Homebrew Orruks of the Mortal Realms Species Details

The Orruks are creatures of endless conflict, born from the primal essence of the Realm of Beasts (Ghur) and bound to the twin god Gorkamorka, the brutal and cunning god of destruction. To an Orruk, battle is life, and laughter. They live for the roar of war drums, the crash of steel, and the chance to prove their strength.

Across the Mortal Realms, Orruks thunder in vast hordes, their Waaaghs sweeping across cities and plains alike. Some are towering, musclebound brutes that tear through steel; others are cunning and fast, striking from the shadows or from atop beasts. Though they may seem savage, Orruks have a kind of primal honor, they despise cowardice, respect strength, and always charge headfirst into a good fight.

Different tribes embody different aspects of Gorkamorka’s dual nature, brutal strengthcunning ferocity, and unyielding savagery. Despite their chaos, they form tight warbands with fierce loyalty, roaring with laughter even as they charge into impossible odds.

Orruks of the Mortal Realms Traits

WAAAAAAGH!

Orruk Traits

Ability Score Increase. Your Strength increases by 2.

Age. Orruks mature quickly, reaching adulthood around age 10 and living up to 60 years, though most die in battle long before then.

Size. Orruks are tall and muscular, ranging from 6 to 8 feet in height. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Savage Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Brutal Nature. You gain proficiency in the Intimidation skill.

Languages. You can speak, read, and write Common and Orruk.

Bonesplitter Orruk

Bonesplitterz are frenzied Orruk shamans and beast-hunters who believe the spirits of Gorkamorka live in every beast they slay. They fight half-naked, daubed in warpaint, guided by visions and primal instinct.

 

"Da beasts talk to us, see? They tell us where to fight next."

Savage Spirit-Warriors

 

  • Ability Score Increase. Your Wisdom increases by 1.

  • Spirit-Walker. You can cast the hunter’s mark spell once per long rest. Wisdom is your spellcasting ability.

  • Beast-Lore. You gain proficiency in the Survival skill.

  • Primal Charge. When you move at least 20 feet straight toward a creature and hit it with a melee attack, you deal an extra 1d6 damage.

 

Ironjaw Orruk

Ironjawz are the biggest, toughest, and loudest Orruks. They march into battle in heavy plates of scrap metal, smashing through walls and monsters alike with unstoppable force.

 

"If it ain’t armored, smash it. If it’s armored, smash it harder."

Ironclad Jurgernauts

 

  • Ability Score Increase. Your Constitution increases by 1.

  • Ironhide. When you’re not wearing armor, your AC equals 13 + your Constitution modifier.

  • Smashin’ Time. Once per turn, when you hit a creature with a melee attack, you can deal extra damage equal to your proficiency bonus.

  • Heavy Hitter. You gain proficiency with heavy armor and martial weapons.

 

Kruleboy Orruk

Creeping out from the swamps of Ghur and beyond, Kruleboyz are lanky, sneering Orruks who favor traps, poisons, and ambushes. They embody the “cunning” half of Gorkamorka.

 

"Ain’t no rule says ya gotta fight fair, eh?"

Cunning Swamp Fiend

 

  • Ability Score Increase. Your Dexterity increases by 1.

  • Swamp Sneak. You gain proficiency in the Stealth skill.

  • Toxic Tricks. You gain proficiency with poisoner’s kit. Once per long rest, you can coat a weapon with venom: for 1 minute, that weapon deals an extra 1d4 poison damage on hit.

  • Swamp Stalker. You can move through nonmagical difficult terrain made of mud, shallow water, or undergrowth without expending extra movement.

 

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