A quick spell that discharges electricity from around you by adding random chance to the spell. Roll a d20 when you cast this spell to determine which affect happens.
20: The spell overloads and blasts out from you in a direction you choose. Each creature in a line 40ft long 5ft wide must make a Dexterity saving throw. A creature takes 2d4 + spell mod lightning damage on a failed save, or half as much damage on a successful one.
7-19: Make a ranged spell attack against a target within range, lightning fires in a line dealing (1d4 + spell mod) lightning damage to the creature.
2-6: The spell backfires each creature in a 10ft cube originating from you must make a Constitution saving throw. On a failed save, a creature takes (1d4 + spell mod) thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes no damage and isn't pushed.
1: You fail to release the spell stunning the caster till their next turn.
At higher level's: This spell's damage increases by 1d4 when you reach 5th level, 11th level, and 17th level.
* - (A pointed iron rod)Previous Versions
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9/29/2021 1:13:07 AM
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