Homebrew Vastaya Species Details

In an age lost to myth, the harmony of the First Lands was shattered by war between mortals and a race of titans that had come from the skies above. Calling upon the wisdom of their ancestors, the most enlightened mortals took the power of the spirit realm into themselves, becoming Vastayashai’rei—deathless shapechangers who could wield the natural world itself as a weapon.

The titans were eventually defeated, and the Vastayashai’rei were hailed as the heroes of the age. Even so, they refused to put themselves above their mortal kin, choosing instead to live among them as equals.

Their descendants were known as the v=Vastaya. These were mystical, chimeric beings, neither mortal nor truly immortal, and greatly attuned to the magic of Runeterra.

In time, as the balance between realms was restored, the power of the Vastayashai’rei began to wane, and the Vastaya left to form their own tribes. They proudly took their names from those who had defeated the titans—noble Kiila, dutiful Chyr, cunning Lhotl, and countless more besides. For thousands of years, the Vastaya have sought to uphold their own spiritual legacy, even when it would bring them into conflict with one another.

More recently, as humans have continued to disrupt the currents of magic in the world, relations with the tribes have soured. No new Vastaya have been born in several mortal lifetimes, and it could be that this ancient race now perceives another time of great change approaching…

Vastaya Traits

Innately tied to the magics of Ionia, the Vastayan adapt and develop to their environment

Ability Score Increases

Your Dexterity score increases by 2

Speed

Your base walking speed is 30 feet

Size

Your size is medium, and your height range matches that of a human

Languages

You can speak, read, and write Common and Vastayan

Ionia's Children

The magic that flows through your blood helps you identify other naturally occurring magics. You gain advantage on all arcana checks regarding natural magic

Kiilash

A prideful warrior race hailing from Shurima, the Kiilash are trophy hunters, valuing strength, honor, and glory. In typical Kiilash tribes, only the strong even get the chance to survive; they will often cast out weak looking children at birth. However, the sheer thrill of the hunt that burns within Kiilash makes them terrifying apex predators

Ability Score Increase

Your Constitution increases by 1

Unseen Predator

Kiilash are often apex predators, using their natural stealthiness to take prey by surprise. While unseen, if they use a melee weapon attack, their attack range increases by an amount equal to their movement speed, and they will lunge at the target. At 3rd level, they can cast invisibility on themselves

Lhotlan

The Lhotlan are story tellers, telling the tales of ancient Vastayan heroes through their dances and songs. However, with the recent encroachment of their lands by humans and the humans showing increasing hostilities towards, select Lhotlan have taken up arms, flinging their deadly quills and using the magic they weave into their dances as powerful weapons.

Ability Score Increase

Your Intelligence score increases by 1

Deadly Plumage

The deadly quills you were born with serve as your primary form of attack. If you have a ranged weapon, you can substitute attacking with it in favor of attacking with your quills. It does the same damage as whatever weapon you were using initially without expending ammunition.

Fey Feathers

Though you certainly arent the greatest at flying, it can be done. As an action, you can fly up to twice your movement speed in any direction. If you are still in the air at the end of your turn, you plummet to the ground, taking any fall damage as necessary.

Marai

The Marai are a passive sea dwelling race living off the coast of Mount Targon. Though they normally keep to themselves, every couple hundred years, one Marai will go on a quest to retrieve a moonstone from the base of Mount Targon. Marai are not known to seek out combat themselves, but are often characterized as fierce warriors with indescribable grit.

Ability Score Increase

Your Wisdom score increases by 1

Waterborn

Due to your birth at sea, you are adept at breathing both on land and in the water. You gain a swimming speed equal to your movement speed and can breathe underwater

Marai Magics

The magic of the moonstone grants you access to certain spells. You can cast the Shape Water Cantrip. At level 3, you can cast Create or Destroy Water once per day. At level 5, You can cast Moonbeam once per day

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2020 4:02:44 AM
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5E
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