Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Fire (...)

School: Hemomancy (Transmutation)
(Intended for use with the School Of Hemomancy and Oath the Red Knight subclasses)

You target a living creature within range. The target must make a Wisdom saving throw. On a failed saving throw, you cause two of the following effects that last for 1 minute to occur:

  • The creature bleeds from its eyes, ears, and nose until the end of its next turn. While bleeding, the creature is stunned.
  • Each time it takes damage from an attack that deals bludgeoning, piercing, or slashing damage, it takes an additional 2d10 necrotic damage from the attack.
  • You increase the temperature of the creature’s blood. The creature takes 4d6 fire damage and it has disadvantage on attack rolls it makes.
  • You decrease the temperature of the creature’s blood. The creature takes 4d6 cold damage and its movement speed is halved.

At the end of each of its turns, the target can make another Wisdom saving throw. On a success,  one of the spell effects ends on the target.

* - (a living creature)

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2021 1:52:56 AM
1
0
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Coming Soon
5/4/2021 2:07:00 AM
16
1
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Coming Soon
6/29/2021 9:11:05 PM
21
0
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Coming Soon
7/21/2021 7:44:31 PM
32
1
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Coming Soon

Spell Tags: Damage Debuff Combat

Available For: Wizard (Legacy)

Dung1e

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