Homebrew Werewolf Species Details

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

 
 

Werewolf Traits

Bite,Claws,Multiattack

Keen Hearing and Smell

Due to enhanced senses from being part wolf the werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiattack

The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

 

Damage Imunity

Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered

Claws

(Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Bite

(Wolf or Hybrid Form Only). Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

 

Werewolf Build

Your biologically stronger and can use your paws/hands better so you have a +2 in both strength and dexterity.

Spear

(Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Previous Versions

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