Everyone always has the perfect answer for a situation, pulling up material components that half of the party still doesn't know where did the wizard pull them out from - if they aren't constantly cheating by using an arcane focus. In fact, I bet you're tired of all these exotic materials required to cast spells, and are begging for something more... practical, visible, understandable - to which we have the answer you always looked for.
You spray the contents of a waterskin on a 60 ft. cone, quickly freezing the floor around you, turning that space into difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Dexterity saving throw, taking 8d4 cold damage on a failed save, or half as much damage on a successful one, as the icy shards pierce through. Any creature that fails their saving throw when the spell is casted become restrained, as the ice lock their feet down to the ground.
A creature restrained by the ice or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d4 for each slot level above 6th.
* - (A waterskin, filled with water)
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