You wager your life in an attempt to establish contact with another creature. Your body becomes a motionless, ethereal shadow as you create an extradimensional demiplane around yourself that extends 30 feet in every direction, simultaneously summoning a creature of your choice there.
When you cast the spell, you choose a creature you have seen before or are reasonably familiar with that knows at least one language, and they are astrally projected to within the demiplane, no matter how far from you they were when you cast the spell, even across planes. At the GM's discretion, this spell can potentially summon deities or other superhuman entities, though this typically requires that you have seen the entity's physical form.
The demiplane takes the appearance of a place that is familiar to the target creature and somewhat comfortable for them, such as a place they would normally conduct conversations with friends or acquaintances, such as their favorite tavern, or the parlor in their home. The demiplane looks and feels completely real, though when the target creature appears, they know that they are not actually present there. While within the demiplane, the target can create or dispel mundane handheld objects at will simply by thinking of them, all of which disappear when the spell ends. Only you and the target creature can see or interact with the demiplane or anything inside of it, and you both can remain within it for up to 8 hours of apparent time, or until the target chooses to leave (no action). Regardless of the apparent duration of the spell, you and the target exit the demiplane with only mere moments having passed outside of it.
While on this demiplane, you and the target can see, hear, and understand each other, even if you don't share a language. Additionally, while inside you can't cast spells, attack the target, or harm them in anyway, though they can do so freely to you. The spell ends early only if the target chooses to end it, or if you are killed or incapacitated. If you are killed within the demiplane, your shadowy form simply dissipates, leaving behind only what you were wearing or carrying.
Inspired by the ability featured in the awesome podcast, The Adventure Zone.
I'd definitely add druid or warlock and remove paladin, they don't get spells of that level! otherwise it's freaking awesome, great job :))