Homebrew Spinne Species Details
Some time ago, an elven woman, whose name has been long forgotten, was pregnant with two children who were unknowingly tainted by the Arachania in the womb. The resulting birth of those two children gave rise to the first of the spinne. While their mother loved them dearly no matter what, she was shunned by her entire family and town and forced to flee to the countryside when they found out what had happened, believing it to be a bad omen. She raised them the best she could, but was often confused as to what they went through.
Spinne Traits
All of the spinne have these traits and more.Ability Score Increase
Your Constitution score increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Natural Armor
While unarmored, your AC is equal to 11 + your Dexterity modifier.
Spiderclimb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You may also use your spinnerets to slowly drop down a distance equal to your movement.
Web Walker
You ignore movement restrictions caused by webbing.
Venomous Bite
You have a bite attack, which deals 1 piercing damage and 1d4 poison damage on a hit. You can do this three times before a long rest.
Death Spinne
The venom of the death spinne is much more dangerous than its other kin. Their fangs are visibly much longer, and their bodies have bright red markings on them.
Ability Score Increase
Your Charisma score increases by 2.
Speed
You have a base walking speed of 30 feet. You have a climbing speed of 30 feet.
Necrotic Venom
Your Venomous Bite deals 2d6 poison damage on a hit. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level, as their bond with the Arachania grows.
Leaper Spinne
Leaper spinne are stronger than their average kin, being powerful enough to take great leaps and move heavy objects, but are slower than their other kin. Their bodies are larger and bulkier.
Ability Score Increase
Your Strength score increases by 2.
Speed
Your base walking speed is 35 feet. You have a climbing speed of 35 feet.
Jumping Prowess
When making jumps, you are always considered to have a 10 feet running start, even when doing a jump from a standstill.
Original Spinne
These spinne are the first and most common of their kin, favoring more of the mental arts than the physical. Their bodies are very plain.
Ability Score Increase
Your Intelligence or Wisdom score increases by 2.
Speed
You have a base walking speed of 30 feet. You have a climbing speed of 30 feet.
Cantrip
You know one cantrip from the wizard spell list. Intelligence is your spellcasting ability for it.
Sprinter Spinne
Sprinter spinne are much faster and more agile than their other kin, often preferring to chase their prey instead of catching it in a web. Their bodies are lean and thin, usually shorter.
Ability Score Increase
Your Dexterity score increases by 2.
Speed
Your base walking speed is 35 feet. You have a climbing speed of 35 feet.
Spydric Agility
You have advantage on Dexterity saving throws.
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