger
I resinate deeply with this character and I don't know if its a good or bad thing
I know nothing about dnd but I figured I'd try to make character sheet. And mine is an half orc bard. Well see how it goes. Lol
Giving half-orc, Monk a go-go baby 😎
Going to be playing a druid/barbarian half-orc in an upcoming one shot, figure shillelagh paired with proficiency in improvised weapons with the tavern brawler feat could make for some interesting battles so long as my DM allows me to be a little liberal with the meaning of the word, "club." Can't wait to ruthlessly pummel enemies with a wooden spoon.
half orc 3fighter/champion 17barbarian/berserker so you have a crit range of 19-20 or 10%. You get two attacks because of extra attack at 5th level barbarian. combined with bonus action attack from frenzy at 3rd level barbarian. Action surge from 2nd level fighter. You want to be wielding a 1d12 weapon not a 2d6 weapon for the higher potential damage. from the racial feature savage attacks and the 3 brutal criticals mean on your 10% chance on critical hits you deal 2d12 from normal 1d12 from racial and 3d12 from berserker totalling 6d12 or 6-72 damage instead of the 2d6 greatsword which would do 4d6 normal 1d6 racial and 3d6 berserker totalling 8d6 or 8-48 damage. To recap 2 attacks normal 4 because of action surge 5 because of frenzy then we add the reckless attack feature from the barbarian to let us roll the attack die 10 times. Statistically you should crit at least once that turn and just for fun if someone hits you on their turn use retalliation 14th level berserker trait to react and attack them again.
If you are looking for War. Follow the sound of blood shed. You will find me in my glorious place of victory! For the corps!!!!!
I'm going to make mine a Monk.
killer barbarians (literally)